Files
OpenSceneGraph/src/osgWrappers/osgUtil/TransformAttributeFunctor.cpp
Robert Osfield c892fafa1c Updated wrappers
2006-10-24 09:45:50 +00:00

40 lines
1.4 KiB
C++

// ***************************************************************************
//
// Generated automatically by genwrapper.
// Please DO NOT EDIT this file!
//
// ***************************************************************************
#include <osgIntrospection/ReflectionMacros>
#include <osgIntrospection/TypedMethodInfo>
#include <osgIntrospection/StaticMethodInfo>
#include <osgIntrospection/Attributes>
#include <osg/Drawable>
#include <osg/Matrix>
#include <osg/Vec3>
#include <osgUtil/TransformAttributeFunctor>
// Must undefine IN and OUT macros defined in Windows headers
#ifdef IN
#undef IN
#endif
#ifdef OUT
#undef OUT
#endif
BEGIN_OBJECT_REFLECTOR(osgUtil::TransformAttributeFunctor)
I_BaseType(osg::Drawable::AttributeFunctor);
I_Constructor1(IN, const osg::Matrix &, m,
____TransformAttributeFunctor__C5_osg_Matrix_R1,
"Construct a functor to transform a drawable's vertex and normal attributes by specified matrix. ",
"");
I_Method3(void, apply, IN, osg::Drawable::AttributeType, type, IN, unsigned int, count, IN, osg::Vec3 *, begin,
__void__apply__osg_Drawable_AttributeType__unsigned_int__osg_Vec3_P1,
"Do the work of transforming vertex and normal attributes. ",
"");
I_PublicMemberProperty(osg::Matrix, _m);
I_PublicMemberProperty(osg::Matrix, _im);
END_REFLECTOR