Files
OpenSceneGraph/src/osgPlugins/ive/DataInputStream.h
Robert Osfield ca86461446 From Corbin Holtz, support for endian testing and bytes swapping. With mods
from Robert to use include/osg/Endian
2003-12-19 22:21:57 +00:00

94 lines
2.3 KiB
C++

#ifndef IVE_DATAINPUTSTREAM
#define IVE_DATAINPUTSTREAM 1
#include <iostream> // for ifstream
#include <string>
#include <map>
#include <vector>
#include <osg/Vec2>
#include <osg/Vec3>
#include <osg/Vec4>
#include <osg/Quat>
#include <osg/Array>
#include <osg/Matrix>
#include <osg/Geometry>
#include "IveVersion.h"
#include "DataTypeSize.h"
#include "Exception.h"
#include <osg/Image>
#include <osg/StateSet>
#include <osg/ref_ptr>
namespace ive{
class DataInputStream{
public:
DataInputStream(std::istream* istream);
~DataInputStream();
bool readBool();
char readChar();
unsigned char readUChar();
unsigned short readUShort();
unsigned int readUInt();
int readInt();
int peekInt();
float readFloat();
long readLong();
unsigned long readULong();
double readDouble();
std::string readString();
void readCharArray(char* data, int size);
osg::Vec2 readVec2();
osg::Vec3 readVec3();
osg::Vec4 readVec4();
osg::UByte4 readUByte4();
osg::Quat readQuat();
osg::Matrix readMatrix();
osg::Geometry::AttributeBinding readBinding();
osg::Array* readArray();
osg::IntArray* readIntArray();
osg::UByteArray* readUByteArray();
osg::UShortArray* readUShortArray();
osg::UIntArray* readUIntArray();
osg::UByte4Array* readUByte4Array();
osg::FloatArray* readFloatArray();
osg::Vec2Array* readVec2Array();
osg::Vec3Array* readVec3Array();
osg::Vec4Array* readVec4Array();
osg::Image* readImage(std::string s);
osg::StateSet* readStateSet();
osg::StateAttribute* readStateAttribute();
osg::Drawable* readDrawable();
osg::Node* readNode();
typedef std::map<std::string, osg::ref_ptr<osg::Image> > ImageMap;
typedef std::map<int,osg::ref_ptr<osg::StateSet> > StateSetMap;
typedef std::map<int,osg::ref_ptr<osg::StateAttribute> > StateAttributeMap;
typedef std::map<int,osg::ref_ptr<osg::Drawable> > DrawableMap;
typedef std::map<int,osg::ref_ptr<osg::Node> > NodeMap;
bool _verboseOutput;
private:
std::istream* _istream;
int _version;
bool _peeking;
int _peekValue;
ImageMap _imageMap;
StateSetMap _statesetMap;
StateAttributeMap _stateAttributeMap;
DrawableMap _drawableMap;
NodeMap _nodeMap;
int _byteswap ;
};
}
#endif // IVE_DATAINPUTSTREAM