that the windows did not act on repaint request (WM_PAINT, EXPOSE,...) Detailed explanation: - I implemented requestRedraw using the push approach (not using GraphicsWindow::_requestRedraw flag that I was considering) as there may be multiple viewers reading the flag and fighting to reset it after the paint request, while some viewers may not spot the request to redraw - I made windows call GraphicsWindow::requestRedraw when they receive appropriate message (WM_PAINT, EXPOSE, RESIZE,...) - There were issues on Linux that windows did not want to close using x button. Resolved by moving the test for DeleteWindow event from swapBuffersImplementation() to GraphicsWindowX11::checkEvents(). The difficulty was that DeleteWindow event is not coming using _eventDisplay, but through _display. - The last difficulty was that it is necessary to call ViewerBase::checkWindowStatus() to set _done to true when all windows are closed. This did not happened recently in ON_DEMAND run scheme. I put the call to checkWindowStatus() to eventTraversal. "
61 lines
1.6 KiB
C++
61 lines
1.6 KiB
C++
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2011 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#include <osgViewer/GraphicsWindow>
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#include <osgViewer/View>
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#include <osgViewer/ViewerBase>
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using namespace osgViewer;
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void GraphicsWindow::getViews(Views& views)
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{
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views.clear();
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osgViewer::View *prev = NULL;
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for(Cameras::iterator it = _cameras.begin();
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it != _cameras.end();
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it++)
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{
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osgViewer::View *v = dynamic_cast<osgViewer::View*>((*it)->getView());
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if (v)
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// perform a simple test to reduce the number of duplicates
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if (v != prev)
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// append view
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views.push_back(v);
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}
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// remove duplicates
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views.sort();
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views.unique();
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}
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void GraphicsWindow::requestRedraw()
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{
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Views views;
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getViews(views);
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if (views.empty())
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{
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OSG_INFO << "GraphicsWindow::requestRedraw(): No views assigned yet." << std::endl;
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return;
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}
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for(Views::iterator it = views.begin();
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it != views.end();
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it++)
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{
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(*it)->requestRedraw();
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}
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}
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