1269 lines
41 KiB
C++
1269 lines
41 KiB
C++
// FGAIBase - abstract base class for AI objects
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// Written by David Culp, started Nov 2003, based on
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// David Luff's FGAIEntity class.
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// - davidculp2@comcast.net
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//
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// With additions by Mathias Froehlich & Vivian Meazza 2004 -2007
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include <config.h>
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#include <string.h>
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#include <simgear/compiler.h>
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#include <string>
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#include <osg/ref_ptr>
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#include <osg/Node>
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#include <osgDB/FileUtils>
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#include <simgear/debug/ErrorReportingCallback.hxx>
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#include <simgear/debug/logstream.hxx>
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#include <simgear/misc/sg_path.hxx>
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#include <simgear/props/props.hxx>
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#include <simgear/scene/model/modellib.hxx>
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#include <simgear/scene/util/SGNodeMasks.hxx>
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#include <Main/ErrorReporter.hxx>
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#include <Main/fg_props.hxx>
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#include <Main/globals.hxx>
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#include <Scenery/scenery.hxx>
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#include <Scripting/NasalModelData.hxx>
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#include <Scripting/NasalSys.hxx>
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#include <Sound/fg_fx.hxx>
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#include "AIFlightPlan.hxx"
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#include "AIBase.hxx"
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#include "AIManager.hxx"
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static std::string default_model = "Models/Geometry/glider.ac";
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const double FGAIBase::e = 2.71828183;
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const double FGAIBase::lbs_to_slugs = 0.031080950172; //conversion factor
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using std::string;
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using namespace simgear;
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class FGAIModelData : public simgear::SGModelData {
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public:
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FGAIModelData(SGPropertyNode *root = nullptr)
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: _root (root)
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{
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}
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~FGAIModelData() = default;
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FGAIModelData* clone() const override { return new FGAIModelData(); }
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ErrorContext getErrorContext() const override
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{
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return _errorContext;
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}
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void addErrorContext(const std::string& key, const std::string& value)
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{
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_errorContext[key] = value;
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}
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void captureErrorContext(const std::string& key)
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{
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const auto v = flightgear::ErrorReporter::threadSpecificContextValue(key);
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if (!v.empty()) {
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addErrorContext(key, v);
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}
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}
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/** osg callback, thread-safe */
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void modelLoaded(const std::string& path, SGPropertyNode *prop, osg::Node *n)
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{
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// WARNING: Called in a separate OSG thread! Only use thread-safe stuff here...
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if (_ready && _modelLoaded.count(path) > 0)
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return;
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_modelLoaded[path] = true;
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if(prop->hasChild("interior-path")){
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_interiorPath = prop->getStringValue("interior-path");
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_hasInteriorPath = true;
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}
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// save radius of loaded model for updating LOD
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auto bs = n->getBound();
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if (bs.valid()) {
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_radius = bs.radius();
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}
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_fxpath = prop->getStringValue("sound/path");
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_nasal[path] = std::unique_ptr<FGNasalModelDataProxy>(new FGNasalModelDataProxy(_root));
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_nasal[path]->modelLoaded(path, prop, n);
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_ready = true;
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_initialized = false;
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}
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/** init hook to be called after model is loaded.
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* Not thread-safe. Call from main thread only. */
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void init(void) { _initialized = true; }
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bool needInitilization(void) { return _ready && !_initialized;}
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bool isInitialized(void) { return _initialized;}
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inline std::string& get_sound_path() { return _fxpath;}
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void setInteriorLoaded(const bool state) { _interiorLoaded = state;}
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bool getInteriorLoaded(void) { return _interiorLoaded;}
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bool hasInteriorPath(void) { return _hasInteriorPath;}
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inline std::string& getInteriorPath() { return _interiorPath; }
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inline float getRadius() { return _radius; }
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private:
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std::string _fxpath;
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std::string _interiorPath;
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std::map<string, bool> _modelLoaded;
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std::map<string, std::unique_ptr<FGNasalModelDataProxy>> _nasal;
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bool _ready = false;
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bool _initialized = false;
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bool _hasInteriorPath = false;
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bool _interiorLoaded = false;
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float _radius = -1.0;
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SGPropertyNode* _root;
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ErrorContext _errorContext;
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};
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FGAIBase::FGAIBase(object_type ot, bool enableHot) : replay_time(fgGetNode("sim/replay/time", true)),
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model_removed(fgGetNode("/ai/models/model-removed", true)),
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pos(SGGeod::fromDeg(0.0, 0.0)),
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_impact_lat(0),
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_impact_lon(0),
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_impact_elev(0),
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_impact_hdg(0),
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_impact_pitch(0),
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_impact_roll(0),
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_impact_speed(0),
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_refID(_newAIModelID()),
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_otype(ot)
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{
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tgt_heading = hdg = tgt_altitude_ft = tgt_speed = 0.0;
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tgt_roll = roll = tgt_pitch = tgt_yaw = tgt_vs = vs_fps = pitch = 0.0;
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bearing = elevation = range = rdot = 0.0;
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x_shift = y_shift = rotation = 0.0;
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in_range = false;
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invisible = false;
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no_roll = true;
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life = 900;
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delete_me = false;
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_impact_reported = false;
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_collision_reported = false;
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_expiry_reported = false;
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_x_offset = 0;
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_y_offset = 0;
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_z_offset = 0;
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_pitch_offset = 0;
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_roll_offset = 0;
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_yaw_offset = 0;
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speed = 0;
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altitude_ft = 0;
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speed_north_deg_sec = 0;
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speed_east_deg_sec = 0;
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turn_radius_ft = 0;
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ft_per_deg_lon = 0;
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ft_per_deg_lat = 0;
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horiz_offset = 0;
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vert_offset = 0;
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ht_diff = 0;
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serviceable = false;
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rho = 1;
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T = 280;
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p = 1e5;
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a = 340;
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Mach = 0;
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// explicitly disable HOT for (most) AI models
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if (!enableHot)
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aip.getSceneGraph()->setNodeMask(~SG_NODEMASK_TERRAIN_BIT);
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}
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FGAIBase::~FGAIBase() {
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// Unregister that one at the scenery manager
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removeModel();
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if (props) {
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SGPropertyNode* parent = props->getParent();
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if (parent)
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model_removed->setStringValue(props->getPath());
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}
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removeSoundFx();
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}
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/** Cleanly remove the model
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* and let the scenery database pager do the clean-up work.
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*/
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void
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FGAIBase::removeModel()
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{
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if (!_model.valid())
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return;
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FGScenery* pSceneryManager = globals->get_scenery();
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if (pSceneryManager && pSceneryManager->get_models_branch())
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{
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osg::ref_ptr<osg::Object> temp = _model.get();
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pSceneryManager->get_models_branch()->removeChild(aip.getSceneGraph());
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// withdraw from SGModelPlacement and drop own reference (unref)
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aip.clear();
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_modeldata = nullptr;
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_model = nullptr;
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_interior = nullptr;
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_high_res = nullptr;
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_low_res = nullptr;
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// pass it on to the pager, to be be deleted in the pager thread
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pSceneryManager->getPager()->queueDeleteRequest(temp);
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}
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else
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{
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aip.clear();
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_model = nullptr;
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_modeldata = nullptr;
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}
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}
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void FGAIBase::setScenarioPath(const std::string& scenarioPath)
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{
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_scenarioPath = scenarioPath;
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}
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void FGAIBase::readFromScenario(SGPropertyNode* scFileNode)
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{
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if (!scFileNode)
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return;
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setPath(scFileNode->getStringValue("model",
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fgGetString("/sim/multiplay/default-model", default_model).c_str()).c_str());
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setFallbackModelIndex(scFileNode->getIntValue("fallback-model-index", 0));
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setHeading(scFileNode->getDoubleValue("heading", 0.0));
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setSpeed(scFileNode->getDoubleValue("speed", 0.0));
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setAltitude(scFileNode->getDoubleValue("altitude", 0.0));
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setLongitude(scFileNode->getDoubleValue("longitude", 0.0));
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setLatitude(scFileNode->getDoubleValue("latitude", 0.0));
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setBank(scFileNode->getDoubleValue("roll", 0.0));
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setPitch(scFileNode->getDoubleValue("pitch", 0.0));
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SGPropertyNode* submodels = scFileNode->getChild("submodels");
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if (submodels) {
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setServiceable(submodels->getBoolValue("serviceable", false));
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setSMPath(submodels->getStringValue("path", ""));
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}
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string searchOrder = scFileNode->getStringValue("search-order", "");
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if (!searchOrder.empty()) {
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if (searchOrder == "DATA_ONLY") {
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_searchOrder = ModelSearchOrder::DATA_ONLY;
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} else if (searchOrder == "PREFER_AI") {
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_searchOrder = ModelSearchOrder::PREFER_AI;
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} else if (searchOrder == "PREFER_DATA") {
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_searchOrder = ModelSearchOrder::PREFER_DATA;
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} else
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SG_LOG(SG_AI, SG_WARN, "invalid model search order " << searchOrder << ". Use either DATA_ONLY, PREFER_AI or PREFER_DATA");
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}
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const string modelLowres = scFileNode->getStringValue("model-lowres", "");
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if (!modelLowres.empty()) {
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setPathLowres(modelLowres);
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}
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}
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void FGAIBase::update(double dt) {
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SG_UNUSED(dt);
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if (replay_time->getDoubleValue() > 0)
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return;
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if (_otype == object_type::otStatic)
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return;
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if (_otype == object_type::otBallistic)
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CalculateMach();
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ft_per_deg_lat = 366468.96 - 3717.12 * cos(pos.getLatitudeRad());
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ft_per_deg_lon = 365228.16 * cos(pos.getLatitudeRad());
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if ((_modeldata)&&(_modeldata->needInitilization()))
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{
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// process deferred nasal initialization,
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// which must be done in main thread
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_modeldata->init();
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// update LOD radius from loaded modeldata
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auto radius = _modeldata->getRadius();
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if (radius > 0) {
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_model->setRadius(radius);
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_model->dirtyBound();
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}
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else {
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SG_LOG(SG_AI, SG_WARN, "AIBase: model radius not set.");
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}
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// sound initialization
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if (fgGetBool("/sim/sound/aimodels/enabled",false))
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{
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const string& fxpath = _modeldata->get_sound_path();
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if (fxpath != "")
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{
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simgear::ErrorReportContext ec("ai-model", _name);
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if (!_scenarioPath.empty()) {
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ec.add("scenario-path", _scenarioPath);
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}
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props->setStringValue("sim/sound/path", fxpath.c_str());
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// Remove any existing sound FX (e.g. from another model)
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removeSoundFx();
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// initialize the sound configuration
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std::stringstream name;
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name << "aifx:";
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name << _refID;
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_fx = new FGFX(name.str(), props);
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_fx->init();
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}
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}
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}
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if ( _fx )
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{
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// update model's audio sample values
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_fx->set_position_geod( pos );
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SGQuatd orient = SGQuatd::fromYawPitchRollDeg(hdg, pitch, roll);
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_fx->set_orientation( orient );
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SGVec3d velocity;
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velocity = SGVec3d( speed_north_deg_sec, speed_east_deg_sec,
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pitch*speed );
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_fx->set_velocity( velocity );
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}
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updateInterior();
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}
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void FGAIBase::updateInterior()
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{
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if(!_modeldata || !_modeldata->hasInteriorPath())
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return;
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if (!_modeldata->getInteriorLoaded()) { // interior is not yet load
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_interior = SGModelLib::loadPagedModel(_modeldata->getInteriorPath(), props, _modeldata);
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_group->addChild(_interior);
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if (_interior.valid()) {
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bool pixel_mode = !fgGetBool("/sim/rendering/static-lod/aimp-range-mode-distance", false);
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if (pixel_mode) {
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_interior->setRangeMode(osg::LOD::PIXEL_SIZE_ON_SCREEN);
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_interior->setRange(0, _maxRangeInterior, FLT_MAX);
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}
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else {
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_interior->setRangeMode(osg::LOD::DISTANCE_FROM_EYE_POINT);
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_interior->setRange(0, 0.0, _maxRangeInterior);
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}
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_modeldata->setInteriorLoaded(true);
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SG_LOG(SG_AI, SG_INFO, "AIBase: Loaded interior model " << _interior->getName());
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}
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}
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}
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/** update LOD properties of the model */
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void FGAIBase::updateLOD()
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{
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double maxRangeDetail = fgGetDouble("/sim/rendering/static-lod/aimp-detailed", 3000.0);
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double maxRangeBare = fgGetDouble("/sim/rendering/static-lod/aimp-bare", 10000.0);
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_maxRangeInterior = fgGetDouble("/sim/rendering/static-lod/aimp-interior", 50.0);
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if (_model.valid())
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{
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bool pixel_mode = !fgGetBool("/sim/rendering/static-lod/aimp-range-mode-distance", false);
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if (pixel_mode) {
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_model->setRangeMode(osg::LOD::PIXEL_SIZE_ON_SCREEN);
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}
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else {
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_model->setRangeMode(osg::LOD::DISTANCE_FROM_EYE_POINT);
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}
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if (maxRangeDetail < 0)
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{
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// High detail model (only)
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// - disables the low detail detail model by setting its visibility from 0 to 0
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if (_high_res.valid()) {
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_model->setRange(modelHighDetailIndex, 0.0, FLT_MAX); // all ranges.
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_model->setRange(modelLowDetailIndex, 0.0, 0.0); // turn it off
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}
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else {
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// only having low-res model
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_model->setRange(modelLowDetailIndex, 0.0, FLT_MAX); // only having low-res model.
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_model->setRange(modelHighDetailIndex, 0.0, 0.0); // only having low-res model.
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}
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}
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else if ((int)maxRangeBare == (int)maxRangeDetail)
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{
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// low detail model (only)
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if (_low_res.valid()) {
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_model->setRange(modelHighDetailIndex, 0, 0); // turn it off
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_model->setRange(modelLowDetailIndex, 0, FLT_MAX);
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}
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else {
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// Only having high_res model
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_model->setRange(modelHighDetailIndex, 0, FLT_MAX);
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_model->setRange(modelLowDetailIndex, 0, 0.0);
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}
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}
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else
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{
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if(pixel_mode)
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{
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/* In pixel size mode, the range sense is reversed, so we want the
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* detailed model [0] to be displayed when the "range" is really
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* large (i.e. the object is taking up a large number of pixels on screen),
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* and the less detailed model [1] to be displayed if the
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* "range" is between the detailed range and the bare range.
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* When the "range" is less than the bare value, the aircraft
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* represents too few pixels to be worth displaying.
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*/
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if (maxRangeBare > maxRangeDetail) {
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// Sanity check that we have sensible values.
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maxRangeBare = maxRangeDetail;
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SG_LOG(SG_AI,
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SG_WARN,
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"/sim/rendering/static-lod/aimp-bare greater " <<
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"than /sim/rendering/static-lod/aimp-detailed when using " <<
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"/sim/rendering/static-lod/aimp-range-mode-distance=false. Ignoring ai-bare."
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);
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}
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if (_low_res.valid() && _high_res.valid()) {
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/*if (_model->getRadius() < 0)
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{
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osg::BoundingSphere bs = _model->computeBound();
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if (bs.radius() > 0) {
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_model->setRadius(bs.radius());
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_model->setCenterMode(osg::LOD::CenterMode::USER_DEFINED_CENTER);
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}
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}*/
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_model->setRange(modelHighDetailIndex , maxRangeDetail, FLT_MAX); // most detailed
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_model->setRange(modelLowDetailIndex , maxRangeBare, maxRangeDetail); // least detailed
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} else if (_low_res.valid() && !_high_res.valid()) {
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// we have only low_res_model model it obviously will have to be displayed from the smallest value
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_model->setRange(modelLowDetailIndex, min(maxRangeBare, maxRangeDetail), FLT_MAX );
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_model->setRange(modelHighDetailIndex, 0,0);
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} else if (!_low_res.valid() && _high_res.valid()) {
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// we have only high_res model it obviously will have to be displayed from the smallest value
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_model->setRange(modelHighDetailIndex, min(maxRangeBare, maxRangeDetail), FLT_MAX );
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_model->setRange(modelLowDetailIndex, 0,0);
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}
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} else {
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/* In non-pixel range mode we're dealing with straight distance.
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* We use the detailed model [0] for when we are up to the detailed
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* range, and the less complex model [1] (if available) for further
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* away up to the bare range.
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* - in this case the maxRangeBare is a delta on top of maxRangeDetail.
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*/
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if (maxRangeBare <= 0) {
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// Sanity check that we have sensible values.
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maxRangeBare = 1;
|
|
SG_LOG(SG_AI,
|
|
SG_ALERT,
|
|
"/sim/rendering/static-lod/aimp-bare is <= 0. This should be a delta on top of aimp-detailed in meters mode. setting to 1.");
|
|
}
|
|
|
|
|
|
if (_low_res.valid() && _high_res.valid()) {
|
|
_model->setRange(modelHighDetailIndex , 0, maxRangeDetail); // most detailed
|
|
_model->setRange(modelLowDetailIndex , maxRangeDetail, maxRangeDetail+maxRangeBare); // least detailed
|
|
} else if (_low_res.valid() && !_high_res.valid()) {
|
|
_model->setRange(modelLowDetailIndex, 0, maxRangeBare + maxRangeDetail); // only low_res, so display from 0 to the highest value in meters
|
|
_model->setRange(modelHighDetailIndex, 0, 0);
|
|
} else if (!_low_res.valid() && _high_res.valid()) {
|
|
_model->setRange(modelHighDetailIndex, 0, maxRangeBare + maxRangeDetail); // only high_res, so display from 0 to the highest value in meters
|
|
_model->setRange(modelLowDetailIndex, 0, 0);
|
|
}
|
|
}
|
|
}
|
|
if (_modeldata->getInteriorLoaded() && _interior.valid()) {
|
|
if (pixel_mode) {
|
|
_interior->setRangeMode(osg::LOD::PIXEL_SIZE_ON_SCREEN);
|
|
_interior->setRange(0, _maxRangeInterior, FLT_MAX);
|
|
}
|
|
else {
|
|
_interior->setRangeMode(osg::LOD::DISTANCE_FROM_EYE_POINT);
|
|
_interior->setRange(0, 0.0, _maxRangeInterior);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void FGAIBase::Transform() {
|
|
|
|
if (!invisible) {
|
|
aip.setVisible(true);
|
|
aip.setPosition(pos);
|
|
|
|
if (no_roll)
|
|
aip.setOrientation(0.0, pitch, hdg);
|
|
else
|
|
aip.setOrientation(roll, pitch, hdg);
|
|
|
|
aip.update();
|
|
} else {
|
|
aip.setVisible(false);
|
|
aip.update();
|
|
}
|
|
|
|
}
|
|
|
|
/*
|
|
* Find a set of paths to the model, in order of LOD from most detailed to
|
|
* least, and accounting for the user preference of detailed models vs. AI
|
|
* low resolution models.
|
|
*
|
|
* This returns a vector of size 1 or 2.
|
|
*/
|
|
std::vector<std::string> FGAIBase::resolveModelPath(ModelSearchOrder searchOrder)
|
|
{
|
|
string_list path_list;
|
|
|
|
if (searchOrder == ModelSearchOrder::DATA_ONLY) {
|
|
SG_LOG(SG_AI, SG_DEBUG, "Resolving model path: DATA only");
|
|
auto p = simgear::SGModelLib::findDataFile(model_path);
|
|
if (!p.empty()) {
|
|
// We've got a model, use it
|
|
_installed = true;
|
|
SG_LOG(SG_AI, SG_DEBUG, "Found model " << p);
|
|
path_list.push_back(p);
|
|
|
|
if (!model_path_lowres.empty()) {
|
|
p = simgear::SGModelLib::findDataFile(model_path_lowres);
|
|
if (!p.empty()) {
|
|
//lowres model needs to be the first in the list
|
|
path_list.insert(path_list.begin(),p);
|
|
}
|
|
}
|
|
} else {
|
|
// No model, so fall back to the default
|
|
const SGPath defaultModelPath = SGPath::fromUtf8(fgGetString("/sim/multiplay/default-model", default_model));
|
|
path_list.push_back(defaultModelPath.utf8Str());
|
|
}
|
|
} else {
|
|
SG_LOG(SG_AI, SG_DEBUG, "Resolving model path: PREFER_AI/PREFER_DATA");
|
|
// We're either PREFER_AI or PREFER_DATA. Find an AI model first.
|
|
for (SGPath p : globals->get_data_paths("AI")) {
|
|
p.append(model_path);
|
|
if (p.exists()) {
|
|
SG_LOG(SG_AI, SG_DEBUG, "Found AI model: " << p);
|
|
path_list.push_back(p.utf8Str());
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (path_list.empty()) {
|
|
// Fall back on the fallback-model-index which is a lookup into
|
|
// /sim/multiplay/fallback-models/model[]
|
|
std::string fallback_path;
|
|
const SGPropertyNode* fallbackNode =
|
|
globals->get_props()->getNode("/sim/multiplay/fallback-models/model", _getFallbackModelIndex(), false);
|
|
|
|
if (fallbackNode != nullptr) {
|
|
fallback_path = fallbackNode->getStringValue();
|
|
} else {
|
|
fallback_path = globals->get_props()->getNode("/sim/multiplay/fallback-models/model", 0, true)->getStringValue();
|
|
}
|
|
|
|
for (SGPath p : globals->get_data_paths()) {
|
|
p.append(fallback_path);
|
|
if (p.exists()) {
|
|
SG_LOG(SG_AI, SG_DEBUG, "Found fallback model path for index " << _fallback_model_index << ": " << p);
|
|
path_list.push_back(p.utf8Str());
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if ((searchOrder == ModelSearchOrder::PREFER_AI) && !path_list.empty()) {
|
|
// if we prefer AI, and we've got a valid AI path from above, then use it, we're done
|
|
_installed = true;
|
|
return path_list;
|
|
}
|
|
|
|
// At this point we're looking for a regular model to display at closer range.
|
|
// From experimentation it seems to work best if the LODs are in the range list in terms of detail
|
|
// from lowest to highest - so insert this at the end.
|
|
auto p = simgear::SGModelLib::findDataFile(model_path);
|
|
if (!p.empty()) {
|
|
_installed = true;
|
|
SG_LOG(SG_AI, SG_DEBUG, "Found DATA model " << p);
|
|
path_list.insert(path_list.end(), p);
|
|
}
|
|
}
|
|
|
|
/*
|
|
* We return either one or two models. LoD logic elsewhere relies on this,
|
|
* so anything else is a logic error in the above code.
|
|
*/
|
|
assert(path_list.size() != 0);
|
|
assert(path_list.size() < 3);
|
|
|
|
return path_list;
|
|
}
|
|
|
|
bool FGAIBase::init(ModelSearchOrder searchOrder)
|
|
{
|
|
if (_model.valid())
|
|
{
|
|
SG_LOG(SG_AI, SG_ALERT, "AIBase: Cannot initialize a model multiple times! " << model_path);
|
|
return false;
|
|
}
|
|
|
|
props->addChild("type")->setStringValue("AI");
|
|
_modeldata = new FGAIModelData(props);
|
|
_modeldata->addErrorContext("ai", _name);
|
|
_modeldata->captureErrorContext("scenario-path");
|
|
|
|
// set by FGAISchedule::createAIAircraft
|
|
_modeldata->captureErrorContext("traffic-aircraft-callsign");
|
|
|
|
if (_otype == object_type::otMultiplayer) {
|
|
_modeldata->addErrorContext("multiplayer", getCallSign());
|
|
}
|
|
|
|
// Load models
|
|
_model = new osg::LOD();
|
|
vector<string> model_list = resolveModelPath(searchOrder);
|
|
if(model_list.size() == 1 && _modeldata && _modeldata->hasInteriorPath()) {
|
|
// Only one model and interior available (expecting this to be a high_res model)
|
|
_low_res = new osg::PagedLOD(); // Dummy node to keep LOD node happy
|
|
_model->addChild(_low_res);
|
|
_high_res = SGModelLib::loadPagedModel(model_list[0], props, _modeldata);
|
|
_group = osg::ref_ptr<osg::Group>(new osg::Group());
|
|
_group->addChild(_high_res);
|
|
_model->addChild(_group);
|
|
} else if (model_list.size() == 1) {
|
|
// low_res model only (as we do not have any interior)
|
|
_low_res = SGModelLib::loadPagedModel(model_list[0], props, _modeldata);
|
|
_model->addChild(_low_res);
|
|
_group = osg::ref_ptr<osg::Group>(new osg::Group()); // Dummy node to keep LOD node happy
|
|
_model->addChild(_group);
|
|
} else {
|
|
// high and low-res model
|
|
assert(model_list.size() == 2);
|
|
_low_res = SGModelLib::loadPagedModel(model_list[0], props, _modeldata);
|
|
_model->addChild(_low_res);
|
|
_high_res = SGModelLib::loadPagedModel(model_list[1], props, _modeldata);
|
|
_group = osg::ref_ptr<osg::Group>(new osg::Group());
|
|
_group->addChild(_high_res);
|
|
_model->addChild(_group);
|
|
}
|
|
|
|
// Set PagedLODs to MAX Range. The visibility is controlled with the top-level LOD node
|
|
if(_high_res.valid()) {
|
|
_high_res->setRangeMode(osg::LOD::DISTANCE_FROM_EYE_POINT);
|
|
_high_res->setRange(0, 0, FLT_MAX);
|
|
}
|
|
if(_low_res.valid()) {
|
|
_low_res->setRangeMode(osg::LOD::DISTANCE_FROM_EYE_POINT);
|
|
_low_res->setRange(0, 0, FLT_MAX);
|
|
}
|
|
|
|
_model->setName("AI-model range animation node");
|
|
_model->setRadius(getDefaultModelRadius());
|
|
|
|
updateLOD();
|
|
initModel();
|
|
|
|
if (_model.valid() && _initialized == false) {
|
|
aip.init( _model.get() );
|
|
aip.setVisible(true);
|
|
invisible = false;
|
|
|
|
auto scenery = globals->get_scenery();
|
|
if (scenery) {
|
|
scenery->get_models_branch()->addChild(aip.getSceneGraph());
|
|
}
|
|
_initialized = true;
|
|
|
|
SG_LOG(SG_AI, SG_DEBUG, "AIBase: Loaded model " << model_path);
|
|
|
|
} else if (!model_path.empty()) {
|
|
SG_LOG(SG_AI, SG_WARN, "AIBase: Could not load model " << model_path);
|
|
// not properly installed...
|
|
_installed = false;
|
|
}
|
|
|
|
setDie(false);
|
|
return true;
|
|
}
|
|
|
|
void FGAIBase::initModel()
|
|
{
|
|
if (_model.valid()) {
|
|
|
|
if( _path != ""){
|
|
props->setStringValue("submodels/path", _path.c_str());
|
|
SG_LOG(SG_AI, SG_DEBUG, "AIBase: submodels/path " << _path);
|
|
}
|
|
|
|
if( _parent!= ""){
|
|
props->setStringValue("parent-name", _parent.c_str());
|
|
}
|
|
|
|
fgSetString("/ai/models/model-added", props->getPath().c_str());
|
|
} else if (!model_path.empty()) {
|
|
SG_LOG(SG_AI, SG_WARN, "AIBase: Could not load model " << model_path);
|
|
}
|
|
|
|
setDie(false);
|
|
}
|
|
|
|
|
|
bool FGAIBase::isa( object_type otype ) {
|
|
return otype == _otype;
|
|
}
|
|
|
|
void FGAIBase::bind() {
|
|
_tiedProperties.setRoot(props);
|
|
tie("id", SGRawValueMethods<FGAIBase,int>(*this,
|
|
&FGAIBase::getID));
|
|
tie("velocities/true-airspeed-kt", SGRawValuePointer<double>(&speed));
|
|
tie("velocities/vertical-speed-fps",
|
|
SGRawValueMethods<FGAIBase,double>(*this,
|
|
&FGAIBase::_getVS_fps,
|
|
&FGAIBase::_setVS_fps));
|
|
|
|
tie("position/altitude-ft",
|
|
SGRawValueMethods<FGAIBase,double>(*this,
|
|
&FGAIBase::_getAltitude,
|
|
&FGAIBase::_setAltitude));
|
|
tie("position/latitude-deg",
|
|
SGRawValueMethods<FGAIBase,double>(*this,
|
|
&FGAIBase::_getLatitude,
|
|
&FGAIBase::_setLatitude));
|
|
tie("position/longitude-deg",
|
|
SGRawValueMethods<FGAIBase,double>(*this,
|
|
&FGAIBase::_getLongitude,
|
|
&FGAIBase::_setLongitude));
|
|
|
|
tie("position/global-x",
|
|
SGRawValueMethods<FGAIBase,double>(*this,
|
|
&FGAIBase::_getCartPosX,
|
|
nullptr));
|
|
tie("position/global-y",
|
|
SGRawValueMethods<FGAIBase,double>(*this,
|
|
&FGAIBase::_getCartPosY,
|
|
nullptr));
|
|
tie("position/global-z",
|
|
SGRawValueMethods<FGAIBase,double>(*this,
|
|
&FGAIBase::_getCartPosZ,
|
|
nullptr));
|
|
tie("callsign",
|
|
SGRawValueMethods<FGAIBase,const char*>(*this,
|
|
&FGAIBase::_getCallsign,
|
|
nullptr));
|
|
// 2018.2 - to ensure consistent properties also tie the callsign to where it would be in a local model.
|
|
tie("sim/multiplay/callsign",
|
|
SGRawValueMethods<FGAIBase, const char*>(*this, &FGAIBase::_getCallsign, nullptr));
|
|
|
|
tie("orientation/pitch-deg", SGRawValuePointer<double>(&pitch));
|
|
tie("orientation/roll-deg", SGRawValuePointer<double>(&roll));
|
|
tie("orientation/true-heading-deg", SGRawValuePointer<double>(&hdg));
|
|
|
|
tie("radar/in-range", SGRawValuePointer<bool>(&in_range));
|
|
tie("radar/bearing-deg", SGRawValuePointer<double>(&bearing));
|
|
tie("radar/elevation-deg", SGRawValuePointer<double>(&elevation));
|
|
tie("radar/range-nm", SGRawValuePointer<double>(&range));
|
|
tie("radar/h-offset", SGRawValuePointer<double>(&horiz_offset));
|
|
tie("radar/v-offset", SGRawValuePointer<double>(&vert_offset));
|
|
tie("radar/x-shift", SGRawValuePointer<double>(&x_shift));
|
|
tie("radar/y-shift", SGRawValuePointer<double>(&y_shift));
|
|
tie("radar/rotation", SGRawValuePointer<double>(&rotation));
|
|
tie("radar/ht-diff-ft", SGRawValuePointer<double>(&ht_diff));
|
|
tie("subID", SGRawValuePointer<int>(&_subID));
|
|
|
|
props->setStringValue("sim/model/path", model_path);
|
|
|
|
// note: AIAircraft creates real SGPropertyNodes for these, we don't do
|
|
// that here because it would bloat AIBase slightly
|
|
props->setBoolValue("controls/glide-path", true);
|
|
|
|
props->setStringValue("controls/flight/lateral-mode", "roll");
|
|
props->setDoubleValue("controls/flight/target-hdg", hdg);
|
|
props->setDoubleValue("controls/flight/target-roll", roll);
|
|
|
|
props->setStringValue("controls/flight/vertical-mode", "alt");
|
|
|
|
// The property above was incorrectly labelled 'longitude-mode' up until
|
|
// FG 2018.4, so create an alias in case anyone is relying on the old name
|
|
auto node = props->getNode("controls/flight/longitude-mode", true);
|
|
node->alias(props->getNode("controls/flight/vertical-mode"));
|
|
|
|
props->setDoubleValue("controls/flight/target-alt", altitude_ft);
|
|
props->setDoubleValue("controls/flight/target-pitch", pitch);
|
|
|
|
props->setDoubleValue("controls/flight/target-spd", speed);
|
|
|
|
props->setBoolValue("sim/sound/avionics/enabled", false);
|
|
props->setDoubleValue("sim/sound/avionics/volume", 0.0);
|
|
props->setBoolValue("sim/sound/avionics/external-view", false);
|
|
props->setBoolValue("sim/current-view/internal", false);
|
|
}
|
|
|
|
void FGAIBase::unbind() {
|
|
_tiedProperties.Untie();
|
|
|
|
props->setBoolValue("/sim/controls/radar", true);
|
|
|
|
removeSoundFx();
|
|
}
|
|
|
|
void FGAIBase::removeSoundFx() {
|
|
// drop reference to sound effects now
|
|
if (_fx)
|
|
{
|
|
// must remove explicitly - since the sound manager also keeps a reference
|
|
_fx->unbind();
|
|
// now drop last reference - kill the object
|
|
_fx = 0;
|
|
}
|
|
}
|
|
|
|
double FGAIBase::UpdateRadar(FGAIManager* manager)
|
|
{
|
|
if (!manager->isRadarEnabled())
|
|
return 0.0;
|
|
|
|
const double radar_range_m = manager->radarRangeM() * 1.1; // + 10%
|
|
bool force_on = manager->enableRadarDebug();
|
|
double d = dist(SGVec3d::fromGeod(pos), globals->get_aircraft_position_cart());
|
|
double dFt = d * SG_METER_TO_FEET;
|
|
in_range = (d < radar_range_m);
|
|
|
|
if (!force_on && !in_range) {
|
|
return dFt * dFt;
|
|
}
|
|
|
|
// copy values from the AIManager
|
|
double user_heading = manager->get_user_heading();
|
|
double user_pitch = manager->get_user_pitch();
|
|
|
|
range = d * SG_METER_TO_NM;
|
|
// calculate bearing to target
|
|
bearing = SGGeodesy::courseDeg(globals->get_aircraft_position(), pos);
|
|
|
|
// calculate look left/right to target, without yaw correction
|
|
horiz_offset = bearing - user_heading;
|
|
SG_NORMALIZE_RANGE(horiz_offset, -180.0, 180.0);
|
|
|
|
// calculate elevation to target
|
|
ht_diff = altitude_ft - globals->get_aircraft_position().getElevationFt();
|
|
elevation = atan2( ht_diff, dFt ) * SG_RADIANS_TO_DEGREES;
|
|
|
|
// calculate look up/down to target
|
|
vert_offset = elevation - user_pitch;
|
|
|
|
/* this calculation needs to be fixed, but it isn't important anyway
|
|
// calculate range rate
|
|
double recip_bearing = bearing + 180.0;
|
|
if (recip_bearing > 360.0) recip_bearing -= 360.0;
|
|
double my_horiz_offset = recip_bearing - hdg;
|
|
if (my_horiz_offset > 180.0) my_horiz_offset -= 360.0;
|
|
if (my_horiz_offset < -180.0) my_horiz_offset += 360.0;
|
|
rdot = (-user_speed * cos( horiz_offset * SG_DEGREES_TO_RADIANS ))
|
|
+(-speed * 1.686 * cos( my_horiz_offset * SG_DEGREES_TO_RADIANS ));
|
|
*/
|
|
|
|
// now correct look left/right for yaw
|
|
// horiz_offset += user_yaw; // FIXME: WHY WOULD WE WANT TO ADD IN SIDE-SLIP HERE?
|
|
|
|
// calculate values for radar display
|
|
y_shift = range * cos( horiz_offset * SG_DEGREES_TO_RADIANS);
|
|
x_shift = range * sin( horiz_offset * SG_DEGREES_TO_RADIANS);
|
|
|
|
rotation = hdg - user_heading;
|
|
SG_NORMALIZE_RANGE(rotation, 0.0, 360.0);
|
|
|
|
return dFt * dFt;
|
|
}
|
|
|
|
/*
|
|
* Getters and Setters
|
|
*/
|
|
|
|
SGVec3d FGAIBase::getCartPosAt(const SGVec3d& _off) const {
|
|
// Transform that one to the horizontal local coordinate system.
|
|
SGQuatd hlTrans = SGQuatd::fromLonLat(pos);
|
|
|
|
// and postrotate the orientation of the AIModel wrt the horizontal
|
|
// local frame
|
|
hlTrans *= SGQuatd::fromYawPitchRollDeg(hdg, pitch, roll);
|
|
|
|
// The offset converted to the usual body fixed coordinate system
|
|
// rotated to the earth fixed coordinates axis
|
|
SGVec3d off = hlTrans.backTransform(_off);
|
|
|
|
// Add the position offset of the AIModel to gain the earth centered position
|
|
SGVec3d cartPos = SGVec3d::fromGeod(pos);
|
|
|
|
return cartPos + off;
|
|
}
|
|
|
|
SGVec3d FGAIBase::getCartPos() const {
|
|
SGVec3d cartPos = SGVec3d::fromGeod(pos);
|
|
return cartPos;
|
|
}
|
|
|
|
bool FGAIBase::getGroundElevationM(const SGGeod& pos, double& elev,
|
|
const simgear::BVHMaterial** material) const {
|
|
return globals->get_scenery()->get_elevation_m(pos, elev, material,
|
|
_model.get());
|
|
}
|
|
|
|
SGPropertyNode* FGAIBase::getPositionFromNode(SGPropertyNode* scFileNode, const std::string &key, SGVec3d &position) {
|
|
SGPropertyNode* positionNode = scFileNode->getChild(key);
|
|
if (positionNode) {
|
|
// Transform to the right coordinate frame, configuration is done in
|
|
// the usual x-back, y-right, z-up coordinates, computations
|
|
// in the simulation usual body x-forward, y-right, z-down coordinates
|
|
position(0) = -positionNode->getDoubleValue("x-offset-m", 0);
|
|
position(1) = positionNode->getDoubleValue("y-offset-m", 0);
|
|
position(2) = -positionNode->getDoubleValue("z-offset-m", 0);
|
|
return positionNode;
|
|
}
|
|
else
|
|
position = SGVec3d::zeros();
|
|
return nullptr;
|
|
}
|
|
|
|
double FGAIBase::_getCartPosX() const {
|
|
SGVec3d cartPos = getCartPos();
|
|
return cartPos.x();
|
|
}
|
|
|
|
double FGAIBase::_getCartPosY() const {
|
|
SGVec3d cartPos = getCartPos();
|
|
return cartPos.y();
|
|
}
|
|
|
|
double FGAIBase::_getCartPosZ() const {
|
|
SGVec3d cartPos = getCartPos();
|
|
return cartPos.z();
|
|
}
|
|
|
|
void FGAIBase::_setLongitude( double longitude ) {
|
|
pos.setLongitudeDeg(longitude);
|
|
}
|
|
|
|
void FGAIBase::_setLatitude ( double latitude ) {
|
|
pos.setLatitudeDeg(latitude);
|
|
}
|
|
|
|
void FGAIBase::_setSubID( int s ) {
|
|
_subID = s;
|
|
}
|
|
|
|
bool FGAIBase::setParentNode() {
|
|
if (_parent == ""){
|
|
SG_LOG(SG_AI, SG_ALERT, "AIBase: " << _name << " parent not set ");
|
|
return false;
|
|
}
|
|
|
|
const SGPropertyNode_ptr ai = fgGetNode("/ai/models", true);
|
|
|
|
for (int i = ai->nChildren() - 1; i >= -1; i--) {
|
|
SGPropertyNode_ptr model;
|
|
|
|
if (i < 0) { // last iteration: selected model
|
|
model = _selected_ac;
|
|
} else {
|
|
model = ai->getChild(i);
|
|
const string name = model->getStringValue("name");
|
|
|
|
if (!model->nChildren()){
|
|
continue;
|
|
}
|
|
|
|
if (name == _parent) {
|
|
_selected_ac = model; // save selected model for last iteration
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!model)
|
|
continue;
|
|
}// end for loop
|
|
|
|
if (_selected_ac != 0){
|
|
// DEADCODE: const string name = _selected_ac->getStringValue("name");
|
|
return true;
|
|
} else {
|
|
SG_LOG(SG_AI, SG_ALERT, "AIBase: " << _name << " parent not found: dying ");
|
|
setDie(true);
|
|
return false;
|
|
}
|
|
}
|
|
|
|
double FGAIBase::_getLongitude() const {
|
|
return pos.getLongitudeDeg();
|
|
}
|
|
|
|
double FGAIBase::_getLatitude() const {
|
|
return pos.getLatitudeDeg();
|
|
}
|
|
|
|
double FGAIBase::_getElevationFt() const {
|
|
return pos.getElevationFt();
|
|
}
|
|
|
|
double FGAIBase::_getRdot() const {
|
|
return rdot;
|
|
}
|
|
|
|
double FGAIBase::_getVS_fps() const {
|
|
return vs_fps;
|
|
}
|
|
|
|
double FGAIBase::_get_speed_east_fps() const {
|
|
return speed_east_deg_sec * ft_per_deg_lon;
|
|
}
|
|
|
|
double FGAIBase::_get_speed_north_fps() const {
|
|
return speed_north_deg_sec * ft_per_deg_lat;
|
|
}
|
|
|
|
void FGAIBase::_setVS_fps( double _vs ) {
|
|
vs_fps = _vs;
|
|
}
|
|
|
|
double FGAIBase::_getAltitude() const {
|
|
return altitude_ft;
|
|
}
|
|
|
|
double FGAIBase::_getAltitudeAGL(SGGeod inpos, double start){
|
|
getGroundElevationM(SGGeod::fromGeodM(inpos, start),
|
|
_elevation_m, NULL);
|
|
return inpos.getElevationFt() - _elevation_m * SG_METER_TO_FEET;
|
|
}
|
|
|
|
bool FGAIBase::_getServiceable() const {
|
|
return serviceable;
|
|
}
|
|
|
|
SGPropertyNode* FGAIBase::_getProps() const {
|
|
return props;
|
|
}
|
|
|
|
void FGAIBase::_setAltitude( double _alt ) {
|
|
setAltitude( _alt );
|
|
}
|
|
|
|
bool FGAIBase::_isNight() {
|
|
return (fgGetFloat("/sim/time/sun-angle-rad") > 1.57);
|
|
}
|
|
|
|
bool FGAIBase::_getCollisionData() {
|
|
return _collision_reported;
|
|
}
|
|
|
|
bool FGAIBase::_getExpiryData() {
|
|
return _expiry_reported;
|
|
}
|
|
|
|
bool FGAIBase::_getImpactData() {
|
|
return _impact_reported;
|
|
}
|
|
|
|
double FGAIBase::_getImpactLat() const {
|
|
return _impact_lat;
|
|
}
|
|
|
|
double FGAIBase::_getImpactLon() const {
|
|
return _impact_lon;
|
|
}
|
|
|
|
double FGAIBase::_getImpactElevFt() const {
|
|
return _impact_elev * SG_METER_TO_FEET;
|
|
}
|
|
|
|
double FGAIBase::_getImpactPitch() const {
|
|
return _impact_pitch;
|
|
}
|
|
|
|
double FGAIBase::_getImpactRoll() const {
|
|
return _impact_roll;
|
|
}
|
|
|
|
double FGAIBase::_getImpactHdg() const {
|
|
return _impact_hdg;
|
|
}
|
|
|
|
double FGAIBase::_getImpactSpeed() const {
|
|
return _impact_speed;
|
|
}
|
|
|
|
int FGAIBase::getID() const {
|
|
return _refID;
|
|
}
|
|
|
|
int FGAIBase::_getSubID() const {
|
|
return _subID;
|
|
}
|
|
|
|
double FGAIBase::_getSpeed() const {
|
|
return speed;
|
|
}
|
|
|
|
double FGAIBase::_getRoll() const {
|
|
return roll;
|
|
}
|
|
|
|
double FGAIBase::_getPitch() const {
|
|
return pitch;
|
|
}
|
|
|
|
double FGAIBase::_getHeading() const {
|
|
return hdg;
|
|
}
|
|
|
|
double FGAIBase::_getXOffset() const {
|
|
return _x_offset;
|
|
}
|
|
|
|
double FGAIBase::_getYOffset() const {
|
|
return _y_offset;
|
|
}
|
|
|
|
double FGAIBase::_getZOffset() const {
|
|
return _z_offset;
|
|
}
|
|
|
|
const char* FGAIBase::_getPath() const {
|
|
return model_path.c_str();
|
|
}
|
|
|
|
const char* FGAIBase::_getSMPath() const {
|
|
return _path.c_str();
|
|
}
|
|
|
|
const char* FGAIBase::_getName() const {
|
|
return _name.c_str();
|
|
}
|
|
|
|
const char* FGAIBase::_getCallsign() const {
|
|
return _callsign.c_str();
|
|
}
|
|
|
|
const char* FGAIBase::_getSubmodel() const {
|
|
return _submodel.c_str();
|
|
}
|
|
|
|
int FGAIBase::_getFallbackModelIndex() const {
|
|
return _fallback_model_index;
|
|
}
|
|
|
|
void FGAIBase::CalculateMach() {
|
|
// Calculate rho at altitude, using standard atmosphere
|
|
// For the temperature T and the pressure p,
|
|
double altitude = altitude_ft;
|
|
|
|
if (altitude < 36152) { // curve fits for the troposphere
|
|
T = 59 - 0.00356 * altitude;
|
|
p = 2116 * pow( ((T + 459.7) / 518.6) , 5.256);
|
|
} else if ( 36152 < altitude && altitude < 82345 ) { // lower stratosphere
|
|
T = -70;
|
|
p = 473.1 * pow( e , 1.73 - (0.000048 * altitude) );
|
|
} else { // upper stratosphere
|
|
T = -205.05 + (0.00164 * altitude);
|
|
p = 51.97 * pow( ((T + 459.7) / 389.98) , -11.388);
|
|
}
|
|
|
|
rho = p / (1718 * (T + 459.7));
|
|
|
|
// calculate the speed of sound at altitude
|
|
// a = sqrt ( g * R * (T + 459.7))
|
|
// where:
|
|
// a = speed of sound [ft/s]
|
|
// g = specific heat ratio, which is usually equal to 1.4
|
|
// R = specific gas constant, which equals 1716 ft-lb/slug/R
|
|
a = sqrt ( 1.4 * 1716 * (T + 459.7));
|
|
|
|
// calculate Mach number
|
|
Mach = speed/a;
|
|
|
|
// cout << "Speed(ft/s) "<< speed <<" Altitude(ft) "<< altitude << " Mach " << Mach << endl;
|
|
}
|
|
|
|
int FGAIBase::_newAIModelID() {
|
|
static int id = 0;
|
|
|
|
if (!++id)
|
|
id++; // id = 0 is not allowed.
|
|
|
|
return id;
|
|
}
|
|
|
|
void FGAIBase::setFlightPlan(std::unique_ptr<FGAIFlightPlan> f)
|
|
{
|
|
fp = std::move(f);
|
|
}
|
|
|
|
bool FGAIBase::isValid() const
|
|
{
|
|
//Either no flightplan or it is valid
|
|
return !fp || fp->isValidPlan();
|
|
}
|
|
|
|
osg::LOD* FGAIBase::getSceneBranch() const
|
|
{
|
|
return _model;
|
|
}
|
|
|
|
bool FGAIBase::modelLoaded() const
|
|
{
|
|
if(_low_res.valid())
|
|
return _low_res->getNumChildren() >= 1;
|
|
else if (_high_res.valid())
|
|
return _high_res->getNumChildren() >= 1;
|
|
return false;
|
|
}
|
|
|
|
SGGeod FGAIBase::getGeodPos() const
|
|
{
|
|
return pos;
|
|
}
|
|
|
|
void FGAIBase::setGeodPos(const SGGeod& geod)
|
|
{
|
|
pos = geod;
|
|
}
|