Files
OpenSceneGraph/src/osgWrappers/serializers/osg/AnimationPathCallback.cpp

24 lines
890 B
C++

#undef OBJECT_CAST
#define OBJECT_CAST dynamic_cast
#include <osg/AnimationPath>
#include <osgDB/ObjectWrapper>
#include <osgDB/InputStream>
#include <osgDB/OutputStream>
REGISTER_OBJECT_WRAPPER( AnimationPathCallback,
new osg::AnimationPathCallback,
osg::AnimationPathCallback,
"osg::Object osg::NodeCallback osg::AnimationPathCallback" )
{
ADD_OBJECT_SERIALIZER( AnimationPath, osg::AnimationPath, NULL ); // _animationPath
ADD_VEC3D_SERIALIZER( PivotPoint, osg::Vec3d() ); // _pivotPoint
ADD_BOOL_SERIALIZER( UseInverseMatrix, false ); // _useInverseMatrix
ADD_DOUBLE_SERIALIZER( TimeOffset, 0.0 ); // _timeOffset
ADD_DOUBLE_SERIALIZER( TimeMultiplier, 1.0 ); // _timeMultiplier
ADD_BOOL_SERIALIZER( Pause, false ); // _pause
}
#undef OBJECT_CAST
#define OBJECT_CAST static_cast