Files
OpenSceneGraph/src/osgViewer/GraphicsWindow.cpp
Robert Osfield c13b7d26b7 From Jan Peciva, "please find attached proposed fix for ON_DEMAND rendering. The biggest issue was
that the windows did not act on repaint request (WM_PAINT, EXPOSE,...)

Detailed explanation:
- I implemented requestRedraw using the push approach (not using
GraphicsWindow::_requestRedraw flag that I was considering) as there may be
multiple viewers reading the flag and fighting to reset it after the paint
request, while some viewers may not spot the request to redraw
- I made windows call GraphicsWindow::requestRedraw when they receive
appropriate message (WM_PAINT, EXPOSE, RESIZE,...)
- There were issues on Linux that windows did not want to close using x
button. Resolved by moving the test for DeleteWindow event from
swapBuffersImplementation() to GraphicsWindowX11::checkEvents(). The difficulty
was that DeleteWindow event is not coming using _eventDisplay, but through
_display.
- The last difficulty was that it is necessary to call
ViewerBase::checkWindowStatus() to set _done to true when all windows are
closed. This did not happened recently in ON_DEMAND run scheme. I put the call
to checkWindowStatus() to eventTraversal.
"
2011-04-19 12:01:38 +00:00

61 lines
1.6 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2011 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#include <osgViewer/GraphicsWindow>
#include <osgViewer/View>
#include <osgViewer/ViewerBase>
using namespace osgViewer;
void GraphicsWindow::getViews(Views& views)
{
views.clear();
osgViewer::View *prev = NULL;
for(Cameras::iterator it = _cameras.begin();
it != _cameras.end();
it++)
{
osgViewer::View *v = dynamic_cast<osgViewer::View*>((*it)->getView());
if (v)
// perform a simple test to reduce the number of duplicates
if (v != prev)
// append view
views.push_back(v);
}
// remove duplicates
views.sort();
views.unique();
}
void GraphicsWindow::requestRedraw()
{
Views views;
getViews(views);
if (views.empty())
{
OSG_INFO << "GraphicsWindow::requestRedraw(): No views assigned yet." << std::endl;
return;
}
for(Views::iterator it = views.begin();
it != views.end();
it++)
{
(*it)->requestRedraw();
}
}