Files
OpenSceneGraph/src/osgWrappers/osgParticle/ConstantRateCounter.cpp
Robert Osfield d23b48fe3a Updated wrappers
2007-02-16 15:29:47 +00:00

275 lines
10 KiB
C++

// ***************************************************************************
//
// Generated automatically by genwrapper.
// Please DO NOT EDIT this file!
//
// ***************************************************************************
#include <osgIntrospection/ReflectionMacros>
#include <osgIntrospection/TypedMethodInfo>
#include <osgIntrospection/StaticMethodInfo>
#include <osgIntrospection/Attributes>
#include <osg/.svn/text-base/CopyOp.svn-base>
#include <osg/.svn/text-base/Object.svn-base>
#include <osgParticle/ConstantRateCounter>
// Must undefine IN and OUT macros defined in Windows headers
#ifdef IN
#undef IN
#endif
#ifdef OUT
#undef OUT
#endif
BEGIN_OBJECT_REFLECTOR(osgParticle::ConstantRateCounter)
I_BaseType(osgParticle::Counter);
I_BaseType(osgParticle::Counter);
I_Constructor0(____ConstantRateCounter,
"",
"");
I_ConstructorWithDefaults2(IN, const osgParticle::ConstantRateCounter &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,
____ConstantRateCounter__C5_ConstantRateCounter_R1__C5_osg_CopyOp_R1,
"",
"");
I_Method0(osg::Object *, cloneType,
Properties::VIRTUAL,
__osg_Object_P1__cloneType,
"",
"");
I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop,
Properties::VIRTUAL,
__osg_Object_P1__clone__C5_osg_CopyOp_R1,
"",
"");
I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
Properties::VIRTUAL,
__bool__isSameKindAs__C5_osg_Object_P1,
"",
"");
I_Method0(const char *, libraryName,
Properties::VIRTUAL,
__C5_char_P1__libraryName,
"",
"");
I_Method0(const char *, className,
Properties::VIRTUAL,
__C5_char_P1__className,
"",
"");
I_Method1(void, setMinimumNumberOfParticlesToCreate, IN, int, minNumToCreate,
Properties::NON_VIRTUAL,
__void__setMinimumNumberOfParticlesToCreate__int,
"",
"");
I_Method0(int, getMinimumNumberOfParticlesToCreate,
Properties::NON_VIRTUAL,
__int__getMinimumNumberOfParticlesToCreate,
"",
"");
I_Method1(void, setNumberOfParticlesPerSecondToCreate, IN, double, numPerSecond,
Properties::NON_VIRTUAL,
__void__setNumberOfParticlesPerSecondToCreate__double,
"",
"");
I_Method0(double, getNumberOfParticlesPerSecondToCreate,
Properties::NON_VIRTUAL,
__double__getNumberOfParticlesPerSecondToCreate,
"",
"");
I_Method1(int, numParticlesToCreate, IN, double, dt,
Properties::VIRTUAL,
__int__numParticlesToCreate__double,
"Return the number of particles to be created in this frame. ",
"");
I_Constructor0(____ConstantRateCounter,
"",
"");
I_ConstructorWithDefaults2(IN, const osgParticle::ConstantRateCounter &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,
____ConstantRateCounter__C5_ConstantRateCounter_R1__C5_osg_CopyOp_R1,
"",
"");
I_Method0(osg::Object *, cloneType,
Properties::VIRTUAL,
__osg_Object_P1__cloneType,
"",
"");
I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop,
Properties::VIRTUAL,
__osg_Object_P1__clone__C5_osg_CopyOp_R1,
"",
"");
I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
Properties::VIRTUAL,
__bool__isSameKindAs__C5_osg_Object_P1,
"",
"");
I_Method0(const char *, libraryName,
Properties::VIRTUAL,
__C5_char_P1__libraryName,
"",
"");
I_Method0(const char *, className,
Properties::VIRTUAL,
__C5_char_P1__className,
"",
"");
I_Method1(void, setMinimumNumberOfParticlesToCreate, IN, int, minNumToCreate,
Properties::NON_VIRTUAL,
__void__setMinimumNumberOfParticlesToCreate__int,
"",
"");
I_Method0(int, getMinimumNumberOfParticlesToCreate,
Properties::NON_VIRTUAL,
__int__getMinimumNumberOfParticlesToCreate,
"",
"");
I_Method1(void, setNumberOfParticlesPerSecondToCreate, IN, double, numPerSecond,
Properties::NON_VIRTUAL,
__void__setNumberOfParticlesPerSecondToCreate__double,
"",
"");
I_Method0(double, getNumberOfParticlesPerSecondToCreate,
Properties::NON_VIRTUAL,
__double__getNumberOfParticlesPerSecondToCreate,
"",
"");
I_Method1(int, numParticlesToCreate, IN, double, dt,
Properties::VIRTUAL,
__int__numParticlesToCreate__double,
"Return the number of particles to be created in this frame. ",
"");
I_SimpleProperty(int, MinimumNumberOfParticlesToCreate,
__int__getMinimumNumberOfParticlesToCreate,
__void__setMinimumNumberOfParticlesToCreate__int);
I_SimpleProperty(double, NumberOfParticlesPerSecondToCreate,
__double__getNumberOfParticlesPerSecondToCreate,
__void__setNumberOfParticlesPerSecondToCreate__double);
END_REFLECTOR
BEGIN_OBJECT_REFLECTOR(osgParticle::ConstantRateCounter)
I_BaseType(osgParticle::Counter);
I_BaseType(osgParticle::Counter);
I_Constructor0(____ConstantRateCounter,
"",
"");
I_ConstructorWithDefaults2(IN, const osgParticle::ConstantRateCounter &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,
____ConstantRateCounter__C5_ConstantRateCounter_R1__C5_osg_CopyOp_R1,
"",
"");
I_Method0(osg::Object *, cloneType,
Properties::VIRTUAL,
__osg_Object_P1__cloneType,
"",
"");
I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop,
Properties::VIRTUAL,
__osg_Object_P1__clone__C5_osg_CopyOp_R1,
"",
"");
I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
Properties::VIRTUAL,
__bool__isSameKindAs__C5_osg_Object_P1,
"",
"");
I_Method0(const char *, libraryName,
Properties::VIRTUAL,
__C5_char_P1__libraryName,
"",
"");
I_Method0(const char *, className,
Properties::VIRTUAL,
__C5_char_P1__className,
"",
"");
I_Method1(void, setMinimumNumberOfParticlesToCreate, IN, int, minNumToCreate,
Properties::NON_VIRTUAL,
__void__setMinimumNumberOfParticlesToCreate__int,
"",
"");
I_Method0(int, getMinimumNumberOfParticlesToCreate,
Properties::NON_VIRTUAL,
__int__getMinimumNumberOfParticlesToCreate,
"",
"");
I_Method1(void, setNumberOfParticlesPerSecondToCreate, IN, double, numPerSecond,
Properties::NON_VIRTUAL,
__void__setNumberOfParticlesPerSecondToCreate__double,
"",
"");
I_Method0(double, getNumberOfParticlesPerSecondToCreate,
Properties::NON_VIRTUAL,
__double__getNumberOfParticlesPerSecondToCreate,
"",
"");
I_Method1(int, numParticlesToCreate, IN, double, dt,
Properties::VIRTUAL,
__int__numParticlesToCreate__double,
"Return the number of particles to be created in this frame. ",
"");
I_Constructor0(____ConstantRateCounter,
"",
"");
I_ConstructorWithDefaults2(IN, const osgParticle::ConstantRateCounter &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,
____ConstantRateCounter__C5_ConstantRateCounter_R1__C5_osg_CopyOp_R1,
"",
"");
I_Method0(osg::Object *, cloneType,
Properties::VIRTUAL,
__osg_Object_P1__cloneType,
"",
"");
I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop,
Properties::VIRTUAL,
__osg_Object_P1__clone__C5_osg_CopyOp_R1,
"",
"");
I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
Properties::VIRTUAL,
__bool__isSameKindAs__C5_osg_Object_P1,
"",
"");
I_Method0(const char *, libraryName,
Properties::VIRTUAL,
__C5_char_P1__libraryName,
"",
"");
I_Method0(const char *, className,
Properties::VIRTUAL,
__C5_char_P1__className,
"",
"");
I_Method1(void, setMinimumNumberOfParticlesToCreate, IN, int, minNumToCreate,
Properties::NON_VIRTUAL,
__void__setMinimumNumberOfParticlesToCreate__int,
"",
"");
I_Method0(int, getMinimumNumberOfParticlesToCreate,
Properties::NON_VIRTUAL,
__int__getMinimumNumberOfParticlesToCreate,
"",
"");
I_Method1(void, setNumberOfParticlesPerSecondToCreate, IN, double, numPerSecond,
Properties::NON_VIRTUAL,
__void__setNumberOfParticlesPerSecondToCreate__double,
"",
"");
I_Method0(double, getNumberOfParticlesPerSecondToCreate,
Properties::NON_VIRTUAL,
__double__getNumberOfParticlesPerSecondToCreate,
"",
"");
I_Method1(int, numParticlesToCreate, IN, double, dt,
Properties::VIRTUAL,
__int__numParticlesToCreate__double,
"Return the number of particles to be created in this frame. ",
"");
I_SimpleProperty(int, MinimumNumberOfParticlesToCreate,
__int__getMinimumNumberOfParticlesToCreate,
__void__setMinimumNumberOfParticlesToCreate__int);
I_SimpleProperty(double, NumberOfParticlesPerSecondToCreate,
__double__getNumberOfParticlesPerSecondToCreate,
__void__setNumberOfParticlesPerSecondToCreate__double);
END_REFLECTOR