Files
OpenSceneGraph/src/osgWrappers/osg/ColorMatrix.cpp
Robert Osfield c8a5db6a71 Updated wrappers
2007-06-08 10:42:52 +00:00

101 lines
3.6 KiB
C++

// ***************************************************************************
//
// Generated automatically by genwrapper.
// Please DO NOT EDIT this file!
//
// ***************************************************************************
#include <osgIntrospection/ReflectionMacros>
#include <osgIntrospection/TypedMethodInfo>
#include <osgIntrospection/StaticMethodInfo>
#include <osgIntrospection/Attributes>
#include <osg/ColorMatrix>
#include <osg/CopyOp>
#include <osg/Matrix>
#include <osg/Object>
#include <osg/State>
#include <osg/StateAttribute>
// Must undefine IN and OUT macros defined in Windows headers
#ifdef IN
#undef IN
#endif
#ifdef OUT
#undef OUT
#endif
BEGIN_OBJECT_REFLECTOR(osg::ColorMatrix)
I_DeclaringFile("osg/ColorMatrix");
I_BaseType(osg::StateAttribute);
I_Constructor0(____ColorMatrix,
"",
"");
I_ConstructorWithDefaults2(IN, const osg::ColorMatrix &, cm, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,
____ColorMatrix__C5_ColorMatrix_R1__C5_CopyOp_R1,
"Copy constructor using CopyOp to manage deep vs shallow copy. ",
"");
I_Method0(osg::Object *, cloneType,
Properties::VIRTUAL,
__osg_Object_P1__cloneType,
"Clone the type of an attribute, with Object* return type. ",
"Must be defined by derived classes. ");
I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop,
Properties::VIRTUAL,
__osg_Object_P1__clone__C5_osg_CopyOp_R1,
"Clone an attribute, with Object* return type. ",
"Must be defined by derived classes. ");
I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
Properties::VIRTUAL,
__bool__isSameKindAs__C5_osg_Object_P1,
"Return true if this and obj are of the same kind of object. ",
"");
I_Method0(const char *, libraryName,
Properties::VIRTUAL,
__C5_char_P1__libraryName,
"Return the name of the attribute's library. ",
"");
I_Method0(const char *, className,
Properties::VIRTUAL,
__C5_char_P1__className,
"Return the name of the attribute's class type. ",
"");
I_Method0(osg::StateAttribute::Type, getType,
Properties::VIRTUAL,
__Type__getType,
"Return the Type identifier of the attribute's class type. ",
"");
I_Method1(int, compare, IN, const osg::StateAttribute &, sa,
Properties::VIRTUAL,
__int__compare__C5_StateAttribute_R1,
"Return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs. ",
"");
I_Method1(void, setMatrix, IN, const osg::Matrix &, matrix,
Properties::NON_VIRTUAL,
__void__setMatrix__C5_Matrix_R1,
"Sets the color matrix. ",
"");
I_Method0(osg::Matrix &, getMatrix,
Properties::NON_VIRTUAL,
__Matrix_R1__getMatrix,
"Gets the color matrix. ",
"");
I_Method0(const osg::Matrix &, getMatrix,
Properties::NON_VIRTUAL,
__C5_Matrix_R1__getMatrix,
"Gets the const color matrix. ",
"");
I_Method1(void, apply, IN, osg::State &, state,
Properties::VIRTUAL,
__void__apply__State_R1,
"Applies as OpenGL texture matrix. ",
"");
I_SimpleProperty(const osg::Matrix &, Matrix,
__C5_Matrix_R1__getMatrix,
__void__setMatrix__C5_Matrix_R1);
I_SimpleProperty(osg::StateAttribute::Type, Type,
__Type__getType,
0);
END_REFLECTOR