Add support for Cube Crosses. Based on Zan's work, with some bugs removed.
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
This commit is contained in:
@@ -408,6 +408,7 @@ TextureBuilder::Registrar installNoise("noise", new NoiseBuilder);
|
||||
}
|
||||
|
||||
|
||||
|
||||
// Image names for all sides
|
||||
typedef boost::tuple<string, string, string, string, string, string> CubeMapTuple;
|
||||
|
||||
@@ -444,77 +445,192 @@ public:
|
||||
const SGReaderWriterXMLOptions* options);
|
||||
protected:
|
||||
typedef map<CubeMapTuple, ref_ptr<TextureCubeMap> > CubeMap;
|
||||
typedef map<string, ref_ptr<TextureCubeMap> > CrossCubeMap;
|
||||
CubeMap _cubemaps;
|
||||
CrossCubeMap _crossmaps;
|
||||
};
|
||||
|
||||
Texture* CubeMapBuilder::build(Effect* effect, const SGPropertyNode* props,
|
||||
const SGReaderWriterXMLOptions* options)
|
||||
// I use this until osg::CopyImage is fixed
|
||||
// This one assumes images are the same format and sizes are correct
|
||||
void copySubImage(const osg::Image* srcImage, int src_s, int src_t, int width, int height,
|
||||
osg::Image* destImage, int dest_s, int dest_t)
|
||||
{
|
||||
// First check that there is a <images> tag
|
||||
const SGPropertyNode* texturesProp = getEffectPropertyChild(effect, props, "images");
|
||||
if (!texturesProp) {
|
||||
throw BuilderException("no <images> for cube map");
|
||||
return NULL; // This is redundant
|
||||
for(int row = 0; row<height; ++row)
|
||||
{
|
||||
const unsigned char* srcData = srcImage->data(src_s, src_t+row, 0);
|
||||
unsigned char* destData = destImage->data(dest_s, dest_t+row, 0);
|
||||
memcpy(destData, srcData, (width*destImage->getPixelSizeInBits())/8);
|
||||
}
|
||||
}
|
||||
|
||||
CubeMapTuple _tuple = makeCubeMapTuple(effect, texturesProp);
|
||||
|
||||
CubeMap::iterator itr = _cubemaps.find(_tuple);
|
||||
if (itr != _cubemaps.end())
|
||||
return itr->second.get();
|
||||
Texture* CubeMapBuilder::build(Effect* effect, const SGPropertyNode* props,
|
||||
const SGReaderWriterXMLOptions* options)
|
||||
{
|
||||
// First check that there is a <images> tag
|
||||
const SGPropertyNode* texturesProp = getEffectPropertyChild(effect, props, "images");
|
||||
const SGPropertyNode* crossProp = getEffectPropertyChild(effect, props, "image");
|
||||
if (!texturesProp && !crossProp) {
|
||||
throw BuilderException("no images defined for cube map");
|
||||
return NULL; // This is redundant
|
||||
}
|
||||
|
||||
TextureCubeMap* cubeTexture = new osg::TextureCubeMap;
|
||||
// Using 6 separate images
|
||||
if(texturesProp) {
|
||||
|
||||
// TODO: Read these from effect file? Maybe these are sane for all cuebmaps?
|
||||
cubeTexture->setFilter(osg::Texture3D::MIN_FILTER, osg::Texture::LINEAR_MIPMAP_LINEAR);
|
||||
cubeTexture->setFilter(osg::Texture3D::MAG_FILTER, osg::Texture::LINEAR);
|
||||
cubeTexture->setWrap(osg::Texture3D::WRAP_S, osg::Texture::CLAMP_TO_EDGE);
|
||||
cubeTexture->setWrap(osg::Texture3D::WRAP_T, osg::Texture::CLAMP_TO_EDGE);
|
||||
cubeTexture->setWrap(osg::Texture3D::WRAP_R, osg::Texture::CLAMP_TO_EDGE);
|
||||
SG_LOG(SG_INPUT, SG_ALERT, "try 6 images ");
|
||||
|
||||
osgDB::ReaderWriter::ReadResult result =
|
||||
osgDB::Registry::instance()->readImage(_tuple.get<0>(), options);
|
||||
if(result.success()) {
|
||||
osg::Image* image = result.getImage();
|
||||
cubeTexture->setImage(TextureCubeMap::POSITIVE_X, image);
|
||||
}
|
||||
result = osgDB::Registry::instance()->readImage(_tuple.get<1>(), options);
|
||||
if(result.success()) {
|
||||
osg::Image* image = result.getImage();
|
||||
cubeTexture->setImage(TextureCubeMap::NEGATIVE_X, image);
|
||||
}
|
||||
result = osgDB::Registry::instance()->readImage(_tuple.get<2>(), options);
|
||||
if(result.success()) {
|
||||
osg::Image* image = result.getImage();
|
||||
cubeTexture->setImage(TextureCubeMap::POSITIVE_Y, image);
|
||||
}
|
||||
result = osgDB::Registry::instance()->readImage(_tuple.get<3>(), options);
|
||||
if(result.success()) {
|
||||
osg::Image* image = result.getImage();
|
||||
cubeTexture->setImage(TextureCubeMap::NEGATIVE_Y, image);
|
||||
}
|
||||
result = osgDB::Registry::instance()->readImage(_tuple.get<4>(), options);
|
||||
if(result.success()) {
|
||||
osg::Image* image = result.getImage();
|
||||
cubeTexture->setImage(TextureCubeMap::POSITIVE_Z, image);
|
||||
}
|
||||
result = osgDB::Registry::instance()->readImage(_tuple.get<5>(), options);
|
||||
if(result.success()) {
|
||||
osg::Image* image = result.getImage();
|
||||
cubeTexture->setImage(TextureCubeMap::NEGATIVE_Z, image);
|
||||
}
|
||||
CubeMapTuple _tuple = makeCubeMapTuple(effect, texturesProp);
|
||||
|
||||
_cubemaps[_tuple] = cubeTexture;
|
||||
CubeMap::iterator itr = _cubemaps.find(_tuple);
|
||||
if (itr != _cubemaps.end())
|
||||
return itr->second.get();
|
||||
|
||||
return cubeTexture;
|
||||
TextureCubeMap* cubeTexture = new osg::TextureCubeMap;
|
||||
|
||||
// TODO: Read these from effect file? Maybe these are sane for all cuebmaps?
|
||||
cubeTexture->setFilter(osg::Texture3D::MIN_FILTER, osg::Texture::LINEAR_MIPMAP_LINEAR);
|
||||
cubeTexture->setFilter(osg::Texture3D::MAG_FILTER, osg::Texture::LINEAR);
|
||||
cubeTexture->setWrap(osg::Texture3D::WRAP_S, osg::Texture::CLAMP_TO_EDGE);
|
||||
cubeTexture->setWrap(osg::Texture3D::WRAP_T, osg::Texture::CLAMP_TO_EDGE);
|
||||
cubeTexture->setWrap(osg::Texture3D::WRAP_R, osg::Texture::CLAMP_TO_EDGE);
|
||||
|
||||
osgDB::ReaderWriter::ReadResult result =
|
||||
osgDB::Registry::instance()->readImage(_tuple.get<0>(), options);
|
||||
if(result.success()) {
|
||||
osg::Image* image = result.getImage();
|
||||
cubeTexture->setImage(TextureCubeMap::POSITIVE_X, image);
|
||||
}
|
||||
result = osgDB::Registry::instance()->readImage(_tuple.get<1>(), options);
|
||||
if(result.success()) {
|
||||
osg::Image* image = result.getImage();
|
||||
cubeTexture->setImage(TextureCubeMap::NEGATIVE_X, image);
|
||||
}
|
||||
result = osgDB::Registry::instance()->readImage(_tuple.get<2>(), options);
|
||||
if(result.success()) {
|
||||
osg::Image* image = result.getImage();
|
||||
cubeTexture->setImage(TextureCubeMap::POSITIVE_Y, image);
|
||||
}
|
||||
result = osgDB::Registry::instance()->readImage(_tuple.get<3>(), options);
|
||||
if(result.success()) {
|
||||
osg::Image* image = result.getImage();
|
||||
cubeTexture->setImage(TextureCubeMap::NEGATIVE_Y, image);
|
||||
}
|
||||
result = osgDB::Registry::instance()->readImage(_tuple.get<4>(), options);
|
||||
if(result.success()) {
|
||||
osg::Image* image = result.getImage();
|
||||
cubeTexture->setImage(TextureCubeMap::POSITIVE_Z, image);
|
||||
}
|
||||
result = osgDB::Registry::instance()->readImage(_tuple.get<5>(), options);
|
||||
if(result.success()) {
|
||||
osg::Image* image = result.getImage();
|
||||
cubeTexture->setImage(TextureCubeMap::NEGATIVE_Z, image);
|
||||
}
|
||||
|
||||
_cubemaps[_tuple] = cubeTexture;
|
||||
|
||||
return cubeTexture;
|
||||
}
|
||||
|
||||
|
||||
// Using 1 cross image
|
||||
else if(crossProp) {
|
||||
SG_LOG(SG_INPUT, SG_ALERT, "try cross map ");
|
||||
|
||||
std::string texname = crossProp->getStringValue();
|
||||
|
||||
// Try to find existing cube map
|
||||
CrossCubeMap::iterator itr = _crossmaps.find(texname);
|
||||
if (itr != _crossmaps.end())
|
||||
return itr->second.get();
|
||||
|
||||
osgDB::ReaderWriter::ReadResult result =
|
||||
osgDB::Registry::instance()->readImage(texname, options);
|
||||
if(result.success()) {
|
||||
osg::Image* image = result.getImage();
|
||||
image->flipVertical(); // Seems like the image coordinates are somewhat funny, flip to get better ones
|
||||
|
||||
//cubeTexture->setResizeNonPowerOfTwoHint(false);
|
||||
|
||||
// Size of a single image, 4 rows and 3 columns
|
||||
int width = image->s() / 3;
|
||||
int height = image->t() / 4;
|
||||
int depth = image->r();
|
||||
|
||||
TextureCubeMap* cubeTexture = new osg::TextureCubeMap;
|
||||
|
||||
// Copy the 6 sub-images and push them
|
||||
for(int n=0; n<6; n++) {
|
||||
|
||||
SG_LOG(SG_INPUT, SG_DEBUG, "Copying the " << n << "th sub-images and pushing it" );
|
||||
|
||||
osg::ref_ptr<osg::Image> subimg = new osg::Image();
|
||||
subimg->allocateImage(width, height, depth, image->getPixelFormat(), image->getDataType()); // Copy attributes
|
||||
|
||||
// Choose correct image
|
||||
switch(n) {
|
||||
case 0: // Front
|
||||
copySubImage(image, width, 0, width, height, subimg, 0, 0);
|
||||
cubeTexture->setImage(TextureCubeMap::POSITIVE_Y, subimg);
|
||||
cubeTexture->setWrap(osg::Texture3D::WRAP_S, osg::Texture::CLAMP_TO_EDGE);
|
||||
cubeTexture->setWrap(osg::Texture3D::WRAP_T, osg::Texture::CLAMP_TO_EDGE);
|
||||
cubeTexture->setWrap(osg::Texture3D::WRAP_R, osg::Texture::CLAMP_TO_EDGE);
|
||||
break;
|
||||
case 1: // Left
|
||||
copySubImage(image, 0, height, width, height, subimg, 0, 0);
|
||||
cubeTexture->setImage(TextureCubeMap::NEGATIVE_X, subimg);
|
||||
cubeTexture->setWrap(osg::Texture2D::WRAP_S, osg::Texture::CLAMP_TO_EDGE);
|
||||
cubeTexture->setWrap(osg::Texture3D::WRAP_T, osg::Texture::CLAMP_TO_EDGE);
|
||||
cubeTexture->setWrap(osg::Texture3D::WRAP_R, osg::Texture::CLAMP_TO_EDGE);
|
||||
break;
|
||||
case 2: // Top
|
||||
copySubImage(image, width, height, width, height, subimg, 0, 0);
|
||||
cubeTexture->setImage(TextureCubeMap::POSITIVE_Z, subimg);
|
||||
cubeTexture->setWrap(osg::Texture3D::WRAP_S, osg::Texture::CLAMP_TO_EDGE);
|
||||
cubeTexture->setWrap(osg::Texture3D::WRAP_T, osg::Texture::CLAMP_TO_EDGE);
|
||||
cubeTexture->setWrap(osg::Texture3D::WRAP_R, osg::Texture::CLAMP_TO_EDGE);
|
||||
break;
|
||||
case 3: // Right
|
||||
copySubImage(image, width*2, height, width, height, subimg, 0, 0);
|
||||
cubeTexture->setImage(TextureCubeMap::POSITIVE_X, subimg);
|
||||
cubeTexture->setWrap(osg::Texture3D::WRAP_S, osg::Texture::CLAMP_TO_EDGE);
|
||||
cubeTexture->setWrap(osg::Texture3D::WRAP_T, osg::Texture::CLAMP_TO_EDGE);
|
||||
cubeTexture->setWrap(osg::Texture3D::WRAP_R, osg::Texture::CLAMP_TO_EDGE);
|
||||
break;
|
||||
case 4: // Back
|
||||
copySubImage(image, width, height*2, width, height, subimg, 0, 0);
|
||||
cubeTexture->setImage(TextureCubeMap::NEGATIVE_Y, subimg);
|
||||
cubeTexture->setWrap(osg::Texture3D::WRAP_S, osg::Texture::CLAMP_TO_EDGE);
|
||||
cubeTexture->setWrap(osg::Texture3D::WRAP_T, osg::Texture::CLAMP_TO_EDGE);
|
||||
cubeTexture->setWrap(osg::Texture3D::WRAP_R, osg::Texture::CLAMP_TO_EDGE);
|
||||
break;
|
||||
case 5: // Bottom
|
||||
copySubImage(image, width, height*3, width, height, subimg, 0, 0);
|
||||
cubeTexture->setImage(TextureCubeMap::NEGATIVE_Z, subimg);
|
||||
cubeTexture->setWrap(osg::Texture3D::WRAP_S, osg::Texture::CLAMP_TO_EDGE);
|
||||
cubeTexture->setWrap(osg::Texture3D::WRAP_T, osg::Texture::CLAMP_TO_EDGE);
|
||||
cubeTexture->setWrap(osg::Texture3D::WRAP_R, osg::Texture::CLAMP_TO_EDGE);
|
||||
break;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
_crossmaps[texname] = cubeTexture;
|
||||
|
||||
return cubeTexture;
|
||||
|
||||
} else {
|
||||
throw BuilderException("Could not load cube cross");
|
||||
}
|
||||
}
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
namespace {
|
||||
TextureBuilder::Registrar installCubeMap("cubemap", new CubeMapBuilder);
|
||||
}
|
||||
|
||||
|
||||
|
||||
EffectNameValue<TexEnvCombine::CombineParam> combineParamInit[] =
|
||||
{
|
||||
{"replace", TexEnvCombine::REPLACE},
|
||||
|
||||
Reference in New Issue
Block a user