Files
OpenSceneGraph/src/osgPlugins/lwo/Converter.cpp
2013-06-26 17:44:30 +00:00

304 lines
11 KiB
C++

/*******************************************************
Lightwave Object Loader for OSG
Copyright (C) 2004 Marco Jez <marco.jez@poste.it>
OpenSceneGraph is (C) 2004 Robert Osfield
********************************************************/
#include "Converter.h"
#include "Tessellator.h"
#include <osg/Notify>
#include <osg/Geode>
#include <osg/Geometry>
#include <osg/CullFace>
#include <osg/LightModel>
#include <osgDB/FileUtils>
#include <osgDB/fstream>
#include "lwo2parser.h"
using namespace lwosg;
namespace
{
struct GeometryBin {
osg::ref_ptr<osg::DrawElementsUInt> deui_points;
osg::ref_ptr<osg::DrawElementsUInt> deui_lines;
osg::ref_ptr<osg::DrawElementsUInt> deui_triangles;
GeometryBin()
: deui_points(new osg::DrawElementsUInt(GL_POINTS)),
deui_lines(new osg::DrawElementsUInt(GL_LINES)),
deui_triangles(new osg::DrawElementsUInt(GL_TRIANGLES))
{}
};
}
Converter::Converter()
: root_(new osg::Group)
{
}
Converter::Converter(const Options &options, const osgDB::ReaderWriter::Options* db_options)
: root_(new osg::Group),
options_(options),
db_options_(db_options)
{
}
osg::Group *Converter::convert(Object &obj)
{
if (root_->getNumChildren() > 0) {
root_->removeChildren(0, root_->getNumChildren());
}
OSG_INFO << "INFO: lwosg::Converter: flattening per-polygon vertex maps\n";
for (Object::Layer_map::iterator i=obj.layers().begin(); i!=obj.layers().end(); ++i) {
for (Layer::Unit_list::iterator j=i->second.units().begin(); j!=i->second.units().end(); ++j) {
j->flatten_maps();
}
}
OSG_INFO << "INFO: lwosg::Converter: creating scene graph\n";
build_scene_graph(obj);
return root_.get();
}
void Converter::build_scene_graph(Object &obj)
{
// generate layer structure
typedef std::map<int, osg::ref_ptr<osg::Group> > Layer_group_map;
Layer_group_map lymap;
OSG_DEBUG << "DEBUG INFO: lwosg::Converter: creating layer structure\n";
// create a flat layer structure, no parenting since it's handled in scene files
for (Object::Layer_map::const_iterator i=obj.layers().begin(); i!=obj.layers().end(); ++i) {
const Layer &layer = i->second;
osg::ref_ptr<osg::Group> new_group = new osg::Group;
lymap[layer.number()] = new_group.get();
if (layer.get_layer_chunk()) {
new_group->setName(layer.get_layer_chunk()->name);
if (layer.get_layer_chunk()->flags & 1) {
new_group->setNodeMask(0);
}
} else {
new_group->setName("Default_layer");
}
root_->addChild(new_group.get());
}
for (Object::Layer_map::iterator li=obj.layers().begin(); li!=obj.layers().end(); ++li) {
Layer &layer = li->second;
osg::Group *layer_group = lymap[layer.number()].get();
OSG_DEBUG << "DEBUG INFO: lwosg::Converter: processing layer '" << layer_group->getName() << "'\n";
for (Layer::Unit_list::iterator j=layer.units().begin(); j!=layer.units().end(); ++j) {
OSG_DEBUG << "DEBUG INFO: lwosg::Converter: \tcreating primitives\n";
int tess_success = 0;
int tess_fail = 0;
typedef std::map<const Surface *, GeometryBin> GeometryBin_map;
GeometryBin_map bins;
typedef std::map<const Surface *, Unit::Index_list> Remapping_map;
Remapping_map remappings;
// compute remapping map for default surface
j->compute_vertex_remapping(0, remappings[0]);
// compute remapping maps for other surfaces
for (Object::Surface_map::const_iterator h=obj.surfaces().begin(); h!=obj.surfaces().end(); ++h) {
j->compute_vertex_remapping(&h->second, remappings[&h->second]);
}
// create primitive sets, taking into account remapping maps
for (unsigned k=0; k<j->polygons().size(); ++k) {
const Polygon &poly = j->polygons()[k];
GeometryBin &bin = bins[poly.get_surface()];
const Unit::Index_list &remapping = remappings[poly.get_surface()];
if (poly.indices().size() == 1) {
bin.deui_points->push_back(remapping[poly.indices()[0]]);
}
if (poly.indices().size() == 2) {
bin.deui_lines->push_back(remapping[poly.indices()[0]]);
bin.deui_lines->push_back(remapping[poly.indices()[1]]);
}
if (poly.indices().size() == 3) {
bin.deui_triangles->push_back(remapping[poly.indices()[0]]);
bin.deui_triangles->push_back(remapping[poly.indices()[1]]);
bin.deui_triangles->push_back(remapping[poly.indices()[2]]);
}
if (poly.indices().size() >= 4) {
Tessellator tess;
if (tess.tessellate(poly, j->points(), bin.deui_triangles.get(), &remapping)) {
++tess_success;
} else {
++tess_fail;
}
}
}
if (tess_success > 0) {
OSG_DEBUG << "DEBUG INFO: lwosg::Converter: " << tess_success << " polygons have been tessellated correctly\n";
}
if (tess_fail > 0) {
OSG_WARN << "Warning: lwosg::Converter: could not tessellate " << tess_fail << " polygons correctly. This is probably due to self-intersecting polygons being used, try to Triple them in Lightwave and restart the conversion" << std::endl;
}
// create normal array
osg::ref_ptr<osg::Vec3Array> normals = j->normals()->asVec3Array(j->points()->size());
// create first geode
osg::ref_ptr<osg::Geode> geode = new osg::Geode;
for (GeometryBin_map::iterator i=bins.begin(); i!=bins.end(); ++i) {
const Surface *surface = i->first;
GeometryBin &bin = i->second;
const Unit::Index_list &remapping = remappings[surface];
// clean up points and normals according to remapping map
OSG_DEBUG << "DEBUG INFO: lwosg::Converter: \tcleaning up redundant vertices and vertex attributes for surface '" << (surface ? surface->get_name() : std::string("anonymous")) << "'\n";
osg::ref_ptr<osg::Vec3Array> new_points = new osg::Vec3Array;
osg::ref_ptr<osg::Vec3Array> new_normals = new osg::Vec3Array;
for (unsigned pi=0; pi<j->points()->size(); ++pi) {
if (remapping[pi] != -1) {
new_points->push_back((*j->points())[pi]);
new_normals->push_back((*normals)[pi]);
}
}
OSG_DEBUG << "DEBUG INFO: lwosg::Converter: \tcreating geometry for surface '" << (surface ? surface->get_name() : std::string("anonymous")) << "'\n";
osg::ref_ptr<osg::Geometry> geo = new osg::Geometry;
geo->setVertexArray(new_points.get());
geo->setNormalArray(new_normals.get(), osg::Array::BIND_PER_VERTEX);
bool group_used = false;
if (surface) {
if (!options_.combine_geodes)
{
geode->setName(surface->get_name());
}
// apply surface parameters and texture/color maps according to remapping map
osg::ref_ptr<VertexMap_map> rm_texture_maps = j->texture_maps()->remap(remapping);
osg::ref_ptr<VertexMap_map> rm_rgb_maps = j->rgb_maps()->remap(remapping);
osg::ref_ptr<VertexMap_map> rm_rgba_maps = j->rgba_maps()->remap(remapping);
osg::Group *sgrp = surface->apply(geo.get(),
rm_texture_maps.get(),
rm_rgb_maps.get(),
rm_rgba_maps.get(),
options_.max_tex_units,
options_.use_osgfx,
options_.force_arb_compression,
options_.texturemap_bindings,
db_options_.get());
if (sgrp)
{
group_used = true;
osg::ref_ptr<osg::Geode> grp_geode = new osg::Geode;
grp_geode->setName(surface->get_name());
grp_geode->addDrawable(geo.get());
sgrp->addChild(grp_geode.get());
layer_group->addChild(sgrp);
}
}
if (!group_used)
{
geode->addDrawable(geo.get());
if (geode->getNumParents() == 0)
{
layer_group->addChild(geode.get());
}
}
if (!options_.combine_geodes)
{
geode = new osg::Geode;
}
// add primitive sets to geometry
if (!bin.deui_points->empty()) geo->addPrimitiveSet(bin.deui_points.get());
if (!bin.deui_lines->empty()) geo->addPrimitiveSet(bin.deui_lines.get());
if (!bin.deui_triangles->empty()) geo->addPrimitiveSet(bin.deui_triangles.get());
}
}
osg::ref_ptr<osg::CullFace> cf = new osg::CullFace;
cf->setMode(osg::CullFace::BACK);
root_->getOrCreateStateSet()->setAttributeAndModes(cf.get());
if (options_.apply_light_model) {
osg::ref_ptr<osg::LightModel> lm = new osg::LightModel;
lm->setTwoSided(true);
lm->setColorControl(osg::LightModel::SEPARATE_SPECULAR_COLOR);
lm->setAmbientIntensity(osg::Vec4(0, 0, 0, 0));
lm->setLocalViewer(true);
root_->getOrCreateStateSet()->setAttributeAndModes(lm.get());
}
}
}
osg::Group *Converter::convert(const iff::Chunk_list &data)
{
Object obj(data);
obj.set_coordinate_system_fixer(options_.csf.get());
return convert(obj);
}
osg::Group *Converter::convert(const std::string &filename)
{
std::string file = osgDB::findDataFile(filename, db_options_.get());
if (file.empty()) return 0;
osgDB::ifstream ifs(file.c_str(), std::ios_base::in | std::ios_base::binary);
if (!ifs.is_open()) return 0;
std::vector<char> buffer;
char c;
while (ifs.get(c)) buffer.push_back(c);
lwo2::Parser<std::vector<char>::const_iterator > parser(osg::notify(osg::DEBUG_INFO));
try
{
parser.parse(buffer.begin(), buffer.end());
}
catch(lwo2::parser_error &e)
{
std::cerr << e.what() << std::endl;
return 0;
}
for (iff::Chunk_list::const_iterator i=parser.chunks().begin(); i!=parser.chunks().end(); ++i) {
const lwo2::FORM *form = dynamic_cast<const lwo2::FORM *>(*i);
if (form) {
Object obj(form->data);
obj.set_coordinate_system_fixer(options_.csf.get());
if (!convert(obj)) {
return 0;
}
root_->setName(file);
return root_.get();
}
}
return 0;
}