f28783e22b5a1df0821351dc2ab414ac8522de8f
_internalFormat for the texture format to read rather than default to GL_RGBA. From Robert Osfield, changed the osg::Texture2D::copyTexImage2D and copyTexSubImage code so that it set the _internalFormat to GL_RGBA if is is zero.
Welcome to the OpenSceneGraph (OSG). For information on the project, this distribution, how to compile and run libraries and examples, and for documention open up index.html in your perfered html browser. Robert Osfield. robert@openscenegraph.com April 2002.
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