Files
OpenSceneGraph/src/osgPlugins/osgVolume/Locator.cpp
2009-01-14 20:32:06 +00:00

86 lines
2.2 KiB
C++

#include <osgVolume/VolumeTile>
#include <iostream>
#include <string>
#include <osg/Vec3>
#include <osg/Vec4>
#include <osg/io_utils>
#include <osgDB/ReadFile>
#include <osgDB/Registry>
#include <osgDB/Input>
#include <osgDB/Output>
#include <osgDB/ParameterOutput>
bool Locator_readLocalData(osg::Object &obj, osgDB::Input &fr);
bool Locator_writeLocalData(const osg::Object &obj, osgDB::Output &fw);
osgDB::RegisterDotOsgWrapperProxy Locator_Proxy
(
new osgVolume::Locator,
"Locator",
"Object Locator",
Locator_readLocalData,
Locator_writeLocalData
);
bool Locator_readLocalData(osg::Object& obj, osgDB::Input &fr)
{
osgVolume::Locator& locator = static_cast<osgVolume::Locator&>(obj);
bool itrAdvanced = false;
if (fr.matchSequence("Transform {"))
{
int tansform_entry = fr[0].getNoNestedBrackets();
fr += 2;
int row=0;
int col=0;
double v;
osg::Matrixd matrix;
while (!fr.eof() && fr[0].getNoNestedBrackets()>tansform_entry)
{
if (fr[0].getFloat(v))
{
matrix(row,col)=v;
++col;
if (col>=4)
{
col = 0;
++row;
}
++fr;
}
else fr.advanceOverCurrentFieldOrBlock();
}
locator.setTransform(matrix);
++fr;
itrAdvanced = true;
}
return itrAdvanced;
}
bool Locator_writeLocalData(const osg::Object& obj, osgDB::Output& fw)
{
const osgVolume::Locator& locator = static_cast<const osgVolume::Locator&>(obj);
const osg::Matrixd& matrix = locator.getTransform();
fw.indent() << "Transform {" << std::endl;
fw.moveIn();
fw.indent() << matrix(0,0) << " " << matrix(0,1) << " " << matrix(0,2) << " " << matrix(0,3) << std::endl;
fw.indent() << matrix(1,0) << " " << matrix(1,1) << " " << matrix(1,2) << " " << matrix(1,3) << std::endl;
fw.indent() << matrix(2,0) << " " << matrix(2,1) << " " << matrix(2,2) << " " << matrix(2,3) << std::endl;
fw.indent() << matrix(3,0) << " " << matrix(3,1) << " " << matrix(3,2) << " " << matrix(3,3) << std::endl;
fw.moveOut();
fw.indent() << "}"<< std::endl;
return true;
}