114 lines
3.7 KiB
C++
114 lines
3.7 KiB
C++
// ***************************************************************************
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//
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// Generated automatically by genwrapper.
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// Please DO NOT EDIT this file!
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//
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// ***************************************************************************
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#include <osgIntrospection/ReflectionMacros>
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#include <osgIntrospection/TypedMethodInfo>
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#include <osgIntrospection/StaticMethodInfo>
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#include <osgIntrospection/Attributes>
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#include <osg/Billboard>
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#include <osg/Geode>
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#include <osg/Group>
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#include <osg/LOD>
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#include <osg/LightSource>
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#include <osg/Node>
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#include <osg/OccluderNode>
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#include <osg/Projection>
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#include <osg/Switch>
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#include <osg/Transform>
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#include <osgUtil/UpdateVisitor>
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// Must undefine IN and OUT macros defined in Windows headers
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#ifdef IN
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#undef IN
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#endif
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#ifdef OUT
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#undef OUT
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#endif
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BEGIN_OBJECT_REFLECTOR(osgUtil::UpdateVisitor)
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I_DeclaringFile("osgUtil/UpdateVisitor");
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I_BaseType(osg::NodeVisitor);
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I_Constructor0(____UpdateVisitor,
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"",
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"");
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I_Method0(void, reset,
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Properties::VIRTUAL,
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__void__reset,
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"Method to call to reset visitor. ",
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"Useful if your visitor accumulates state during a traversal, and you plan to reuse the visitor. To flush that state for the next traversal: call reset() prior to each traversal. ");
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I_Method1(void, apply, IN, osg::Node &, node,
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Properties::VIRTUAL,
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__void__apply__osg_Node_R1,
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"During traversal each type of node calls its callbacks and its children traversed. ",
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"");
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I_Method1(void, apply, IN, osg::Geode &, node,
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Properties::VIRTUAL,
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__void__apply__osg_Geode_R1,
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"",
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"");
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I_Method1(void, apply, IN, osg::Billboard &, node,
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Properties::VIRTUAL,
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__void__apply__osg_Billboard_R1,
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"",
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"");
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I_Method1(void, apply, IN, osg::LightSource &, node,
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Properties::VIRTUAL,
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__void__apply__osg_LightSource_R1,
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"",
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"");
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I_Method1(void, apply, IN, osg::Group &, node,
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Properties::VIRTUAL,
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__void__apply__osg_Group_R1,
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"",
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"");
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I_Method1(void, apply, IN, osg::Transform &, node,
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Properties::VIRTUAL,
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__void__apply__osg_Transform_R1,
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"",
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"");
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I_Method1(void, apply, IN, osg::Projection &, node,
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Properties::VIRTUAL,
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__void__apply__osg_Projection_R1,
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"",
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"");
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I_Method1(void, apply, IN, osg::Switch &, node,
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Properties::VIRTUAL,
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__void__apply__osg_Switch_R1,
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"",
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"");
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I_Method1(void, apply, IN, osg::LOD &, node,
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Properties::VIRTUAL,
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__void__apply__osg_LOD_R1,
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"",
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"");
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I_Method1(void, apply, IN, osg::OccluderNode &, node,
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Properties::VIRTUAL,
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__void__apply__osg_OccluderNode_R1,
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"",
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"");
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I_ProtectedMethod1(void, handle_callbacks, IN, osg::StateSet *, stateset,
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Properties::NON_VIRTUAL,
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Properties::NON_CONST,
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__void__handle_callbacks__osg_StateSet_P1,
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"",
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"");
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I_ProtectedMethod1(void, handle_callbacks_and_traverse, IN, osg::Node &, node,
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Properties::NON_VIRTUAL,
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Properties::NON_CONST,
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__void__handle_callbacks_and_traverse__osg_Node_R1,
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"",
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"");
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I_ProtectedMethod1(void, handle_geode_callbacks, IN, osg::Geode &, geode,
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Properties::NON_VIRTUAL,
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Properties::NON_CONST,
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__void__handle_geode_callbacks__osg_Geode_R1,
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"",
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"");
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END_REFLECTOR
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