106 lines
4.6 KiB
C++
106 lines
4.6 KiB
C++
// ***************************************************************************
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//
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// Generated automatically by genwrapper.
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// Please DO NOT EDIT this file!
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//
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// ***************************************************************************
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#include <osgIntrospection/ReflectionMacros>
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#include <osgIntrospection/TypedMethodInfo>
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#include <osgIntrospection/StaticMethodInfo>
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#include <osgIntrospection/Attributes>
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#include <osg/CopyOp>
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#include <osg/Matrixd>
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#include <osg/Object>
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#include <osg/Vec3d>
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#include <osgVolume/Locator>
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// Must undefine IN and OUT macros defined in Windows headers
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#ifdef IN
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#undef IN
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#endif
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#ifdef OUT
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#undef OUT
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#endif
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BEGIN_OBJECT_REFLECTOR(osgVolume::Locator)
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I_DeclaringFile("osgVolume/Locator");
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I_BaseType(osg::Object);
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I_Constructor0(____Locator,
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"",
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"");
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I_ConstructorWithDefaults2(IN, const osgVolume::Locator &, locator, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,
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____Locator__C5_Locator_R1__C5_osg_CopyOp_R1,
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"Copy constructor using CopyOp to manage deep vs shallow copy. ",
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"");
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I_Method0(osg::Object *, cloneType,
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Properties::VIRTUAL,
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__osg_Object_P1__cloneType,
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"Clone the type of an object, with Object* return type. ",
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"Must be defined by derived classes. ");
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I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop,
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Properties::VIRTUAL,
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__osg_Object_P1__clone__C5_osg_CopyOp_R1,
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"Clone an object, with Object* return type. ",
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"Must be defined by derived classes. ");
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I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
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Properties::VIRTUAL,
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__bool__isSameKindAs__C5_osg_Object_P1,
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"",
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"");
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I_Method0(const char *, libraryName,
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Properties::VIRTUAL,
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__C5_char_P1__libraryName,
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"return the name of the object's library. ",
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"Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name. ");
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I_Method0(const char *, className,
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Properties::VIRTUAL,
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__C5_char_P1__className,
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"return the name of the object's class type. ",
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"Must be defined by derived classes. ");
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I_Method1(void, setTransform, IN, const osg::Matrixd &, transform,
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Properties::NON_VIRTUAL,
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__void__setTransform__C5_osg_Matrixd_R1,
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"Set the transformation from local coordinates to model coordinates. ",
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"");
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I_Method0(const osg::Matrixd &, getTransform,
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Properties::NON_VIRTUAL,
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__C5_osg_Matrixd_R1__getTransform,
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"Set the transformation from local coordinates to model coordinates. ",
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"");
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I_Method6(void, setTransformAsExtents, IN, double, minX, IN, double, minY, IN, double, maxX, IN, double, maxY, IN, double, minZ, IN, double, maxZ,
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Properties::NON_VIRTUAL,
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__void__setTransformAsExtents__double__double__double__double__double__double,
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"Set the extents of the local coords. ",
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"");
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I_Method2(bool, convertLocalToModel, IN, const osg::Vec3d &, x, IN, osg::Vec3d &, x,
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Properties::VIRTUAL,
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__bool__convertLocalToModel__C5_osg_Vec3d_R1__osg_Vec3d_R1,
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"",
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"");
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I_Method2(bool, convertModelToLocal, IN, const osg::Vec3d &, x, IN, osg::Vec3d &, x,
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Properties::VIRTUAL,
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__bool__convertModelToLocal__C5_osg_Vec3d_R1__osg_Vec3d_R1,
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"",
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"");
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I_Method2(bool, computeLocalBounds, IN, osg::Vec3d &, bottomLeft, IN, osg::Vec3d &, topRight,
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Properties::NON_VIRTUAL,
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__bool__computeLocalBounds__osg_Vec3d_R1__osg_Vec3d_R1,
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"",
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"");
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I_Method3(bool, computeLocalBounds, IN, osgVolume::Locator &, source, IN, osg::Vec3d &, bottomLeft, IN, osg::Vec3d &, topRight,
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Properties::NON_VIRTUAL,
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__bool__computeLocalBounds__Locator_R1__osg_Vec3d_R1__osg_Vec3d_R1,
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"",
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"");
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I_StaticMethod4(bool, convertLocalCoordBetween, IN, const osgVolume::Locator &, source, IN, const osg::Vec3d &, sourceNDC, IN, const osgVolume::Locator &, destination, IN, osg::Vec3d &, destinationNDC,
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__bool__convertLocalCoordBetween__C5_Locator_R1__C5_osg_Vec3d_R1__C5_Locator_R1__osg_Vec3d_R1_S,
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"",
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"");
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I_SimpleProperty(const osg::Matrixd &, Transform,
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__C5_osg_Matrixd_R1__getTransform,
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__void__setTransform__C5_osg_Matrixd_R1);
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END_REFLECTOR
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