Files
OpenSceneGraph/src/osgPlugins/ive/BumpMapping.cpp

75 lines
2.4 KiB
C++

/**********************************************************************
*
* FILE: BumpMapping.cpp
*
* DESCRIPTION: Read/Write osgFX::BumpMapping in binary format to disk.
*
* CREATED BY: Liang Aibin
*
* HISTORY: Created 23.8.2008
*
**********************************************************************/
#include "Exception.h"
#include "BumpMapping.h"
#include "Effect.h"
#include "Texture2D.h"
using namespace ive;
void BumpMapping::write(DataOutputStream* out){
// Write BumpMapping's identification.
out->writeInt(IVEBUMPMAPPING);
// If the osg class is inherited by any other class we should also write this to file.
osgFX::Effect* effect = dynamic_cast<osgFX::Effect*>(this);
if(effect){
((ive::Effect*)(effect))->write(out);
}
else
out_THROW_EXCEPTION("BumpMapping::write(): Could not cast this osgFX::BumpMapping to an osgFX::Effect.");
// Write BumpMapping's properties.
out->writeInt(getLightNumber());
out->writeInt(getDiffuseTextureUnit());
out->writeInt(getNormalMapTextureUnit());
osg::Texture2D *tex=getOverrideDiffuseTexture();
((ive::Texture2D*)(tex))->write(out);
tex=getOverrideNormalMapTexture();
((ive::Texture2D*)(tex))->write(out);
}
void BumpMapping::read(DataInputStream* in){
// Peek on BumpMapping's identification.
int id = in->peekInt();
if(id == IVEBUMPMAPPING){
// Read BumpMapping's identification.
id = in->readInt();
// If the osg class is inherited by any other class we should also read this from file.
osgFX::Effect* effect = dynamic_cast<osgFX::Effect*>(this);
if(effect){
((ive::Effect*)(effect))->read(in);
}
else
in_THROW_EXCEPTION("BumpMapping::read(): Could not cast this osgFX::BumpMapping to an osgFX::Effect.");
// Read BumpMapping's properties
setLightNumber(in->readInt());
setDiffuseTextureUnit(in->readInt());
setNormalMapTextureUnit(in->readInt());
osg::Texture2D *tex=new osg::Texture2D;
((ive::Texture2D*)(tex))->read(in);
setOverrideDiffuseTexture(tex);
tex=new osg::Texture2D;
((ive::Texture2D*)(tex))->read(in);
setOverrideNormalMapTexture(tex);
}
else{
in_THROW_EXCEPTION("BumpMapping::read(): Expected BumpMapping identification.");
}
}