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src/FDM/JSBSim/input_output/FGPropertyReader.cpp
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136
src/FDM/JSBSim/input_output/FGPropertyReader.cpp
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/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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Module: FGPropertyReader.cpp
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Author: Bertrand Coconnier
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Date started: 12/30/13
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Purpose: Read and manage properties from XML data
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------------- Copyright (C) 2013 Bertrand Coconnier -------------
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This program is free software; you can redistribute it and/or modify it under
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the terms of the GNU Lesser General Public License as published by the Free Software
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Foundation; either version 2 of the License, or (at your option) any later
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version.
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This program is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
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details.
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You should have received a copy of the GNU Lesser General Public License along with
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this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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Place - Suite 330, Boston, MA 02111-1307, USA.
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Further information about the GNU Lesser General Public License can also be found on
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the world wide web at http://www.gnu.org.
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FUNCTIONAL DESCRIPTION
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--------------------------------------------------------------------------------
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This class reads and manages properties defined in XML data
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HISTORY
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--------------------------------------------------------------------------------
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12/30/13 BC Created
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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INCLUDES
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
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#include "FGPropertyReader.h"
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#include "FGPropertyManager.h"
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#include "FGXMLElement.h"
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#include "FGJSBBase.h"
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using namespace std;
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namespace JSBSim {
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/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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CLASS IMPLEMENTATION
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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bool FGPropertyReader::ResetToIC(void)
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{
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for (auto v: interface_prop_initial_value) {
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SGPropertyNode* node = v.first;
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if (!node->getAttribute(SGPropertyNode::PRESERVE))
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node->setDoubleValue(v.second);
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}
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return true;
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}
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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void FGPropertyReader::Load(Element* el, FGPropertyManager* PM, bool override)
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{
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Element *property_element = el->FindElement("property");
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if (property_element && FGJSBBase::debug_lvl > 0) {
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cout << endl << " ";
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if (override)
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cout << "Overriding";
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else
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cout << "Declared";
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cout << " properties" << endl << endl;
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}
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while (property_element) {
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SGPropertyNode* node = nullptr;
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double value=0.0;
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if ( ! property_element->GetAttributeValue("value").empty())
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value = property_element->GetAttributeValueAsNumber("value");
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string interface_property_string = property_element->GetDataLine();
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if (PM->HasNode(interface_property_string)) {
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if (override) {
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node = PM->GetNode(interface_property_string);
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if (FGJSBBase::debug_lvl > 0) {
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if (interface_prop_initial_value.find(node) == interface_prop_initial_value.end()) {
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cout << property_element->ReadFrom()
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<< " The following property will be overridden but it has not been" << endl
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<< " defined in the current model '" << el->GetName() << "'" << endl;
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}
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cout << " " << "Overriding value for property " << interface_property_string << endl
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<< " (old value: " << node->getDoubleValue() << " new value: " << value << ")"
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<< endl << endl;
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}
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node->setDoubleValue(value);
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}
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else {
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cerr << property_element->ReadFrom()
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<< " Property " << interface_property_string
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<< " is already defined." << endl;
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property_element = el->FindNextElement("property");
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continue;
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}
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} else {
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node = PM->GetNode(interface_property_string, true);
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if (node) {
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node->setDoubleValue(value);
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if (FGJSBBase::debug_lvl > 0)
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cout << " " << interface_property_string << " (initial value: "
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<< value << ")" << endl << endl;
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}
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else {
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cerr << "Could not create property " << interface_property_string
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<< endl;
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property_element = el->FindNextElement("property");
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continue;
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}
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}
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interface_prop_initial_value[node] = value;
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if (property_element->GetAttributeValue("persistent") == string("true"))
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node->setAttribute(SGPropertyNode::PRESERVE, true);
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property_element = el->FindNextElement("property");
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}
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// End of interface property loading logic
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}
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}
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