Canvas: Respect clipping while event handling.
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@@ -69,7 +69,8 @@ namespace canvas
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// catch all events which have no target. This allows for example calling
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// event listeners attached to the canvas itself (its root group) even if
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// no element has been hit.
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if( _root.get() != &el && !el.hitBound(pos, local_pos) )
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if( _root.get() != &el
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&& !el.hitBound(_target_path.front().local_pos, pos, local_pos) )
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return false;
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EventTarget target = {el.getWeakPtr(), local_pos};
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@@ -56,6 +56,26 @@ namespace canvas
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_coord_reference(GLOBAL)
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{}
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bool contains(const osg::Vec2f& pos) const
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{
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return _x <= pos.x() && pos.x() <= _x + _width
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&& _y <= pos.y() && pos.y() <= _y + _height;
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}
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bool contains( const osg::Vec2f& global_pos,
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const osg::Vec2f& parent_pos,
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const osg::Vec2f& local_pos ) const
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{
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switch( _coord_reference )
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{
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case GLOBAL: return contains(global_pos);
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case PARENT: return contains(parent_pos);
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case LOCAL: return contains(local_pos);
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}
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return false;
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}
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virtual void apply(osg::State& state) const
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{
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const osg::Viewport* vp = state.getCurrentViewport();
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@@ -264,19 +284,24 @@ namespace canvas
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}
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//----------------------------------------------------------------------------
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bool Element::hitBound( const osg::Vec2f& pos,
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bool Element::hitBound( const osg::Vec2f& global_pos,
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const osg::Vec2f& parent_pos,
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const osg::Vec2f& local_pos ) const
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{
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const osg::Vec3f pos3(pos, 0);
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if( _scissor && !_scissor->contains(global_pos, parent_pos, local_pos) )
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return false;
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const osg::Vec3f pos3(parent_pos, 0);
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// Drawables have a bounding box...
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if( _drawable )
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return _drawable->getBound().contains(osg::Vec3f(local_pos, 0));
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// ... for other elements, i.e. groups only a bounding sphere is available
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else
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return _transform->getBound().contains(osg::Vec3f(pos, 0));
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// ... for other elements, i.e. groups only a bounding sphere is available
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return _transform->getBound().contains(osg::Vec3f(parent_pos, 0));
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}
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//----------------------------------------------------------------------------
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void Element::setVisible(bool visible)
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{
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@@ -113,7 +113,14 @@ namespace canvas
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virtual bool handleEvent(canvas::EventPtr event);
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virtual bool hitBound( const osg::Vec2f& pos,
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/**
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*
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* @param global_pos Position in global (canvas) coordinate frame
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* @param parent_pos Position in parent coordinate frame
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* @param local_pos Position in local (element) coordinate frame
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*/
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virtual bool hitBound( const osg::Vec2f& global_pos,
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const osg::Vec2f& parent_pos,
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const osg::Vec2f& local_pos ) const;
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/**
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