Files
OpenSceneGraph/src/osgWrappers/osgUtil/HighlightMapGenerator.cpp
Robert Osfield 0e475106dc Updated wrappers
2007-08-10 17:44:54 +00:00

45 lines
1.9 KiB
C++

// ***************************************************************************
//
// Generated automatically by genwrapper.
// Please DO NOT EDIT this file!
//
// ***************************************************************************
#include <osgIntrospection/ReflectionMacros>
#include <osgIntrospection/TypedMethodInfo>
#include <osgIntrospection/StaticMethodInfo>
#include <osgIntrospection/Attributes>
#include <osg/CopyOp>
#include <osg/Vec3>
#include <osg/Vec4>
#include <osgUtil/HighlightMapGenerator>
// Must undefine IN and OUT macros defined in Windows headers
#ifdef IN
#undef IN
#endif
#ifdef OUT
#undef OUT
#endif
BEGIN_OBJECT_REFLECTOR(osgUtil::HighlightMapGenerator)
I_DeclaringFile("osgUtil/HighlightMapGenerator");
I_BaseType(osgUtil::CubeMapGenerator);
I_ConstructorWithDefaults4(IN, const osg::Vec3 &, light_direction, , IN, const osg::Vec4 &, light_color, , IN, float, specular_exponent, , IN, int, texture_size, 64,
____HighlightMapGenerator__C5_osg_Vec3_R1__C5_osg_Vec4_R1__float__int,
"",
"");
I_ConstructorWithDefaults2(IN, const osgUtil::HighlightMapGenerator &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,
____HighlightMapGenerator__C5_HighlightMapGenerator_R1__C5_osg_CopyOp_R1,
"",
"");
I_ProtectedMethod1(osg::Vec4, compute_color, IN, const osg::Vec3 &, R,
Properties::VIRTUAL,
Properties::CONST,
__osg_Vec4__compute_color__C5_osg_Vec3_R1,
"Override this method to define how colors are computed. ",
"The parameter R is the reflection vector, pointing from the center of the cube. The return value should be the RGBA color associated with that reflection ray. ");
END_REFLECTOR