Merge pull request #19 from Marsdolphin/master

Update ZSU-23 Gun Flash Effect
This commit is contained in:
Nikolai V. Chr
2021-04-16 12:33:44 +02:00
committed by GitHub
3 changed files with 96 additions and 13 deletions

View File

@@ -3,20 +3,20 @@
<name>muzzle-flame</name>
<inherits-from>Effects/thrust-flame</inherits-from>
<parameters>
<base_flame_b type="float">0.8</base_flame_b>
<base_flame_density type="float">0.2</base_flame_density>
<base_flame_g type="float">0.9</base_flame_g>
<base_flame_r type="float">0.9</base_flame_r>
<base_flame_b type="float">0</base_flame_b>
<base_flame_density type="float">0.5</base_flame_density>
<base_flame_g type="float">1</base_flame_g>
<base_flame_r type="float">1</base_flame_r>
<!-- <deflection_coeff type="float">0</deflection_coeff> -->
<flame_color_high_b type="float">0.8</flame_color_high_b>
<flame_color_high_g type="float">0.85</flame_color_high_g>
<flame_color_high_r type="float">0.9</flame_color_high_r>
<flame_color_low_b type="float">0.07</flame_color_low_b>
<flame_color_low_g type="float">0.15</flame_color_low_g>
<flame_color_low_r type="float">0.35</flame_color_low_r>
<flame_radius_fraction type="float">0.09</flame_radius_fraction>
<thrust_collimation type="float">0.1</thrust_collimation>
<thrust_density type="float">0.1</thrust_density>
<flame_color_high_b type="float">0.1</flame_color_high_b>
<flame_color_high_g type="float">1</flame_color_high_g>
<flame_color_high_r type="float">1</flame_color_high_r>
<flame_color_low_b type="float">0</flame_color_low_b>
<flame_color_low_g type="float">0.55</flame_color_low_g>
<flame_color_low_r type="float">0.65</flame_color_low_r>
<flame_radius_fraction type="float">0.39</flame_radius_fraction>
<thrust_collimation type="float">-0.2</thrust_collimation>
<thrust_density type="float">0.5</thrust_density>
<use_noise type="int">0</use_noise>
<use_shocks type="int">0</use_shocks>
</parameters>

View File

@@ -12,5 +12,88 @@
<type>noshadow</type>
<object-name>muzzle</object-name>
</animation>
<particlesystem>
<name>smoke</name>
<texture>smoke.png</texture>
<emissive type="bool">false</emissive>
<lighting type="bool">false</lighting>
<attach>world</attach>
<placer>
<type>point</type>
</placer>
<shooter>
<theta-min-deg>-1.5</theta-min-deg>
<theta-max-deg>1.5</theta-max-deg>
<phi-min-deg>-1.5</phi-min-deg>
<phi-max-deg>1.5</phi-max-deg>
<speed-mps>
<value>2</value>
<spread>2</spread>
</speed-mps>
<rotation-speed>
<x-min-deg-sec>0</x-min-deg-sec>
<y-min-deg-sec>0</y-min-deg-sec>
<z-min-deg-sec>0</z-min-deg-sec>
<x-max-deg-sec>0</x-max-deg-sec>
<y-max-deg-sec>0</y-max-deg-sec>
<z-max-deg-sec>0</z-max-deg-sec>
</rotation-speed>
</shooter>
<counter>
<particles-per-sec>
<value>1</value>
<spread>20</spread>
</particles-per-sec>
</counter>
<align>billboard</align>
<particle>
<start>
<color>
<red><expression><product><value>1.0</value><property>/rendering/scene/diffuse/red</property></product></expression></red>
<green><expression><product><value>1.0</value><property>/rendering/scene/diffuse/red</property></product></expression></green>
<blue><expression><product><value>1.0</value><property>/rendering/scene/diffuse/red</property></product></expression></blue>
<alpha><value> 0.2 </value></alpha>
</color>
<size>
<value>2.45</value>
</size>
</start>
<end>
<color>
<red><expression><product><value>1.0</value><property>/rendering/scene/diffuse/red</property></product></expression></red>
<green><expression><product><value>1.0</value><property>/rendering/scene/diffuse/red</property></product></expression></green>
<blue><expression><product><value>1.0</value><property>/rendering/scene/diffuse/red</property></product></expression></blue>
<alpha><value> 0.0 </value></alpha>
</color>
<size>
<value>3</value>
</size>
</end>
<life-sec>
<value>1.2</value>
</life-sec>
<mass-kg> 0.5 </mass-kg>
<radius-m> 0.5 </radius-m>
</particle>
<program>
<fluid> air </fluid>
<gravity type="bool"> true </gravity>
<wind typ="bool"> true </wind>
</program>
</particlesystem>
</PropertyList>

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