Files
OpenSceneGraph/src/osgWrappers/osgSim/LightPointNode.cpp
Robert Osfield ec12a1091b Updated wrappers.
2005-05-12 20:06:39 +00:00

60 lines
2.6 KiB
C++

// ***************************************************************************
//
// Generated automatically by genwrapper.
// Please DO NOT EDIT this file!
//
// ***************************************************************************
#include <osgIntrospection/ReflectionMacros>
#include <osgIntrospection/TypedMethodInfo>
#include <osgIntrospection/Attributes>
#include <osg/BoundingSphere>
#include <osg/CopyOp>
#include <osg/NodeVisitor>
#include <osg/Object>
#include <osgSim/LightPoint>
#include <osgSim/LightPointNode>
#include <osgSim/LightPointSystem>
TYPE_NAME_ALIAS(std::vector< osgSim::LightPoint >, osgSim::LightPointNode::LightPointList);
BEGIN_OBJECT_REFLECTOR(osgSim::LightPointNode)
BaseType(osg::Node);
Constructor0();
ConstructorWithDefaults2(IN, const osgSim::LightPointNode &, x, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY);
Method0(osg::Object *, cloneType);
Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop);
Method1(bool, isSameKindAs, IN, const osg::Object *, obj);
Method0(const char *, className);
Method0(const char *, libraryName);
Method1(void, accept, IN, osg::NodeVisitor &, nv);
Method1(void, traverse, IN, osg::NodeVisitor &, nv);
Method0(unsigned int, getNumLightPoints);
Method1(unsigned int, addLightPoint, IN, const osgSim::LightPoint &, lp);
Method1(void, removeLightPoint, IN, unsigned int, pos);
Method1(osgSim::LightPoint &, getLightPoint, IN, unsigned int, pos);
Method1(const osgSim::LightPoint &, getLightPoint, IN, unsigned int, pos);
Method1(void, setLightPointList, IN, const osgSim::LightPointNode::LightPointList &, lpl);
Method0(osgSim::LightPointNode::LightPointList &, getLightPointList);
Method0(const osgSim::LightPointNode::LightPointList &, getLightPointList);
Method1(void, setMinPixelSize, IN, float, minPixelSize);
Method0(float, getMinPixelSize);
Method1(void, setMaxPixelSize, IN, float, maxPixelSize);
Method0(float, getMaxPixelSize);
Method1(void, setMaxVisibleDistance2, IN, float, maxVisibleDistance2);
Method0(float, getMaxVisibleDistance2);
Method1(void, setLightPointSystem, IN, osgSim::LightPointSystem *, lps);
Method0(osgSim::LightPointSystem *, getLightPointSystem);
Method0(osg::BoundingSphere, computeBound);
ArrayProperty_GA(const osgSim::LightPoint &, LightPoint, LightPoints, unsigned int, unsigned int);
Property(const osgSim::LightPointNode::LightPointList &, LightPointList);
Property(osgSim::LightPointSystem *, LightPointSystem);
Property(float, MaxPixelSize);
Property(float, MaxVisibleDistance2);
Property(float, MinPixelSize);
END_REFLECTOR
STD_VECTOR_REFLECTOR(std::vector< osgSim::LightPoint >);