60 lines
2.6 KiB
C++
60 lines
2.6 KiB
C++
// ***************************************************************************
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//
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// Generated automatically by genwrapper.
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// Please DO NOT EDIT this file!
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//
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// ***************************************************************************
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#include <osgIntrospection/ReflectionMacros>
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#include <osgIntrospection/TypedMethodInfo>
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#include <osgIntrospection/Attributes>
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#include <osg/BoundingSphere>
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#include <osg/CopyOp>
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#include <osg/NodeVisitor>
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#include <osg/Object>
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#include <osgSim/LightPoint>
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#include <osgSim/LightPointNode>
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#include <osgSim/LightPointSystem>
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TYPE_NAME_ALIAS(std::vector< osgSim::LightPoint >, osgSim::LightPointNode::LightPointList);
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BEGIN_OBJECT_REFLECTOR(osgSim::LightPointNode)
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BaseType(osg::Node);
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Constructor0();
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ConstructorWithDefaults2(IN, const osgSim::LightPointNode &, x, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY);
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Method0(osg::Object *, cloneType);
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Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop);
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Method1(bool, isSameKindAs, IN, const osg::Object *, obj);
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Method0(const char *, className);
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Method0(const char *, libraryName);
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Method1(void, accept, IN, osg::NodeVisitor &, nv);
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Method1(void, traverse, IN, osg::NodeVisitor &, nv);
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Method0(unsigned int, getNumLightPoints);
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Method1(unsigned int, addLightPoint, IN, const osgSim::LightPoint &, lp);
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Method1(void, removeLightPoint, IN, unsigned int, pos);
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Method1(osgSim::LightPoint &, getLightPoint, IN, unsigned int, pos);
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Method1(const osgSim::LightPoint &, getLightPoint, IN, unsigned int, pos);
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Method1(void, setLightPointList, IN, const osgSim::LightPointNode::LightPointList &, lpl);
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Method0(osgSim::LightPointNode::LightPointList &, getLightPointList);
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Method0(const osgSim::LightPointNode::LightPointList &, getLightPointList);
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Method1(void, setMinPixelSize, IN, float, minPixelSize);
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Method0(float, getMinPixelSize);
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Method1(void, setMaxPixelSize, IN, float, maxPixelSize);
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Method0(float, getMaxPixelSize);
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Method1(void, setMaxVisibleDistance2, IN, float, maxVisibleDistance2);
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Method0(float, getMaxVisibleDistance2);
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Method1(void, setLightPointSystem, IN, osgSim::LightPointSystem *, lps);
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Method0(osgSim::LightPointSystem *, getLightPointSystem);
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Method0(osg::BoundingSphere, computeBound);
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ArrayProperty_GA(const osgSim::LightPoint &, LightPoint, LightPoints, unsigned int, unsigned int);
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Property(const osgSim::LightPointNode::LightPointList &, LightPointList);
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Property(osgSim::LightPointSystem *, LightPointSystem);
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Property(float, MaxPixelSize);
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Property(float, MaxVisibleDistance2);
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Property(float, MinPixelSize);
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END_REFLECTOR
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STD_VECTOR_REFLECTOR(std::vector< osgSim::LightPoint >);
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