Robert Osfield baeb41a416 From Michael Henheffer, "There's a problem with OverlayNodes where the texture will not display
if continuous updating is set to false.

The problem was being caused by the camera update call never being made
if continuous updating was not set to true.  This fix adds a flag that
is set when dirtyOverlayTexture() is called and checked in the update
visitor section of the traversal to determine if the camera should be
updated.

I tested the fix by making some changes to the osgAnimate example
program so it has continuous updating off and calls dirtyOverlayTexture
for each frame.  The overlay texture now displays properly."
2006-10-30 12:19:41 +00:00
2006-09-12 19:09:59 +00:00
2006-09-13 13:33:36 +00:00

Welcome to the OpenSceneGraph (OSG).

For up to date information on the project, how to compile and run libraries 
and examples, and see the documentation on the OpenSceneGraph website.

    http://www.openscenegraph.org
  

Robert Osfield. 
robert@openscenegraph.com
July 19th 2006.

Description
No description provided
Readme 76 MiB
Languages
C++ 89.7%
C 5.1%
CMake 2.3%
HTML 1.6%
Objective-C++ 0.9%
Other 0.2%