Files
OpenSceneGraph/src/osgWrappers/osgParticle/CenteredPlacer.cpp
Robert Osfield c8a5db6a71 Updated wrappers
2007-06-08 10:42:52 +00:00

71 lines
2.5 KiB
C++

// ***************************************************************************
//
// Generated automatically by genwrapper.
// Please DO NOT EDIT this file!
//
// ***************************************************************************
#include <osgIntrospection/ReflectionMacros>
#include <osgIntrospection/TypedMethodInfo>
#include <osgIntrospection/StaticMethodInfo>
#include <osgIntrospection/Attributes>
#include <osg/CopyOp>
#include <osg/Object>
#include <osg/Vec3>
#include <osgParticle/CenteredPlacer>
// Must undefine IN and OUT macros defined in Windows headers
#ifdef IN
#undef IN
#endif
#ifdef OUT
#undef OUT
#endif
BEGIN_ABSTRACT_OBJECT_REFLECTOR(osgParticle::CenteredPlacer)
I_DeclaringFile("osgParticle/CenteredPlacer");
I_BaseType(osgParticle::Placer);
I_Constructor0(____CenteredPlacer,
"",
"");
I_ConstructorWithDefaults2(IN, const osgParticle::CenteredPlacer &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,
____CenteredPlacer__C5_CenteredPlacer_R1__C5_osg_CopyOp_R1,
"",
"");
I_Method0(const char *, libraryName,
Properties::VIRTUAL,
__C5_char_P1__libraryName,
"return the name of the object's library. ",
"Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name. ");
I_Method0(const char *, className,
Properties::VIRTUAL,
__C5_char_P1__className,
"return the name of the object's class type. ",
"Must be defined by derived classes. ");
I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
Properties::VIRTUAL,
__bool__isSameKindAs__C5_osg_Object_P1,
"",
"");
I_Method0(const osg::Vec3 &, getCenter,
Properties::NON_VIRTUAL,
__C5_osg_Vec3_R1__getCenter,
"Get the center point. ",
"");
I_Method1(void, setCenter, IN, const osg::Vec3 &, v,
Properties::NON_VIRTUAL,
__void__setCenter__C5_osg_Vec3_R1,
"Set the center point. ",
"");
I_Method3(void, setCenter, IN, float, x, IN, float, y, IN, float, z,
Properties::NON_VIRTUAL,
__void__setCenter__float__float__float,
"Set the center point. ",
"");
I_SimpleProperty(const osg::Vec3 &, Center,
__C5_osg_Vec3_R1__getCenter,
__void__setCenter__C5_osg_Vec3_R1);
END_REFLECTOR