tgdb: check result of readRefNodeFile and log

This commit is contained in:
Chris Frey
2020-11-21 13:22:20 -05:00
committed by Stuart Buchanan
parent 42ceb429a7
commit 04ca40ad81

View File

@@ -650,9 +650,14 @@ struct ReaderWriterSTG::_ModelBin {
std::string filename = "vpb/" + bucket.gen_vpb_base() + ".osgb";
if (tile_map.count(filename) == 0) {
auto vpb_node = osgDB::readRefNodeFile(filename, options);
terrainGroup->addChild(vpb_node);
tile_map[filename] = true;
SG_LOG(SG_TERRAIN, SG_INFO, "Loading: " << filename);
if (!vpb_node.valid()) {
SG_LOG(SG_TERRAIN, SG_WARN, "Failure to load: " <<filename);
}
else {
terrainGroup->addChild(vpb_node);
tile_map[filename] = true;
SG_LOG(SG_TERRAIN, SG_INFO, "Loading: " << filename);
}
}
} else if (_foundBase) {
for (auto stgObject : _objectList) {
@@ -788,6 +793,8 @@ ReaderWriterSTG::readNode(const std::string& fileName, const osgDB::Options* opt
// But do load all STGs at the same level (i.e from the same scenery path)
const osgDB::FilePathList& filePathList = options->getDatabasePathList();
for (auto path : filePathList) {
SG_LOG(SG_TERRAIN, SG_DEBUG, "OSG DatabasePath: " << path);
if (modelBin._foundBase) {
break;
}