Fix position calculation of sound samples
Signed-off-by: Erik Hofman <erik@ehofman.com>
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@@ -401,8 +401,9 @@ void SGSampleGroup::set_volume( float vol )
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// set the source position and orientation of all managed sounds
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void SGSampleGroup::update_pos_and_orientation() {
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SGVec3d position = SGVec3d::fromGeod(_base_pos) - _smgr->get_position();
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SGVec3d base_position = SGVec3d::fromGeod(_base_pos);
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SGVec3d smgr_position = _smgr->get_position();
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SGQuatd hlOr = SGQuatd::fromLonLat(_base_pos);
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SGQuatd ec2body = hlOr*_orientation;
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@@ -418,12 +419,14 @@ void SGSampleGroup::update_pos_and_orientation() {
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sample->set_master_volume( _volume );
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sample->set_orientation( _orientation );
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sample->set_rotation( ec2body );
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sample->set_position( position );
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sample->set_position(base_position);
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sample->set_velocity( velocity );
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// Test if a sample is farther away than max distance, if so
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// stop the sound playback and free it's source.
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if (!_tied_to_listener) {
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sample->update_pos_and_orientation();
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SGVec3d position = sample->get_position() - smgr_position;
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float max2 = sample->get_max_dist() * sample->get_max_dist();
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float dist2 = position[0]*position[0]
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+ position[1]*position[1] + position[2]*position[2];
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@@ -449,7 +452,7 @@ void SGSampleGroup::update_sample_config( SGSoundSample *sample )
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} else {
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sample->update_pos_and_orientation();
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orientation = sample->get_orientation();
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position = sample->get_position();
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position = sample->get_position() - _smgr->get_position();
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velocity = sample->get_velocity();
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}
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