f8340f9ef520d181fd83d5e973022c297faa70a1
osg::Camrea::getModelViewMatrix() and osg::Camera::getProjectionMatrix() are calculated on the fly. Removed various redudent methods, including the project and unproject methods which are better supported within osgUtil::SceneView. Added a computeWindowMatrix() method to Viewport, to make it easier to construct a MV*P*W matrix for converting local coords into screen coords and visa versa. Converted SceneView and CullVisitor to use this new method.
Welcome to the Open Scene Graph (OSG). For compiling the OSG under all platforms (Linux, FreeBSD, IRIX, Windows and Mac) please read INSTALL. For general documentation, distribution contents, and plugin dependancies please read index.html in your prefered browser. index.html also has links to INSTALL, making it easier for Windows users which might find the lack of file extensions on text files awkward. Robert Osfield. robert@openscenegraph.com May 2001.
Description
Languages
C++
89.7%
C
5.1%
CMake
2.3%
HTML
1.6%
Objective-C++
0.9%
Other
0.2%