Files
OpenSceneGraph/src/osg/PositionAttitudeTransform.cpp
2012-03-21 17:36:20 +00:00

63 lines
2.0 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#include <osg/PositionAttitudeTransform>
using namespace osg;
PositionAttitudeTransform::PositionAttitudeTransform():
_scale(1.0,1.0,1.0)
{
}
bool PositionAttitudeTransform::computeLocalToWorldMatrix(Matrix& matrix,NodeVisitor*) const
{
if (_referenceFrame==RELATIVE_RF)
{
matrix.preMultTranslate(_position);
matrix.preMultRotate(_attitude);
matrix.preMultScale(_scale);
matrix.preMultTranslate(-_pivotPoint);
}
else // absolute
{
matrix.makeRotate(_attitude);
matrix.postMultTranslate(_position);
matrix.preMultScale(_scale);
matrix.preMultTranslate(-_pivotPoint);
}
return true;
}
bool PositionAttitudeTransform::computeWorldToLocalMatrix(Matrix& matrix,NodeVisitor*) const
{
if (_scale.x() == 0.0 || _scale.y() == 0.0 || _scale.z() == 0.0)
return false;
if (_referenceFrame==RELATIVE_RF)
{
matrix.postMultTranslate(-_position);
matrix.postMultRotate(_attitude.inverse());
matrix.postMultScale(Vec3d(1.0/_scale.x(), 1.0/_scale.y(), 1.0/_scale.z()));
matrix.postMultTranslate(_pivotPoint);
}
else // absolute
{
matrix.makeRotate(_attitude.inverse());
matrix.preMultTranslate(-_position);
matrix.postMultScale(Vec3d(1.0/_scale.x(), 1.0/_scale.y(), 1.0/_scale.z()));
matrix.postMultTranslate(_pivotPoint);
}
return true;
}