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Merge pull request #19 from Marsdolphin/master
Update ZSU-23 Gun Flash Effect
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@@ -3,20 +3,20 @@
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<name>muzzle-flame</name>
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<name>muzzle-flame</name>
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<inherits-from>Effects/thrust-flame</inherits-from>
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<inherits-from>Effects/thrust-flame</inherits-from>
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<parameters>
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<parameters>
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<base_flame_b type="float">0.8</base_flame_b>
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<base_flame_b type="float">0</base_flame_b>
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<base_flame_density type="float">0.2</base_flame_density>
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<base_flame_density type="float">0.5</base_flame_density>
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<base_flame_g type="float">0.9</base_flame_g>
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<base_flame_g type="float">1</base_flame_g>
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<base_flame_r type="float">0.9</base_flame_r>
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<base_flame_r type="float">1</base_flame_r>
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<!-- <deflection_coeff type="float">0</deflection_coeff> -->
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<!-- <deflection_coeff type="float">0</deflection_coeff> -->
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<flame_color_high_b type="float">0.8</flame_color_high_b>
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<flame_color_high_b type="float">0.1</flame_color_high_b>
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<flame_color_high_g type="float">0.85</flame_color_high_g>
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<flame_color_high_g type="float">1</flame_color_high_g>
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<flame_color_high_r type="float">0.9</flame_color_high_r>
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<flame_color_high_r type="float">1</flame_color_high_r>
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<flame_color_low_b type="float">0.07</flame_color_low_b>
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<flame_color_low_b type="float">0</flame_color_low_b>
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<flame_color_low_g type="float">0.15</flame_color_low_g>
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<flame_color_low_g type="float">0.55</flame_color_low_g>
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<flame_color_low_r type="float">0.35</flame_color_low_r>
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<flame_color_low_r type="float">0.65</flame_color_low_r>
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<flame_radius_fraction type="float">0.09</flame_radius_fraction>
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<flame_radius_fraction type="float">0.39</flame_radius_fraction>
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<thrust_collimation type="float">0.1</thrust_collimation>
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<thrust_collimation type="float">-0.2</thrust_collimation>
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<thrust_density type="float">0.1</thrust_density>
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<thrust_density type="float">0.5</thrust_density>
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<use_noise type="int">0</use_noise>
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<use_noise type="int">0</use_noise>
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<use_shocks type="int">0</use_shocks>
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<use_shocks type="int">0</use_shocks>
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</parameters>
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</parameters>
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@@ -12,5 +12,88 @@
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<type>noshadow</type>
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<type>noshadow</type>
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<object-name>muzzle</object-name>
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<object-name>muzzle</object-name>
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</animation>
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</animation>
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<particlesystem>
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<name>smoke</name>
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<texture>smoke.png</texture>
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<emissive type="bool">false</emissive>
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<lighting type="bool">false</lighting>
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<attach>world</attach>
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<placer>
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<type>point</type>
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</placer>
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<shooter>
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<theta-min-deg>-1.5</theta-min-deg>
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<theta-max-deg>1.5</theta-max-deg>
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<phi-min-deg>-1.5</phi-min-deg>
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<phi-max-deg>1.5</phi-max-deg>
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<speed-mps>
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<value>2</value>
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<spread>2</spread>
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</speed-mps>
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<rotation-speed>
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<x-min-deg-sec>0</x-min-deg-sec>
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<y-min-deg-sec>0</y-min-deg-sec>
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<z-min-deg-sec>0</z-min-deg-sec>
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<x-max-deg-sec>0</x-max-deg-sec>
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<y-max-deg-sec>0</y-max-deg-sec>
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<z-max-deg-sec>0</z-max-deg-sec>
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</rotation-speed>
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</shooter>
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<counter>
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<particles-per-sec>
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<value>1</value>
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<spread>20</spread>
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</particles-per-sec>
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</counter>
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<align>billboard</align>
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<particle>
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<start>
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<color>
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<red><expression><product><value>1.0</value><property>/rendering/scene/diffuse/red</property></product></expression></red>
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<green><expression><product><value>1.0</value><property>/rendering/scene/diffuse/red</property></product></expression></green>
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<blue><expression><product><value>1.0</value><property>/rendering/scene/diffuse/red</property></product></expression></blue>
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<alpha><value> 0.2 </value></alpha>
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</color>
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<size>
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<value>2.45</value>
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</size>
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</start>
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<end>
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<color>
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<red><expression><product><value>1.0</value><property>/rendering/scene/diffuse/red</property></product></expression></red>
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<green><expression><product><value>1.0</value><property>/rendering/scene/diffuse/red</property></product></expression></green>
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<blue><expression><product><value>1.0</value><property>/rendering/scene/diffuse/red</property></product></expression></blue>
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<alpha><value> 0.0 </value></alpha>
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</color>
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<size>
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<value>3</value>
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</size>
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</end>
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<life-sec>
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<value>1.2</value>
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</life-sec>
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<mass-kg> 0.5 </mass-kg>
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<radius-m> 0.5 </radius-m>
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</particle>
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<program>
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<fluid> air </fluid>
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<gravity type="bool"> true </gravity>
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<wind typ="bool"> true </wind>
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</program>
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</particlesystem>
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</PropertyList>
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</PropertyList>
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