Just a few more visibility tweaks and clean ups.

This commit is contained in:
curt
2000-06-30 22:16:41 +00:00
parent 38167ed273
commit 044ac5d5d3
4 changed files with 37 additions and 14 deletions

View File

@@ -218,7 +218,7 @@ ssgBranch * SGSkyDome::build( ) {
// force a repaint of the sky colors with ugly defaults
sgVec3 fog_color;
sgSetVec3( fog_color, 1.0, 1.0, 1.0 );
repaint( color, fog_color, 0.0 );
repaint( color, fog_color, 0.0, 5000.0 );
// build the ssg scene graph sub tree for the sky and connected
// into the provide scene graph branch
@@ -271,7 +271,8 @@ ssgBranch * SGSkyDome::build( ) {
// 0 degrees = high noon
// 90 degrees = sun rise/set
// 180 degrees = darkest midnight
bool SGSkyDome::repaint( sgVec4 sky_color, sgVec4 fog_color, double sun_angle )
bool SGSkyDome::repaint( sgVec4 sky_color, sgVec4 fog_color, double sun_angle,
double vis )
{
double diff;
sgVec3 outer_param, outer_amt, outer_diff;
@@ -312,11 +313,28 @@ bool SGSkyDome::repaint( sgVec4 sky_color, sgVec4 fog_color, double sun_angle )
// First, recalulate the basic colors
//
sgVec4 center_color;
sgVec4 upper_color[12];
sgVec4 middle_color[12];
sgVec4 lower_color[12];
sgVec4 bottom_color[12];
double vis_factor;
if ( vis < 3000.0 ) {
vis_factor = (vis - 1000.0) / 2000.0;
if ( vis_factor < 0.0 ) {
vis_factor = 0.0;
}
} else {
vis_factor = 1.0;
}
for ( j = 0; j < 3; j++ ) {
diff = sky_color[j] - fog_color[j];
center_color[j] = sky_color[j] - diff * ( 1.0 - vis_factor );
}
for ( i = 0; i < 6; i++ ) {
for ( j = 0; j < 3; j++ ) {
diff = sky_color[j] - fog_color[j];
@@ -324,8 +342,9 @@ bool SGSkyDome::repaint( sgVec4 sky_color, sgVec4 fog_color, double sun_angle )
// printf("sky = %.2f fog = %.2f diff = %.2f\n",
// l->sky_color[j], l->fog_color[j], diff);
upper_color[i][j] = sky_color[j] - diff * 0.3;
middle_color[i][j] = sky_color[j] - diff * 0.9 + middle_amt[j];
upper_color[i][j] = sky_color[j] - diff * ( 1.0 - vis_factor * 0.7);
middle_color[i][j] = sky_color[j] - diff * ( 1.0 - vis_factor * 0.1)
+ middle_amt[j];
lower_color[i][j] = fog_color[j] + outer_amt[j];
if ( upper_color[i][j] > 1.0 ) { upper_color[i][j] = 1.0; }
@@ -364,8 +383,9 @@ bool SGSkyDome::repaint( sgVec4 sky_color, sgVec4 fog_color, double sun_angle )
// printf("sky = %.2f fog = %.2f diff = %.2f\n",
// sky_color[j], fog_color[j], diff);
upper_color[i][j] = sky_color[j] - diff * 0.3;
middle_color[i][j] = sky_color[j] - diff * 0.9 + middle_amt[j];
upper_color[i][j] = sky_color[j] - diff * ( 1.0 - vis_factor * 0.7);
middle_color[i][j] = sky_color[j] - diff * ( 1.0 - vis_factor * 0.1)
+ middle_amt[j];
lower_color[i][j] = fog_color[j] + outer_amt[j];
if ( upper_color[i][j] > 1.0 ) { upper_color[i][j] = 1.0; }
@@ -410,7 +430,7 @@ bool SGSkyDome::repaint( sgVec4 sky_color, sgVec4 fog_color, double sun_angle )
slot = center_disk_cl->get( counter++ );
// sgVec4 red;
// sgSetVec4( red, 1.0, 0.0, 0.0, 1.0 );
sgCopyVec4( slot, sky_color );
sgCopyVec4( slot, center_color );
for ( i = 11; i >= 0; i-- ) {
slot = center_disk_cl->get( counter++ );
sgCopyVec4( slot, upper_color[i] );

View File

@@ -69,7 +69,8 @@ public:
// 0 degrees = high noon
// 90 degrees = sun rise/set
// 180 degrees = darkest midnight
bool repaint( sgVec3 sky_color, sgVec3 fog_color, double sun_angle );
bool repaint( sgVec3 sky_color, sgVec3 fog_color, double sun_angle,
double vis );
// reposition the sky at the specified origin and orientation
// lon specifies a rotation about the Z axis

View File

@@ -44,6 +44,8 @@ SGSky::SGSky( void ) {
puff_progression = 0;
ramp_up = 0.15;
ramp_down = 0.15;
// ramp_up = 4.0;
// ramp_down = 4.0;
}
@@ -129,7 +131,7 @@ bool SGSky::repaint( sgVec4 sky_color, sgVec4 fog_color,
{
if ( effective_visibility > 1000.0 ) {
enable();
dome->repaint( sky_color, fog_color, sun_angle );
dome->repaint( sky_color, fog_color, sun_angle, effective_visibility );
oursun->repaint( sun_angle );
moon->repaint( moon_angle );
planets->repaint( sun_angle, nplanets, planet_data );
@@ -185,7 +187,7 @@ void SGSky::preDraw() {
// draw translucent clouds ... do this after you've drawn all the
// oapaque elements of your scene.
void SGSky::postDraw( float alt ) {
float slop = 4.0; // if we are closer than this to a cloud layer,
float slop = 5.0; // if we are closer than this to a cloud layer,
// don't draw clouds
int in_cloud = -1; // cloud we are in

View File

@@ -78,10 +78,10 @@ private:
// near cloud visibility state variables
bool in_puff;
double puff_length;
double puff_progression;
double ramp_up;
double ramp_down;
double puff_length; // in seconds
double puff_progression; // in seconds
double ramp_up; // in seconds
double ramp_down; // in seconds
public: