Files
OpenSceneGraph/include/osgGA/Device
Robert Osfield 1591fe09f3 Added osgGA::Device class for integration of both physical and virtual devices.
Added template readFile(..) function to make it more convinient to cast to a specific object type.

Added support for osgGA::Device to osgViewer.

Added sdl plugin to provides very basic joystick osgGA::Device integration.
2012-10-23 16:15:03 +00:00

53 lines
1.5 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGGA_EVENTSOURCE
#define OSGGA_EVENTSOURCE 1
#include <osgGA/EventQueue>
namespace osgGA {
/**
* Device base class from abstracting away from devices/windows that can generate events.
*/
class OSGGA_EXPORT Device : public osg::Object
{
public:
Device();
Device(const Device& es, const osg::CopyOp& copyop);
META_Object(osgGA,Device);
virtual void checkEvents() {};
void setEventQueue(osgGA::EventQueue* eventQueue) { _eventQueue = eventQueue; }
osgGA::EventQueue* getEventQueue() { return _eventQueue.get(); }
const osgGA::EventQueue* getEventQueue() const { return _eventQueue.get(); }
protected:
virtual ~Device();
/** Prevent unwanted copy operator.*/
Device& operator = (const Device&) { return *this; }
osg::ref_ptr<osgGA::EventQueue> _eventQueue;
};
}
#endif