107 lines
2.6 KiB
C++
107 lines
2.6 KiB
C++
// -*-c++-*-
|
|
|
|
/*
|
|
* $Id$
|
|
*
|
|
* Loader for DirectX .x files.
|
|
* Copyright (c)2002-2006 Ulrich Hertlein <u.hertlein@sandbox.de>
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2.1 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
* License along with this library; if not, write to the Free Software
|
|
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
*/
|
|
|
|
#ifndef _MESH_H_
|
|
#define _MESH_H_
|
|
|
|
#include "types.h"
|
|
|
|
namespace DX {
|
|
|
|
class Object;
|
|
|
|
/**
|
|
* DirectX mesh.
|
|
*/
|
|
class Mesh {
|
|
public:
|
|
Mesh(Object * obj);
|
|
virtual ~Mesh() {
|
|
clear();
|
|
}
|
|
|
|
void clear();
|
|
|
|
/**
|
|
* Generate per-vertex normals for the mesh.
|
|
* @return false if an error occurred, else true.
|
|
*/
|
|
bool generateNormals(float creaseAngle);
|
|
|
|
/// Get Vertices.
|
|
const std::vector<Vector> & getVertices() const {
|
|
return _vertices;
|
|
}
|
|
|
|
/// Get MeshFaces.
|
|
const std::vector<MeshFace> & getFaces() const {
|
|
return _faces;
|
|
}
|
|
|
|
/// Get MeshTextureCoords.
|
|
inline const MeshTextureCoords* getMeshTextureCoords() const {
|
|
return _textureCoords;
|
|
}
|
|
|
|
/// Get MeshMaterialList.
|
|
inline const MeshMaterialList* getMeshMaterialList() const {
|
|
return _materialList;
|
|
}
|
|
|
|
/// Get MeshNormals.
|
|
inline const MeshNormals* getMeshNormals() const {
|
|
return _normals;
|
|
}
|
|
|
|
/// Parse 'Mesh'.
|
|
void parseMesh(std::ifstream& fin);
|
|
|
|
private:
|
|
Object * _obj;
|
|
|
|
std::vector<Vector> _vertices;
|
|
std::vector<MeshFace> _faces;
|
|
|
|
/// Normals (per-face).
|
|
MeshNormals* _normals;
|
|
|
|
/// Texture coordinates (per-vertex).
|
|
MeshTextureCoords* _textureCoords;
|
|
|
|
/// Materials.
|
|
MeshMaterialList* _materialList;
|
|
|
|
/// Parse 'MeshNormals'.
|
|
void parseMeshNormals(std::ifstream& fin);
|
|
|
|
/// Parse 'MeshMaterialList'.
|
|
void parseMeshMaterialList(std::ifstream& fin);
|
|
|
|
/// Read 'MeshTextureCoords'.
|
|
void readMeshTexCoords(std::ifstream& fin);
|
|
};
|
|
|
|
} // namespace
|
|
|
|
#endif
|