use an additional shader program map keyed using the resolved shader filenames
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@@ -671,6 +671,11 @@ InstallAttributeBuilder<TextureUnitBuilder> textureUnitBuilder("texture-unit");
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// Shader key, used both for shaders with relative and absolute names
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typedef pair<string, Shader::Type> ShaderKey;
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inline ShaderKey makeShaderKey(SGPropertyNode_ptr& ptr, Shader::Type shaderType)
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{
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return ShaderKey(ptr->getStringValue(), shaderType);
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}
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struct ProgramKey
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{
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typedef pair<string, int> AttribKey;
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@@ -709,6 +714,7 @@ typedef tr1::unordered_map<ProgramKey, ref_ptr<Program>,
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boost::hash<ProgramKey>, ProgramKey::EqualTo>
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ProgramMap;
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ProgramMap programMap;
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ProgramMap resolvedProgramMap; // map with resolved shader file names
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typedef tr1::unordered_map<ShaderKey, ref_ptr<Shader>, boost::hash<ShaderKey> >
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ShaderMap;
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@@ -767,24 +773,13 @@ void ShaderProgramBuilder::buildAttribute(Effect* effect, Pass* pass,
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PropertyList pFragShaders = prop->getChildren("fragment-shader");
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PropertyList pAttributes = prop->getChildren("attribute");
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ProgramKey prgKey;
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for (PropertyList::iterator itr = pVertShaders.begin(),
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e = pVertShaders.end();
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itr != e;
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++itr)
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prgKey.shaders.push_back(ShaderKey((*itr)->getStringValue(),
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Shader::VERTEX));
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for (PropertyList::iterator itr = pGeomShaders.begin(),
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e = pGeomShaders.end();
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itr != e;
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++itr)
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prgKey.shaders.push_back(ShaderKey((*itr)->getStringValue(),
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Shader::GEOMETRY));
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for (PropertyList::iterator itr = pFragShaders.begin(),
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e = pFragShaders.end();
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itr != e;
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++itr)
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prgKey.shaders.push_back(ShaderKey((*itr)->getStringValue(),
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Shader::FRAGMENT));
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std::back_insert_iterator<vector<ShaderKey> > inserter(prgKey.shaders);
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transform(pVertShaders.begin(), pVertShaders.end(), inserter,
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bind(makeShaderKey, _1, Shader::VERTEX));
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transform(pGeomShaders.begin(), pGeomShaders.end(), inserter,
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bind(makeShaderKey, _1, Shader::GEOMETRY));
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transform(pFragShaders.begin(), pFragShaders.end(), inserter,
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bind(makeShaderKey, _1, Shader::FRAGMENT));
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for (PropertyList::iterator itr = pAttributes.begin(),
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e = pAttributes.end();
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itr != e;
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@@ -805,62 +800,74 @@ void ShaderProgramBuilder::buildAttribute(Effect* effect, Pass* pass,
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ProgramMap::iterator pitr = programMap.find(prgKey);
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if (pitr != programMap.end()) {
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program = pitr->second.get();
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} else {
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program = new Program;
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// Add vertex shaders, then fragment shaders
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PropertyList& pvec = pVertShaders;
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Shader::Type stype = Shader::VERTEX;
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for (int i = 0; i < 3; ++i) {
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for (PropertyList::iterator nameItr = pvec.begin(), e = pvec.end();
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nameItr != e;
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++nameItr) {
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string shaderName = (*nameItr)->getStringValue();
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string fileName = osgDB::findDataFile(shaderName, options);
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if (fileName.empty())
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throw BuilderException(string("couldn't find shader ") +
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shaderName);
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ShaderKey skey(fileName, stype);
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ShaderMap::iterator sitr = shaderMap.find(skey);
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if (sitr != shaderMap.end()) {
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program->addShader(sitr->second.get());
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} else {
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ref_ptr<Shader> shader = new Shader(stype);
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if (shader->loadShaderSourceFromFile(fileName)) {
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program->addShader(shader.get());
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shaderMap.insert(ShaderMap::value_type(skey, shader));
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}
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}
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}
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if (i == 0) {
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pvec = pGeomShaders;
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stype = Shader::GEOMETRY;
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} else {
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pvec = pFragShaders;
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stype = Shader::FRAGMENT;
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}
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}
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BOOST_FOREACH(const ProgramKey::AttribKey& key, prgKey.attributes) {
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program->addBindAttribLocation(key.first, key.second);
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}
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const SGPropertyNode* pGeometryVerticesOut = getEffectPropertyChild(effect, prop, "geometry-vertices-out");
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if ( pGeometryVerticesOut ) {
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program->setParameter( GL_GEOMETRY_VERTICES_OUT_EXT, pGeometryVerticesOut->getIntValue() );
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}
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const SGPropertyNode* pGeometryInputType = getEffectPropertyChild(effect, prop, "geometry-input-type");
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if ( pGeometryInputType ) {
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GLint type;
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findAttr( geometryInputType, pGeometryInputType->getStringValue(), type );
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program->setParameter( GL_GEOMETRY_INPUT_TYPE_EXT, type );
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}
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const SGPropertyNode* pGeometryOutputType = getEffectPropertyChild(effect, prop, "geometry-output-type");
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if ( pGeometryOutputType ) {
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GLint type;
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findAttr( geometryOutputType, pGeometryOutputType->getStringValue(), type );
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program->setParameter( GL_GEOMETRY_OUTPUT_TYPE_EXT, type );
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}
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programMap.insert(ProgramMap::value_type(prgKey, program));
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pass->setAttributeAndModes(program);
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return;
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}
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// The program wasn't in the map using the load path passed in with
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// the options, but it might have already been loaded using a
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// different load path i.e., its shaders were found in the fg data
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// directory. So, resolve the shaders' file names and look in the
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// resolvedProgramMap for a program using those shaders.
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ProgramKey resolvedKey;
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resolvedKey.attributes = prgKey.attributes;
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BOOST_FOREACH(const ShaderKey& shaderKey, prgKey.shaders)
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{
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const string& shaderName = shaderKey.first;
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Shader::Type stype = shaderKey.second;
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string fileName = osgDB::findDataFile(shaderName, options);
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if (fileName.empty())
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throw BuilderException(string("couldn't find shader ") +
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shaderName);
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resolvedKey.shaders.push_back(ShaderKey(fileName, stype));
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}
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ProgramMap::iterator resitr = resolvedProgramMap.find(resolvedKey);
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if (resitr != resolvedProgramMap.end()) {
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program = resitr->second.get();
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programMap.insert(ProgramMap::value_type(prgKey, program));
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pass->setAttributeAndModes(program);
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return;
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}
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program = new Program;
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BOOST_FOREACH(const ShaderKey& skey, resolvedKey.shaders)
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{
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const string& fileName = skey.first;
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Shader::Type stype = skey.second;
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ShaderMap::iterator sitr = shaderMap.find(skey);
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if (sitr != shaderMap.end()) {
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program->addShader(sitr->second.get());
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} else {
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ref_ptr<Shader> shader = new Shader(stype);
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if (shader->loadShaderSourceFromFile(fileName)) {
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program->addShader(shader.get());
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shaderMap.insert(ShaderMap::value_type(skey, shader));
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}
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}
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}
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BOOST_FOREACH(const ProgramKey::AttribKey& key, prgKey.attributes) {
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program->addBindAttribLocation(key.first, key.second);
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}
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const SGPropertyNode* pGeometryVerticesOut
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= getEffectPropertyChild(effect, prop, "geometry-vertices-out");
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if (pGeometryVerticesOut)
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program->setParameter(GL_GEOMETRY_VERTICES_OUT_EXT,
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pGeometryVerticesOut->getIntValue());
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const SGPropertyNode* pGeometryInputType
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= getEffectPropertyChild(effect, prop, "geometry-input-type");
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if (pGeometryInputType) {
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GLint type;
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findAttr(geometryInputType, pGeometryInputType->getStringValue(), type);
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program->setParameter(GL_GEOMETRY_INPUT_TYPE_EXT, type);
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}
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const SGPropertyNode* pGeometryOutputType
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= getEffectPropertyChild(effect, prop, "geometry-output-type");
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if (pGeometryOutputType) {
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GLint type;
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findAttr(geometryOutputType, pGeometryOutputType->getStringValue(),
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type);
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program->setParameter(GL_GEOMETRY_OUTPUT_TYPE_EXT, type);
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}
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programMap.insert(ProgramMap::value_type(prgKey, program));
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resolvedProgramMap.insert(ProgramMap::value_type(resolvedKey, program));
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pass->setAttributeAndModes(program);
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}
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