e0e862e31ac8c94391429ac329b9abf9dbf272e9
This is caused by the OSG_MSVC_VERSIONED_DLL hack. there are hard-coded paths to place the dll's in the bin /dir that normally would go in the lib/config (release/debug) dirs. Nmake has different locations for the files (no config dir). fix: change the macro's in OsgMacroUtils.cmake for the IF(NOT MSVC_IDE) situation. Libs go in lib/, and DLLs and executables go in bin/ To accopmplish this for MSVC_IDE the targets get a "../../bin" prefix, for nmake this should be "../bin" (because there are no config folders). This fix mimics the behaviour of the MSCV_IDE (visual studio) build system when building with nmake. Note: A change in the main CMakeLists.txt creates the needed plugin directory in the binary dir. see included files for the changes: r7885fix-v2/CMakeModules/OsgMacroUtils.cmake r7885fix-v2/osgWrappers/CMakeLists.txt r7885fix-v2/CMakeLists.txt The behaviour of visual studio projects (and other build systems) remain unchanged. Tested building and installing with nmake and visual studio 8 debug and release. "
Welcome to the OpenSceneGraph (OSG).
For up-to-date information on the project, in-depth details on how to
compile and run libraries and examples, see the documentation on the
OpenSceneGraph website:
http://www.openscenegraph.org
For the impatient, read the simplified build notes below.
Robert Osfield.
Project Lead.
29th January 2008.
--
How to build the OpenSceneGraph
===============================
The OpenSceneGraph uses the CMake build system to generate a
platform-specific build environment. CMake reads the CMakeLists.txt
files that you'll find throughout the OpenSceneGraph directories,
checks for installed dependenciesand then generates the appropriate
build system.
If you don't already have CMake installed on your system you can grab
it from http://www.cmake.org, use version 2.4.6 or later. Details on the
OpenSceneGraph's CMake build can be found at:
http://www.openscenegraph.org/projects/osg/wiki/Build/CMake
Under unices (i.e. Linux, IRIX, Solaris, Free-BSD, HP-Ux, AIX, OSX)
use the cmake or ccmake command-line utils, or use the included tiny
configure script that'll run cmake for you. The configure script
simply runs 'cmake . -DCMAKE_BUILD_TYPE=Release' to ensure that you
get the best performance from your final libraries/applications.
cd OpenSceneGraph
./configure
make
sudo make install
Alternatively, you can create an out-of-source build directory and run
cmake or ccmake from there. The advantage to this approach is that the
temporary files created by CMake won't clutter the OpenSceneGraph
source directory, and also makes it possible to have multiple
independent build targets by creating multiple build directories. In a
directory alongside the OpenSceneGraph use:
mkdir build
cd build
cmake ../OpenSceneGraph -DCMAKE_BUILD_TYPE=Release
make
sudo make install
Under Windows use the GUI tool CMakeSetup to build your VisualStudio
files. The following page on our wiki dedicated to the CMake build
system should help guide you through the process:
http://www.openscenegraph.org/projects/osg/wiki/Support/PlatformSpecifics/VisualStudio
Under OSX you can either use the CMake build system above, or use the
Xcode projects that you will find in the OpenSceneGraph/Xcode
directory.
For further details on compilation, installation and platform-specific
information read "Getting Started" guide:
http://www.openscenegraph.org/projects/osg/wiki/Support/GettingStarted
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