Files
OpenSceneGraph/src/osgWrappers/osgParticle/FluidFrictionOperator.cpp
Robert Osfield d2533dfcc0 Updated wrappers
2006-09-01 13:34:05 +00:00

55 lines
1.9 KiB
C++

// ***************************************************************************
//
// Generated automatically by genwrapper.
// Please DO NOT EDIT this file!
//
// ***************************************************************************
#include <osgIntrospection/ReflectionMacros>
#include <osgIntrospection/TypedMethodInfo>
#include <osgIntrospection/StaticMethodInfo>
#include <osgIntrospection/Attributes>
#include <osg/CopyOp>
#include <osg/Object>
#include <osg/Vec3>
#include <osgParticle/FluidFrictionOperator>
#include <osgParticle/Particle>
#include <osgParticle/Program>
// Must undefine IN and OUT macros defined in Windows headers
#ifdef IN
#undef IN
#endif
#ifdef OUT
#undef OUT
#endif
BEGIN_OBJECT_REFLECTOR(osgParticle::FluidFrictionOperator)
I_BaseType(osgParticle::Operator);
I_Constructor0();
I_ConstructorWithDefaults2(IN, const osgParticle::FluidFrictionOperator &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY);
I_Method0(osg::Object *, cloneType);
I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop);
I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj);
I_Method0(const char *, libraryName);
I_Method0(const char *, className);
I_Method1(void, setFluidDensity, IN, float, d);
I_Method0(float, getFluidDensity);
I_Method1(void, setFluidViscosity, IN, float, v);
I_Method0(float, getFluidViscosity);
I_Method1(void, setWind, IN, const osg::Vec3 &, wind);
I_Method0(const osg::Vec3 &, getWind);
I_Method1(void, setOverrideRadius, IN, float, r);
I_Method0(float, getOverrideRadius);
I_Method0(void, setFluidToAir);
I_Method0(void, setFluidToWater);
I_Method2(void, operate, IN, osgParticle::Particle *, P, IN, double, dt);
I_Method1(void, beginOperate, IN, osgParticle::Program *, prg);
I_Property(float, FluidDensity);
I_Property(float, FluidViscosity);
I_Property(float, OverrideRadius);
I_Property(const osg::Vec3 &, Wind);
END_REFLECTOR