Files
OpenSceneGraph/src/osgWrappers/osgFX/SpecularHighlights.cpp
Robert Osfield 5e23536683 Added osgUtil, osgDB, osgFX, osgParticle, osgSim, osgTerrain, osgGA
and osgProducer to osgWrappers directory.

Enabled the build of osgWrappers/osg, osgWrappers/osgPartile and osgWrappers/osgSim,
but not osgUtil, osgDB, osgFX, osgTerrain, osgGA and osgProducer due to compile
errors.  I am assuming that these compilers are fixable so I'm checked all the
source code so that members of the community can help fix them.
2005-05-09 10:17:56 +00:00

45 lines
1.6 KiB
C++

// ***************************************************************************
//
// Generated automatically by genwrapper.
// Please DO NOT EDIT this file!
//
// ***************************************************************************
#include <osgIntrospection/ReflectionMacros>
#include <osgIntrospection/TypedMethodInfo>
#include <osgIntrospection/Attributes>
#include <osg/CopyOp>
#include <osg/NodeVisitor>
#include <osg/Object>
#include <osg/Vec4>
#include <osgFX/SpecularHighlights>
BEGIN_OBJECT_REFLECTOR(osgFX::SpecularHighlights)
BaseType(osgFX::Effect);
Constructor0();
ConstructorWithDefaults2(IN, const osgFX::SpecularHighlights &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY);
Method0(osg::Object *, cloneType);
Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop);
Method1(bool, isSameKindAs, IN, const osg::Object *, obj);
Method0(const char *, className);
Method0(const char *, libraryName);
Method1(void, accept, IN, osg::NodeVisitor &, nv);
Method0(const char *, effectName);
Method0(const char *, effectDescription);
Method0(const char *, effectAuthor);
Method0(int, getLightNumber);
Method1(void, setLightNumber, IN, int, n);
Method0(int, getTextureUnit);
Method1(void, setTextureUnit, IN, int, n);
Method0(const osg::Vec4 &, getSpecularColor);
Method1(void, setSpecularColor, IN, const osg::Vec4 &, color);
Method0(float, getSpecularExponent);
Method1(void, setSpecularExponent, IN, float, e);
Property(int, LightNumber);
Property(const osg::Vec4 &, SpecularColor);
Property(float, SpecularExponent);
Property(int, TextureUnit);
END_REFLECTOR