Files
OpenSceneGraph/src/osgWrappers/osgUtil/UpdateVisitor.cpp
Robert Osfield c8a5db6a71 Updated wrappers
2007-06-08 10:42:52 +00:00

114 lines
3.7 KiB
C++

// ***************************************************************************
//
// Generated automatically by genwrapper.
// Please DO NOT EDIT this file!
//
// ***************************************************************************
#include <osgIntrospection/ReflectionMacros>
#include <osgIntrospection/TypedMethodInfo>
#include <osgIntrospection/StaticMethodInfo>
#include <osgIntrospection/Attributes>
#include <osg/Billboard>
#include <osg/Geode>
#include <osg/Group>
#include <osg/LOD>
#include <osg/LightSource>
#include <osg/Node>
#include <osg/OccluderNode>
#include <osg/Projection>
#include <osg/Switch>
#include <osg/Transform>
#include <osgUtil/UpdateVisitor>
// Must undefine IN and OUT macros defined in Windows headers
#ifdef IN
#undef IN
#endif
#ifdef OUT
#undef OUT
#endif
BEGIN_OBJECT_REFLECTOR(osgUtil::UpdateVisitor)
I_DeclaringFile("osgUtil/UpdateVisitor");
I_BaseType(osg::NodeVisitor);
I_Constructor0(____UpdateVisitor,
"",
"");
I_Method0(void, reset,
Properties::VIRTUAL,
__void__reset,
"Method to call to reset visitor. ",
"Useful if your visitor accumulates state during a traversal, and you plan to reuse the visitor. To flush that state for the next traversal: call reset() prior to each traversal. ");
I_Method1(void, apply, IN, osg::Node &, node,
Properties::VIRTUAL,
__void__apply__osg_Node_R1,
"During traversal each type of node calls its callbacks and its children traversed. ",
"");
I_Method1(void, apply, IN, osg::Geode &, node,
Properties::VIRTUAL,
__void__apply__osg_Geode_R1,
"",
"");
I_Method1(void, apply, IN, osg::Billboard &, node,
Properties::VIRTUAL,
__void__apply__osg_Billboard_R1,
"",
"");
I_Method1(void, apply, IN, osg::LightSource &, node,
Properties::VIRTUAL,
__void__apply__osg_LightSource_R1,
"",
"");
I_Method1(void, apply, IN, osg::Group &, node,
Properties::VIRTUAL,
__void__apply__osg_Group_R1,
"",
"");
I_Method1(void, apply, IN, osg::Transform &, node,
Properties::VIRTUAL,
__void__apply__osg_Transform_R1,
"",
"");
I_Method1(void, apply, IN, osg::Projection &, node,
Properties::VIRTUAL,
__void__apply__osg_Projection_R1,
"",
"");
I_Method1(void, apply, IN, osg::Switch &, node,
Properties::VIRTUAL,
__void__apply__osg_Switch_R1,
"",
"");
I_Method1(void, apply, IN, osg::LOD &, node,
Properties::VIRTUAL,
__void__apply__osg_LOD_R1,
"",
"");
I_Method1(void, apply, IN, osg::OccluderNode &, node,
Properties::VIRTUAL,
__void__apply__osg_OccluderNode_R1,
"",
"");
I_ProtectedMethod1(void, handle_callbacks, IN, osg::StateSet *, stateset,
Properties::NON_VIRTUAL,
Properties::NON_CONST,
__void__handle_callbacks__osg_StateSet_P1,
"",
"");
I_ProtectedMethod1(void, handle_callbacks_and_traverse, IN, osg::Node &, node,
Properties::NON_VIRTUAL,
Properties::NON_CONST,
__void__handle_callbacks_and_traverse__osg_Node_R1,
"",
"");
I_ProtectedMethod1(void, handle_geode_callbacks, IN, osg::Geode &, geode,
Properties::NON_VIRTUAL,
Properties::NON_CONST,
__void__handle_geode_callbacks__osg_Geode_R1,
"",
"");
END_REFLECTOR