104 lines
2.7 KiB
C++
104 lines
2.7 KiB
C++
// -*-c++-*-
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/*
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* $Id$
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*
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* Loader for DirectX .x files.
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* Copyright (c)2002 Ulrich Hertlein <u.hertlein@sandbox.de>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef _DIRECTX_H_
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#define _DIRECTX_H_
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#include <string>
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#include <vector>
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#include <fstream>
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#include <osg/Export>
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#include <osg/Math>
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#include "types.h"
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#include "mesh.h"
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namespace DX {
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/**
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* DirectX object.
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*/
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class Object {
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public:
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/// Constructor.
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Object();
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/// Destructor.
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virtual ~Object() {
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clear();
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}
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/**
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* Load model from file
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* Discards old data.
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* @param filename Filename.
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* @return false if the model could not be loaded, else true.
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*/
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bool load(const char* filename);
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/**
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* Generate per-vertex normals for the entire model.
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* Discards any previously loaded or generated normals.
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* @param creaseAngle TODO: The angle above which two adjacent faces are no
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* longer considered to belong to a common surface.
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* @return false if an error occurred, else true.
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*/
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bool generateNormals(float creaseAngle = 80.0f);
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/// Get number of meshes.
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inline unsigned int getNumMeshes() const {
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return _meshes.size();
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}
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/// Get Mesh.
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inline Mesh* getMesh(unsigned int i) {
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return _meshes[i];
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}
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inline const Mesh* getMesh(unsigned int i) const {
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return _meshes[i];
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}
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/// Find global material.
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Material * findMaterial(const std::string & name);
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/// Parse section until '}'; recurse as needed.
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void parseSection(std::ifstream& fin);
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private:
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// dgm - keep list of materials global to the file
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std::vector<Material> _globalMaterials;
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/// Meshes.
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std::vector<Mesh*> _meshes;
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/// Clear object.
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void clear();
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/// Parse frame.
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void parseFrame(std::ifstream& fin);
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};
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} // namespace
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#endif
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