57 lines
1.5 KiB
C++
57 lines
1.5 KiB
C++
/*
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This file is part of TTT3D - Steve's 3D TicTacToe Player.
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Copyright (C) 2001 Steve Baker
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TTT3D is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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TTT3D is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with TTT3D; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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For further information visit http://plib.sourceforge.net
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$Id: sound.h 1427 2002-08-18 00:09:46Z ude $
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*/
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#define SOUND_AHOOGA 0
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#define SOUND_CLAP 1
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#define SOUND_FROG 2
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#define SOUND_GLASBK 3
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#define SOUND_POP 4
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#define SOUND_UGH 5
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#define SOUND_WHO_ELSE 6
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class SoundSystem
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{
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char current_track [ 256 ] ;
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slScheduler *sched ;
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public:
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SoundSystem () ;
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void update () ;
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void playSfx ( int sound ) ;
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void setSafetyMargin ( float t = 0.25 )
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{
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sched -> setSafetyMargin ( t ) ;
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}
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void change_track ( const char *fname ) ;
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void disable_music () ;
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void enable_music () ;
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void disable_sfx () ;
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void enable_sfx () ;
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} ;
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