Files
OpenSceneGraph/src/osgWrappers/osgFX/Effect.cpp
Robert Osfield 5e23536683 Added osgUtil, osgDB, osgFX, osgParticle, osgSim, osgTerrain, osgGA
and osgProducer to osgWrappers directory.

Enabled the build of osgWrappers/osg, osgWrappers/osgPartile and osgWrappers/osgSim,
but not osgUtil, osgDB, osgFX, osgTerrain, osgGA and osgProducer due to compile
errors.  I am assuming that these compilers are fixable so I'm checked all the
source code so that members of the community can help fix them.
2005-05-09 10:17:56 +00:00

47 lines
1.7 KiB
C++

// ***************************************************************************
//
// Generated automatically by genwrapper.
// Please DO NOT EDIT this file!
//
// ***************************************************************************
#include <osgIntrospection/ReflectionMacros>
#include <osgIntrospection/TypedMethodInfo>
#include <osgIntrospection/Attributes>
#include <osg/CopyOp>
#include <osg/NodeVisitor>
#include <osg/Object>
#include <osgFX/Effect>
#include <osgFX/Technique>
BEGIN_ENUM_REFLECTOR(osgFX::Effect::TechniqueSelection)
EnumLabel(osgFX::Effect::AUTO_DETECT);
END_REFLECTOR
BEGIN_ABSTRACT_OBJECT_REFLECTOR(osgFX::Effect)
BaseType(osg::Group);
Constructor0();
ConstructorWithDefaults2(IN, const osgFX::Effect &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY);
Method1(bool, isSameKindAs, IN, const osg::Object *, obj);
Method0(const char *, libraryName);
Method0(const char *, className);
Method0(const char *, effectName);
Method0(const char *, effectDescription);
Method0(const char *, effectAuthor);
Method0(bool, getEnabled);
Method1(void, setEnabled, IN, bool, v);
Method0(void, setUpDemo);
Method0(int, getNumTechniques);
Method1(osgFX::Technique *, getTechnique, IN, int, i);
Method1(const osgFX::Technique *, getTechnique, IN, int, i);
Method0(int, getSelectedTechnique);
MethodWithDefaults1(void, selectTechnique, IN, int, i, osgFX::Effect::AUTO_DETECT);
Method1(void, traverse, IN, osg::NodeVisitor &, nv);
Method1(void, inherited_traverse, IN, osg::NodeVisitor &, nv);
Property(bool, Enabled);
ReadOnlyProperty(int, SelectedTechnique);
ArrayProperty_G(osgFX::Technique *, Technique, Techniques, int, void);
END_REFLECTOR