Blow away unused SGMaterialLib::add_item functions
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@@ -115,48 +115,6 @@ bool SGMaterialLib::load( const string &fg_root, const string& mpath,
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return true;
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}
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// Load a library of material properties
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bool SGMaterialLib::add_item ( const string &tex_path )
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{
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string material_name = tex_path;
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int pos = tex_path.rfind( "/" );
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material_name = material_name.substr( pos + 1 );
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return add_item( material_name, tex_path );
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}
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// Load a library of material properties
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bool SGMaterialLib::add_item ( const string &mat_name, const string &full_path )
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{
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int pos = full_path.rfind( "/" );
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string tex_name = full_path.substr( pos + 1 );
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string tex_path = full_path.substr( 0, pos );
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SG_LOG( SG_TERRAIN, SG_INFO, " Loading material "
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<< mat_name << " (" << full_path << ")");
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matlib[mat_name] = new SGMaterial( full_path );
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matlib[mat_name]->add_name(mat_name);
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return true;
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}
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// Load a library of material properties
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bool SGMaterialLib::add_item ( const string &mat_name, osg::StateSet *state )
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{
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matlib[mat_name] = new SGMaterial( state );
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matlib[mat_name]->add_name(mat_name);
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SG_LOG( SG_TERRAIN, SG_INFO, " Loading material given a premade "
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<< "osg::StateSet = " << mat_name );
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return true;
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}
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// find a material record by material name
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SGMaterial *SGMaterialLib::find( const string& material ) {
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SGMaterial *result = NULL;
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@@ -68,12 +68,6 @@ public:
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// Load a library of material properties
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bool load( const string &fg_root, const string& mpath,
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SGPropertyNode *prop_root );
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// Add the named texture with default properties
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bool add_item( const string &tex_path );
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bool add_item( const string &mat_name, const string &tex_path );
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bool add_item( const string &mat_name, osg::StateSet *state );
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// find a material record by material name
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SGMaterial *find( const string& material );
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