3 Commits

Author SHA1 Message Date
PlayeRom
1d5bd7c7f5 Update version to 1.8.0 2022-09-09 19:04:05 +02:00
PlayeRom
c60097c8cd Update readme 2022-09-09 03:58:51 +02:00
PlayeRom
f3d50cc815 The plane returns to the airport from which it took off
There is one problem, that on touch down the plane is going underground on the short while.
2022-09-09 03:48:20 +02:00
9 changed files with 451 additions and 136 deletions

View File

@@ -1,5 +1,9 @@
# CHANGELOG
## v.1.8.0
- The tow plane, after completing its route, returns to the runway from which it took off. For a bush take-off it does not land.
## v.1.7.0
- Add possibility to set max altitude in route dialog

View File

@@ -28,7 +28,7 @@ You can also take off in the bush. Then the tow plane will position itself in fr
## How does the AI tow aircraft fly by default?
The tow plane always takes off in front of your runway and flies along the runway for 5 km, then turns back and flies downwind for 6 km, then turns back again and flies another 6 km. During this flight it is constantly gaining altitude. Then when it has completed the entire set route it turns to unknown direction and flies at a constant altitude.
The tow plane always takes off in front of your runway and flies along the runway for 5 km, then turns back and flies downwind for 6 km, then turns back again and flies another 6 km. During this flight it is constantly gaining altitude. Then, after having flown the entire given route, it lands at the airport from which it took off or when start in the bush turns in an unknown direction and flies at a constant altitude. If the aircraft lands at the airport, the scenario starts again, i.e. the aircraft respawn to take-off again.
You can disconnect from the aircraft at any time, most often by pressing the `o` key (check help of your glider).
@@ -38,20 +38,20 @@ Default route
1 - 1st waypoint
2 - 2nd waypoint, etc.
2 . . 1 7
. . .
. . .
3 . .
2 . . 1 5
. . .
. . .
. . .
. . .
. . .
. . .
. ^ 6
. . .
. . .
. . .
. ^ .
. .
. .
4 . . . . 5
3 . . . . 4
```
## Menu of add-on

View File

@@ -49,6 +49,7 @@ var loadExtraNasalFiles = func (addon) {
"nasal/dialogs/thermal",
"nasal/flight-plan",
"nasal/scenario",
"nasal/io/waypoint",
"nasal/io/flight-plan-writer",
"nasal/aerotow",
"aerotow",

View File

@@ -21,7 +21,7 @@
<addon>
<identifier type="string">org.flightgear.addons.Aerotow</identifier>
<name type="string">Aerotow Everywhere</name>
<version type="string">1.7.0</version>
<version type="string">1.8.0</version>
<authors>
<author>

View File

@@ -45,7 +45,7 @@
<hrule/>
<text>
<label>Aerotow Everywhere version 1.7.0 - 26th August 2022</label>
<label>Aerotow Everywhere version 1.8.0 - 9th September 2022</label>
</text>
<text>

View File

@@ -36,7 +36,6 @@ var FlightPlan = {
obj.addonNodePath = addon.node.getPath();
obj.wptCount = 0;
obj.coord = nil; # Coordinates for flight plan
obj.heading = nil; # AI plane heading
obj.altitude = nil; # AI plane altitude
@@ -70,10 +69,11 @@ var FlightPlan = {
if (rwyResult.distance > FlightPlan.MAX_RUNWAY_DISTANCE) {
# The runway is too far away, we assume a bush start
return {
"type" : "bush",
"lat" : gliderCoord.lat(),
"lon" : gliderCoord.lon(),
"heading" : getprop("/orientation/heading-deg"),
"type" : "bush",
"lat" : gliderCoord.lat(),
"lon" : gliderCoord.lon(),
"heading" : getprop("/orientation/heading-deg"),
"elevation": me.getEleveationInFt(gliderCoord),
};
}
@@ -89,10 +89,14 @@ var FlightPlan = {
}
return {
"type" : "runway",
"lat" : rwyResult.runway.lat,
"lon" : rwyResult.runway.lon,
"heading" : rwyResult.runway.heading,
"type" : "runway",
"lat" : rwyResult.runway.lat,
"lon" : rwyResult.runway.lon,
"heading" : rwyResult.runway.heading,
"elevation": me.getEleveationInFt(
geo.Coord.new().set_latlon(rwyResult.runway.lat, rwyResult.runway.lon)
),
"length" : rwyResult.runway.length,
};
},
@@ -149,11 +153,11 @@ var FlightPlan = {
var wptData = [
{"hdgChange": 0, "dist": 5000, "altChange": aircraft.vs * 5},
{"hdgChange": -90, "dist": 1000, "altChange": aircraft.vs},
{"hdgChange": -90, "dist": 1000, "altChange": aircraft.vs},
{"hdgChange": 0, "dist": 5000, "altChange": aircraft.vs * 5},
{"hdgChange": -90, "dist": 6000, "altChange": aircraft.vs * 6},
{"hdgChange": -90, "dist": 1500, "altChange": aircraft.vs * 1.5},
{"hdgChange": -90, "dist": 1000, "altChange": aircraft.vs},
{"hdgChange": 0, "dist": 5000, "altChange": aircraft.vs * 5},
{"hdgChange": -90, "dist": 6000, "altChange": aircraft.vs * 6},
{"hdgChange": 0, "dist": 0, "altChange": 0},
{"hdgChange": 0, "dist": 0, "altChange": 0},
{"hdgChange": 0, "dist": 0, "altChange": 0},
{"hdgChange": 0, "dist": 0, "altChange": 0},
{"hdgChange": 0, "dist": 0, "altChange": 0},
@@ -164,20 +168,20 @@ var FlightPlan = {
# 1 - 1st waypoint
# 2 - 2nd waypoint, etc.
#
# 2 . . 1 7
# . . .
# . . .
# 3 . .
# 2 . . 1 5
# . . .
# . . .
# . . .
# . . .
# . . .
# . . .
# . ^ 6
# . . .
# . . .
# . . .
# . ^ .
# . .
# . .
# 4 . . . . 5
# 3 . . . . 4
var index = 0;
foreach (var wpt; wptData) {
@@ -202,8 +206,6 @@ var FlightPlan = {
# Return true on successful, otherwise false.
#
generateXml: func () {
me.wptCount = 0;
var location = me.getLocation();
if (location == nil) {
return false;
@@ -218,7 +220,7 @@ var FlightPlan = {
# Start at 2 o'clock from the glider...
# Inital ktas must be >= 1.0
me.addWptGround({"hdgChange": 60, "dist": 25}, {"altChange": 0, "ktas": 5});
me.addWptGround({"shift": {"hdgChange": 60, "dist": 25, "altChange": 0}, "ktas": 5}); # 1
# Reset coord and heading
isGliderPos = false;
@@ -227,26 +229,26 @@ var FlightPlan = {
var gliderOffsetM = me.getGliderOffsetFromRunwayThreshold(location);
# ... and line up with the runway
me.addWptGround({"hdgChange": 0, "dist": me.getInitialDistance() + gliderOffsetM}, {"altChange": 0, "ktas": 2.5});
me.addWptGround({"shift": {"hdgChange": 0, "dist": me.getInitialDistance() + gliderOffsetM, "altChange": 0}, "ktas": 2.5}); # 2
# Rolling
me.addWptGround({"hdgChange": 0, "dist": 10}, {"altChange": 0, "ktas": 5});
me.addWptGround({"hdgChange": 0, "dist": 20}, {"altChange": 0, "ktas": 5});
me.addWptGround({"hdgChange": 0, "dist": 20}, {"altChange": 0, "ktas": aircraft.speed / 6});
me.addWptGround({"hdgChange": 0, "dist": 10}, {"altChange": 0, "ktas": aircraft.speed / 5});
me.addWptGround({"hdgChange": 0, "dist": 10 * aircraft.rolling}, {"altChange": 0, "ktas": aircraft.speed / 4});
me.addWptGround({"hdgChange": 0, "dist": 10 * aircraft.rolling}, {"altChange": 0, "ktas": aircraft.speed / 3.5});
me.addWptGround({"hdgChange": 0, "dist": 10 * aircraft.rolling}, {"altChange": 0, "ktas": aircraft.speed / 3});
me.addWptGround({"hdgChange": 0, "dist": 10 * aircraft.rolling}, {"altChange": 0, "ktas": aircraft.speed / 2.5});
me.addWptGround({"hdgChange": 0, "dist": 10 * aircraft.rolling}, {"altChange": 0, "ktas": aircraft.speed / 2});
me.addWptGround({"hdgChange": 0, "dist": 10 * aircraft.rolling}, {"altChange": 0, "ktas": aircraft.speed / 1.75});
me.addWptGround({"hdgChange": 0, "dist": 10 * aircraft.rolling}, {"altChange": 0, "ktas": aircraft.speed / 1.5});
me.addWptGround({"hdgChange": 0, "dist": 10 * aircraft.rolling}, {"altChange": 0, "ktas": aircraft.speed / 1.25});
me.addWptGround({"hdgChange": 0, "dist": 10 * aircraft.rolling}, {"altChange": 0, "ktas": aircraft.speed});
me.addWptGround({"shift": {"hdgChange": 0, "dist": 10, "altChange": 0}, "ktas": 5}); # 3
me.addWptGround({"shift": {"hdgChange": 0, "dist": 20, "altChange": 0}, "ktas": 5}); # 4
me.addWptGround({"shift": {"hdgChange": 0, "dist": 20, "altChange": 0}, "ktas": aircraft.speed / 6}); # 5
me.addWptGround({"shift": {"hdgChange": 0, "dist": 10, "altChange": 0}, "ktas": aircraft.speed / 5}); # 6
me.addWptGround({"shift": {"hdgChange": 0, "dist": 10 * aircraft.rolling, "altChange": 0}, "ktas": aircraft.speed / 4}); # 7
me.addWptGround({"shift": {"hdgChange": 0, "dist": 10 * aircraft.rolling, "altChange": 0}, "ktas": aircraft.speed / 3.5}); # 8
me.addWptGround({"shift": {"hdgChange": 0, "dist": 10 * aircraft.rolling, "altChange": 0}, "ktas": aircraft.speed / 3}); # 9
me.addWptGround({"shift": {"hdgChange": 0, "dist": 10 * aircraft.rolling, "altChange": 0}, "ktas": aircraft.speed / 2.5}); # 10
me.addWptGround({"shift": {"hdgChange": 0, "dist": 10 * aircraft.rolling, "altChange": 0}, "ktas": aircraft.speed / 2}); # 11
me.addWptGround({"shift": {"hdgChange": 0, "dist": 10 * aircraft.rolling, "altChange": 0}, "ktas": aircraft.speed / 1.75}); # 12
me.addWptGround({"shift": {"hdgChange": 0, "dist": 10 * aircraft.rolling, "altChange": 0}, "ktas": aircraft.speed / 1.5}); # 13
me.addWptGround({"shift": {"hdgChange": 0, "dist": 10 * aircraft.rolling, "altChange": 0}, "ktas": aircraft.speed / 1.25}); # 14
me.addWptGround({"shift": {"hdgChange": 0, "dist": 10 * aircraft.rolling, "altChange": 0}, "ktas": aircraft.speed}); # 15
# Take-off
me.addWptAir({"hdgChange": 0, "dist": 100 * aircraft.rolling}, {"elevationPlus": 3, "ktas": aircraft.speed * 1.05});
me.addWptAir({"hdgChange": 0, "dist": 100}, {"altChange": aircraft.vs / 10, "ktas": aircraft.speed * 1.025});
me.addWptAir({ "shift": {"hdgChange": 0, "dist": 100 * aircraft.rolling, "elevation": 3}, "ktas": aircraft.speed * 1.05}); # 16
me.addWptAir({ "shift": {"hdgChange": 0, "dist": 100, "altChange": aircraft.vs / 10}, "ktas": aircraft.speed * 1.025}); # 17
# 0 means without altitude limits
@@ -281,10 +283,86 @@ var FlightPlan = {
totalAlt += altChange;
me.addWptAir({"hdgChange": hdgChange, "dist": distance}, {"altChange": altChange, "ktas": ktas});
me.addWptAir({"shift": {"hdgChange": hdgChange, "dist": distance, "altChange": altChange}, "ktas": ktas});
}
me.addWptEnd();
# Back to airport if possible
if (location.type == "runway") {
# Add extra near waypoint to keep plane in whole designed track
me.addWptAir({"shift": {"hdgChange": hdgChange, "dist": 100, "altChange": altChange}, "ktas": ktas});
var coordRwyThreshold = geo.Coord.new().set_latlon(location.lat, location.lon);;
# Check distance to runway threshold
var dostanceToThreshold = me.coord.distance_to(coordRwyThreshold);
# Reset variables
me.heading = location.heading; # runway heading
me.coord = coordRwyThreshold;
# Move o the left of the runway threshold
me.heading = me.correctHeading(me.heading - 90);
me.coord.apply_course_distance(me.heading, 1000);
# Add a waypoint to the left of the runway + 3000 m to the middle of length
# Descend as far as you can to max elevation + 3000 ft
var halfRwyLenght = location.length / 2;
var altAgl = me.altitude - location.elevation;
var elevation = altAgl - (aircraft.getAltChange(dostanceToThreshold) * 2);
if (elevation < 3000) {
elevation = 3000;
}
me.addWptAir({"shift": {"hdgChange": 90, "dist": halfRwyLenght, "elevation": elevation}, "ktas": aircraft.speed});
# Fly downwind away of threshold, how far depend of the altitude
var desiredElevation = 2000;
var distance = (((elevation - desiredElevation) / (aircraft.vs * 3)) * 1000);
if (distance < 3000) {
distance = 3000;
}
me.addWptAir({"shift": {"hdgChange": -180, "dist": halfRwyLenght + distance, "elevation": desiredElevation}, "ktas": aircraft.speed});
# Turn to base leg
me.addWptAir({"shift": {"hdgChange": -90, "dist": 1000, "elevation": 1000}, "ktas": aircraft.speed, "flapsDown": true});
# Reset variables
me.coord = geo.Coord.new().set_latlon(location.lat, location.lon); # runway threshold
# Turn on final
me.addWptAir({
"coord" : me.coord,
"crossAt" : location.elevation + 10,
"ktas" : aircraft.speed * 0.75,
"flapsDown": true,
"gearDown" : true,
});
# Reset variables
me.heading = location.heading;
# Flare
me.addWptAir({
"shift" : {"hdgChange": 0, "dist": 100, "elevation": 10},
"ktas" : aircraft.speed * 0.7,
"flapsDown": true,
"gearDown" : true,
});
# Touchdown
me.addWptGround({"shift": {"hdgChange": 0, "dist": 200, "elevation": 0}, "ktas": aircraft.speed * 0.6});
# Break
me.addWptGround({"shift": {"hdgChange": 0, "dist": 200, "elevation": 0}, "ktas": aircraft.speed * 0.4});
# Slow down to 5 kt
me.addWptGround({"shift": {"hdgChange": 0, "dist": 50, "elevation": 0}, "ktas": 5});
# Turn right out of runway and full stop
me.addWptEnd({"shift": {"hdgChange": 90, "dist": 100, "elevation": 0}, "ktas": 0, "onGround": true});
}
else {
me.addWptEnd();
}
me.flightPlanWriter.close();
@@ -345,26 +423,24 @@ var FlightPlan = {
#
# Add new waypoint on ground
#
# coordOffset - Hash for calculate next coordinates (lat, lon), with following fields:
# {
# hdgChange - How the aircraft's heading supposed to change? 0 - keep the same heading.
# dis - Distance in meters to calculate next waypoint coordinates.
# }
# performance - Hash with following fields:
# {
# altChange - How the aircraft's altitude is supposed to change? 0 - keep the same altitude.
# ktas - True air speed of AI plane at the waypoint.
# }
# wptData - hash object with waypoint data
#
addWptGround: func (coordOffset, performance) {
me.wrireWpt(nil, coordOffset, performance, "ground");
addWptGround: func (wptData) {
wptData.onGround = true;
me.addWpt(wptData);
},
#
# Add new waypoint in air
#
addWptAir: func (coordOffset, performance) {
me.wrireWpt(nil, coordOffset, performance, "air");
# wptData - hash object wtih waypoint data
#
addWptAir: func (wptData) {
if (contains(wptData, "onGround")) {
wptData.onGround = nil;
}
me.addWpt(wptData);
},
#
@@ -373,70 +449,115 @@ var FlightPlan = {
# sec - Number of seconds for wait
#
addWptWait: func (sec) {
me.wrireWpt("WAIT", {}, {}, nil, sec);
me.addWpt({"waitSec": sec});
},
#
# Add "END" waypoint
# Add "END" waypoint with optional waypoint data
#
addWptEnd: func () {
me.wrireWpt("END", {}, {});
addWptEnd: func (wptData = nil) {
if (wptData == nil) {
wptData = {};
}
wptData.name = "END";
me.addWpt(wptData);
},
#
# Write waypoint to flight plan file
# Add new waypoint with given waypoint data
#
# name - The name of waypoint
# coordOffset.hdgChange - How the aircraft's heading supposed to change?
# coordOffset.dist - Distance in meters to calculate next waypoint coordinates
# performance.altChange - How the aircraft's altitude is supposed to change?
# performance.elevationPlus - Set aircraft altitude as current terrain elevation + given value in feets.
# It's best to use for the first point in the air to avoid the plane collapsing into
# the ground in a bumpy airport
# performance.ktas - True air speed of AI plane at the waypoint
# groundAir - Allowed value: "ground or "air". The "ground" means that AI plane is on the ground, "air" - in air
# sec - Number of seconds for "WAIT" waypoint
# wptData = {
# shift: { - Optionally hash with data to calculate next coordinates (lat, lon) and altitude of waypoint
# hdgChange - How the aircraft's heading supposed to change? 0 - keep the same heading.
# dist - Distance in meters to calculate next waypoint coordinates.
# altChange - How the aircraft's altitude is supposed to change? 0 - keep the same altitude.
# elevation - Set aircraft altitude as current terrain elevation + given value in feets.
# It's best to use for the first point in the air to avoid the plane collapsing into
# the ground in a bumpy airport.
# },
# coord - The geo.Coord object, required if shift is not given
# crossAt - Altitude in feet, required if shift is not given
# ktas - True airspeed in knots, required
# onGround - If true then set on ground, otherwise set in air
# flapsDown - If true then set flaps down, otherwise set flaps up
# gearDown - If true then set gear down, otherwise set gear up
# waitSec - Number of seconds for WIAT waypoint
# }
#
wrireWpt: func (
name,
coordOffset,
performance,
groundAir = nil,
sec = nil
) {
var coord = nil;
if (contains(coordOffset, "hdgChange") and contains(coordOffset, "dist")) {
me.heading += coordOffset.hdgChange;
if (me.heading < 0) {
me.heading += 360;
}
addWpt: func (wptData) {
if (contains(wptData, "shift")) {
me.shiftWpt(wptData.shift);
if (me.heading > 360) {
me.heading -= 360;
}
me.coord.apply_course_distance(me.heading, coordOffset.dist);
coord = me.coord;
# Set coord and crossAt updated by shiftWpt()
wptData.coord = me.coord;
wptData.crossAt = me.altitude;
}
var alt = nil;
if (coord != nil and contains(performance, "elevationPlus")) {
var elevation = geo.elevation(coord.lat(), coord.lon());
me.altitude = elevation == nil
? me.altitude + performance.elevationPlus
: elevation * globals.M2FT + performance.elevationPlus;
alt = me.altitude;
}
else if (contains(performance, "altChange")) {
me.altitude += performance.altChange;
alt = me.altitude;
var wpt = Waypoint.new().setHashData(wptData);
me.flightPlanWriter.write(wpt);
},
#
# Calculate heading, coordinates and altitude from data in wptShift hash
#
# wptShift - hash object with data
#
shiftWpt: func (wptShift) {
if (!contains(wptShift, "hdgChange")) {
die("ERROR aerotow add-on: missing 'hdgChange' for computeWptShift");
}
var ktas = contains(performance, "ktas") ? performance.ktas : nil;
if (!contains(wptShift, "dist")) {
die("ERROR aerotow add-on: missing 'dist' for computeWptShift");
}
name = name == nil ? me.wptCount : name;
me.flightPlanWriter.write(name, coord, alt, ktas, groundAir, sec);
# Shift heading and coordinates
me.heading = me.correctHeading(me.heading + wptShift.hdgChange);
me.coord.apply_course_distance(me.heading, wptShift.dist);
me.wptCount += 1;
if (contains(wptShift, "elevation")) {
# Set the altitude as the elevation for coordinates of the point plus the given elevation
me.altitude = me.getEleveationInFt(me.coord) + wptShift.elevation;
return;
}
if (contains(wptShift, "altChange")) {
# Change altitude by given altChange
me.altitude += wptShift.altChange;
}
},
#
# Correct the heading value that to be from 0 to 360
#
# heading - heading for correction
# Return heading in range from 0 to 360.
#
correctHeading: func (heading) {
if (heading < 0) {
heading += 360;
}
if (heading > 360) {
heading -= 360;
}
return heading;
},
#
# Get elevation of given coordinates in feet
#
# coord - geo.Coord object
#
getEleveationInFt: func (coord) {
if (coord == nil) {
return nil;
}
return geo.elevation(coord.lat(), coord.lon()) * globals.M2FT;
},
};

View File

@@ -23,6 +23,7 @@ var FlightPlanWriter = {
obj.fpFileHandler = nil; # Handler for wrire flight plan to file
obj.flightPlanPath = addon.storagePath ~ "/AI/FlightPlans/" ~ FlightPlan.FILENAME_FLIGHTPLAN;
obj.wptCount = 1;
return obj;
},
@@ -31,6 +32,8 @@ var FlightPlanWriter = {
# Open XML file to wrire flight plan
#
open: func () {
me.wptCount = 1;
me.fpFileHandler = io.open(me.flightPlanPath, "w");
if (me.fpFileHandler) {
@@ -47,50 +50,61 @@ var FlightPlanWriter = {
#
# Write single waypoint to XML file with flight plan
#
# name - Name of waypoint. Special names are: "WAIT", "END".
# coord - The Coord object
# alt - Altitude AMSL of AI plane
# ktas - True air speed of AI plane
# groundAir - Allowe value: "ground or "air". The "ground" means that AI plane is on the ground, "air" - in air
# sec - Number of seconds for "WAIT" waypoint
# wpt - Waypoint object
#
write: func (name, coord = nil, alt = nil, ktas = nil, groundAir = nil, sec = nil) {
write: func (wpt) {
if (!me.fpFileHandler) {
return;
}
var str = " <wpt>\n"
~ " <name>" ~ name ~ "</name>\n";
if (wpt.name == nil) {
wpt.setName(me.wptCount);
}
if (coord != nil) {
str ~= " <lat>" ~ coord.lat() ~ "</lat>\n";
str ~= " <lon>" ~ coord.lon() ~ "</lon>\n";
var str = " <wpt>\n"
~ " <name>" ~ wpt.name ~ "</name>\n";
if (wpt.coord != nil) {
str ~= " <lat>" ~ wpt.coord.lat() ~ "</lat>\n";
str ~= " <lon>" ~ wpt.coord.lon() ~ "</lon>\n";
str ~= " <!--\n"
~ " " ~ coord.lat() ~ "," ~ coord.lon() ~ "\n"
~ " " ~ wpt.coord.lat() ~ "," ~ wpt.coord.lon() ~ "\n"
~ " -->\n";
}
if (alt != nil) {
# str ~= " <alt>" ~ alt ~ "</alt>\n";
str ~= " <crossat>" ~ alt ~ "</crossat>\n";
if (wpt.alt != nil) {
str ~= " <alt>" ~ wpt.alt ~ "</alt>\n";
}
if (ktas != nil) {
str ~= " <ktas>" ~ ktas ~ "</ktas>\n";
if (wpt.crossAt != nil) {
str ~= " <crossat>" ~ wpt.crossAt ~ "</crossat>\n";
}
if (groundAir != nil) {
var onGround = groundAir == "ground" ? "true" : "false";
str ~= " <on-ground>" ~ onGround ~ "</on-ground>\n";
if (wpt.ktas != nil) {
str ~= " <ktas>" ~ wpt.ktas ~ "</ktas>\n";
}
if (sec != nil) {
str ~= " <time-sec>" ~ sec ~ "</time-sec>\n";
if (wpt.onGround != nil) {
str ~= " <on-ground>" ~ (wpt.onGround ? "true" : "false") ~ "</on-ground>\n";
}
if (wpt.waitSec != nil) {
str ~= " <time-sec>" ~ wpt.waitSec ~ "</time-sec>\n";
}
if (wpt.flapsDown != nil) {
str ~= " <flaps-down>" ~ (wpt.flapsDown ? "true" : "false") ~ "</flaps-down>\n";
}
if (wpt.gearDown != nil) {
str ~= " <gear-down>" ~ (wpt.gearDown ? "true" : "false") ~ "</gear-down>\n";
}
str ~= " </wpt>\n";
io.write(me.fpFileHandler, str);
me.wptCount += 1;
},
#

175
nasal/io/waypoint.nas Normal file
View File

@@ -0,0 +1,175 @@
#
# Aerotow Everywhere - Add-on for FlightGear
#
# Written and developer by Roman Ludwicki (PlayeRom, SP-ROM)
#
# Copyright (C) 2022 Roman Ludwicki
#
# Aerotow Everywhere is an Open Source project and it is licensed
# under the GNU Public License v3 (GPLv3)
#
#
# Class Waypoint represent the data of waypoint in the flight plan.
#
var Waypoint = {
#
# Constructor
#
new: func () {
var obj = { parents: [Waypoint] };
obj.name = nil; # Name of waypoint. Special names are: "WAIT", "END".
obj.coord = nil; # geo.Coord object
obj.alt = nil; # Altitude AMSL in feet
obj.crossAt = nil; # Altitude AMSL in feet
obj.ktas = nil; # True airspeed in knots
obj.onGround = nil; # If true then on the ground, otherwise in air
obj.flapsDown = nil; # If true then flaps down, otherwise up
obj.gearDown = nil; # If true then gear down, otherwise up
obj.waitSec = nil; # Number of seconds for "WAIT" waypoint
return obj;
},
#
# Set name of waypoint
#
# name - Name of waypoint
#
setName: func (name) {
me.name = name;
return me;
},
#
# Set coordinates of waypoint
#
# coord - geo.Coord object
#
setCoord: func (coord) {
me.coord = coord;
return me;
},
#
# Set altitude in feet of waypoint
#
# alt - altitude in feet
#
setAlt: func (alt) {
me.alt = alt;
return me;
},
#
# Set altitude in feet of waypoint as cross at
#
# alt - altitude in feet
#
setCrossAt: func (crossAt) {
me.crossAt = crossAt;
return me;
},
#
# Set true airspeed in knots for waypoint
#
# ktas - true airspeed in knots
#
setKtas: func (ktas) {
me.ktas = ktas;
return me;
},
#
# Set waypoint on the ground
#
setOnGround: func () {
me.onGround = 1;
return me;
},
#
# Set flaps down
#
setFlapsDown: func () {
me.flapsDown = 1;
return me;
},
#
# Set gear down
#
setGearDown: func () {
me.gearDown = 1;
return me;
},
#
# Set number of seconds for WAIT waypoint. This force to use "WAIT" name.
#
# waitSec - Number of seconds
#
setWaitSec: func (waitSec) {
me.setName("WAIT"); # force WAIT name
me.waitSec = waitSec;
return me;
},
#
# Set all waypoint data from given hash object
#
setHashData: func (wptData) {
if (wptData == nil) {
return me;
}
if (contains(wptData, "name")) {
me.setName(wptData.name);
}
if (contains(wptData, "coord")) {
me.setCoord(wptData.coord);
}
if (contains(wptData, "crossAt")) {
me.setCrossAt(wptData.crossAt);
}
if (contains(wptData, "alt")) {
me.setAlt(wptData.alt);
}
if (contains(wptData, "ktas")) {
me.setKtas(wptData.ktas);
}
if (contains(wptData, "onGround") and wptData.onGround) {
me.setOnGround();
}
if (contains(wptData, "flapsDown") and wptData.flapsDown) {
me.setFlapsDown();
}
if (contains(wptData, "gearDown") and wptData.gearDown) {
me.setGearDown();
}
if (contains(wptData, "waitSec")) {
me.setWaitSec(wptData.waitSec);
}
return me;
}
};

View File

@@ -84,7 +84,7 @@ var Scenario = {
"class": "aerotow-dragger",
"model": Aircraft.getSelected(me.addon).modelPath,
"flightplan": FlightPlan.FILENAME_FLIGHTPLAN,
"repeat": true, # start again indefinitely
"repeat": true, # start again indefinitely, it will work if the aircraft stops on the ground
}
}
}