fixed error in damage

This commit is contained in:
Nikolai V Chr
2019-04-15 05:37:40 +02:00
parent 94be8f7439
commit c543ff49a6
7 changed files with 7 additions and 7 deletions

View File

@@ -338,7 +338,7 @@ var maxDamageDistFromWarhead = func (lbs) {
}
var fail_systems = func (probability, factor = 100) {#this factor needs tuning after all asset hitpoints have been evaluated.
if (fleet) {
if (is_fleet) {
return fail_fleet_systems(probability, factor);
} elsif (use_hitpoints_instead_of_failure_modes_bool) {
hp -= factor * probability*(0.75+rand()*0.25);# from 75 to 100% damage

View File

@@ -338,7 +338,7 @@ var maxDamageDistFromWarhead = func (lbs) {
}
var fail_systems = func (probability, factor = 100) {#this factor needs tuning after all asset hitpoints have been evaluated.
if (fleet) {
if (is_fleet) {
return fail_fleet_systems(probability, factor);
} elsif (use_hitpoints_instead_of_failure_modes_bool) {
hp -= factor * probability*(0.75+rand()*0.25);# from 75 to 100% damage

View File

@@ -338,7 +338,7 @@ var maxDamageDistFromWarhead = func (lbs) {
}
var fail_systems = func (probability, factor = 100) {#this factor needs tuning after all asset hitpoints have been evaluated.
if (fleet) {
if (is_fleet) {
return fail_fleet_systems(probability, factor);
} elsif (use_hitpoints_instead_of_failure_modes_bool) {
hp -= factor * probability*(0.75+rand()*0.25);# from 75 to 100% damage

View File

@@ -338,7 +338,7 @@ var maxDamageDistFromWarhead = func (lbs) {
}
var fail_systems = func (probability, factor = 100) {#this factor needs tuning after all asset hitpoints have been evaluated.
if (fleet) {
if (is_fleet) {
return fail_fleet_systems(probability, factor);
} elsif (use_hitpoints_instead_of_failure_modes_bool) {
hp -= factor * probability*(0.75+rand()*0.25);# from 75 to 100% damage

View File

@@ -338,7 +338,7 @@ var maxDamageDistFromWarhead = func (lbs) {
}
var fail_systems = func (probability, factor = 100) {#this factor needs tuning after all asset hitpoints have been evaluated.
if (fleet) {
if (is_fleet) {
return fail_fleet_systems(probability, factor);
} elsif (use_hitpoints_instead_of_failure_modes_bool) {
hp -= factor * probability*(0.75+rand()*0.25);# from 75 to 100% damage

View File

@@ -338,7 +338,7 @@ var maxDamageDistFromWarhead = func (lbs) {
}
var fail_systems = func (probability, factor = 100) {#this factor needs tuning after all asset hitpoints have been evaluated.
if (fleet) {
if (is_fleet) {
return fail_fleet_systems(probability, factor);
} elsif (use_hitpoints_instead_of_failure_modes_bool) {
hp -= factor * probability*(0.75+rand()*0.25);# from 75 to 100% damage

View File

@@ -338,7 +338,7 @@ var maxDamageDistFromWarhead = func (lbs) {
}
var fail_systems = func (probability, factor = 100) {#this factor needs tuning after all asset hitpoints have been evaluated.
if (fleet) {
if (is_fleet) {
return fail_fleet_systems(probability, factor);
} elsif (use_hitpoints_instead_of_failure_modes_bool) {
hp -= factor * probability*(0.75+rand()*0.25);# from 75 to 100% damage