Files
OpenSceneGraph/src/osgWrappers/osg/TexGenNode.cpp
Robert Osfield c892fafa1c Updated wrappers
2006-10-24 09:45:50 +00:00

108 lines
3.9 KiB
C++

// ***************************************************************************
//
// Generated automatically by genwrapper.
// Please DO NOT EDIT this file!
//
// ***************************************************************************
#include <osgIntrospection/ReflectionMacros>
#include <osgIntrospection/TypedMethodInfo>
#include <osgIntrospection/StaticMethodInfo>
#include <osgIntrospection/Attributes>
#include <osg/CopyOp>
#include <osg/NodeVisitor>
#include <osg/Object>
#include <osg/TexGen>
#include <osg/TexGenNode>
// Must undefine IN and OUT macros defined in Windows headers
#ifdef IN
#undef IN
#endif
#ifdef OUT
#undef OUT
#endif
BEGIN_ENUM_REFLECTOR(osg::TexGenNode::ReferenceFrame)
I_EnumLabel(osg::TexGenNode::RELATIVE_RF);
I_EnumLabel(osg::TexGenNode::ABSOLUTE_RF);
END_REFLECTOR
BEGIN_OBJECT_REFLECTOR(osg::TexGenNode)
I_BaseType(osg::Group);
I_Constructor0(____TexGenNode,
"",
"");
I_Constructor1(IN, osg::TexGen *, texgen,
____TexGenNode__TexGen_P1,
"",
"");
I_ConstructorWithDefaults2(IN, const osg::TexGenNode &, tgb, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,
____TexGenNode__C5_TexGenNode_R1__C5_CopyOp_R1,
"",
"");
I_Method0(osg::Object *, cloneType,
__osg_Object_P1__cloneType,
"clone an object of the same type as the node. ",
"");
I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop,
__osg_Object_P1__clone__C5_osg_CopyOp_R1,
"return a clone of a node, with Object* return type. ",
"");
I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
__bool__isSameKindAs__C5_osg_Object_P1,
"return true if this and obj are of the same kind of object. ",
"");
I_Method0(const char *, className,
__C5_char_P1__className,
"return the name of the node's class type. ",
"");
I_Method0(const char *, libraryName,
__C5_char_P1__libraryName,
"return the name of the node's library. ",
"");
I_Method1(void, accept, IN, osg::NodeVisitor &, nv,
__void__accept__osg_NodeVisitor_R1,
"Visitor Pattern : calls the apply method of a NodeVisitor with this node's type. ",
"");
I_Method1(void, setReferenceFrame, IN, osg::TexGenNode::ReferenceFrame, rf,
__void__setReferenceFrame__ReferenceFrame,
"Set the TexGenNode's ReferenceFrame, either to be relative to its parent reference frame. ",
"");
I_Method0(osg::TexGenNode::ReferenceFrame, getReferenceFrame,
__ReferenceFrame__getReferenceFrame,
"Ge thte TexGenNode's ReferenceFrame. ",
"");
I_Method1(void, setTextureUnit, IN, unsigned int, textureUnit,
__void__setTextureUnit__unsigned_int,
"Set the texture unit that this TexGenNode is associated with. ",
"");
I_Method0(unsigned int, getTextureUnit,
__unsigned_int__getTextureUnit,
"",
"");
I_Method1(void, setTexGen, IN, osg::TexGen *, texgen,
__void__setTexGen__TexGen_P1,
"Set the TexGen. ",
"");
I_Method0(osg::TexGen *, getTexGen,
__TexGen_P1__getTexGen,
"Get the TexGen. ",
"");
I_Method0(const osg::TexGen *, getTexGen,
__C5_TexGen_P1__getTexGen,
"Get the const TexGen. ",
"");
I_SimpleProperty(osg::TexGenNode::ReferenceFrame, ReferenceFrame,
__ReferenceFrame__getReferenceFrame,
__void__setReferenceFrame__ReferenceFrame);
I_SimpleProperty(osg::TexGen *, TexGen,
__TexGen_P1__getTexGen,
__void__setTexGen__TexGen_P1);
I_SimpleProperty(unsigned int, TextureUnit,
__unsigned_int__getTextureUnit,
__void__setTextureUnit__unsigned_int);
END_REFLECTOR