Files
OpenSceneGraph/src/osgWrappers/osg/PolygonStipple.cpp
2005-04-07 20:00:17 +00:00

37 lines
1.3 KiB
C++

// ***************************************************************************
//
// Generated automatically by genwrapper.
// Please DO NOT EDIT this file!
//
// ***************************************************************************
#include <osgIntrospection/ReflectionMacros>
#include <osgIntrospection/TypedMethodInfo>
#include <osgIntrospection/Attributes>
#include <osg/CopyOp>
#include <osg/Object>
#include <osg/PolygonStipple>
#include <osg/State>
#include <osg/StateAttribute>
BEGIN_OBJECT_REFLECTOR(osg::PolygonStipple)
BaseType(osg::StateAttribute);
Constructor0();
ConstructorWithDefaults2(IN, const osg::PolygonStipple &, lw, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY);
Method0(osg::Object *, cloneType);
Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop);
Method1(bool, isSameKindAs, IN, const osg::Object *, obj);
Method0(const char *, libraryName);
Method0(const char *, className);
Method0(osg::StateAttribute::Type, getType);
Method1(int, compare, IN, const osg::StateAttribute &, sa);
Method1(bool, getModeUsage, IN, osg::StateAttribute::ModeUsage &, usage);
Method1(void, setMask, IN, const GLubyte *, mask);
Method0(const GLubyte *, getMask);
Method1(void, apply, IN, osg::State &, state);
Property(const GLubyte *, Mask);
ReadOnlyProperty(osg::StateAttribute::Type, Type);
END_REFLECTOR