Compile under MSVC9
This commit is contained in:
@@ -1195,6 +1195,14 @@
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RelativePath="..\..\simgear\scene\material\Effect.hxx"
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>
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</File>
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<File
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RelativePath="..\..\simgear\scene\material\EffectBuilder.cxx"
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>
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</File>
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<File
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RelativePath="..\..\simgear\scene\material\EffectBuilder.hxx"
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>
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</File>
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<File
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RelativePath="..\..\simgear\scene\material\EffectCullVisitor.cxx"
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>
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@@ -1247,6 +1255,14 @@
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RelativePath="..\..\simgear\scene\material\matmodel.hxx"
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>
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</File>
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<File
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RelativePath="..\..\simgear\scene\material\Noise.cxx"
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>
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</File>
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<File
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RelativePath="..\..\simgear\scene\material\Noise.hxx"
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>
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</File>
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<File
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RelativePath="..\..\simgear\scene\material\Pass.cxx"
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>
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@@ -1263,6 +1279,14 @@
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RelativePath="..\..\simgear\scene\material\Technique.hxx"
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>
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</File>
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<File
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RelativePath="..\..\simgear\scene\material\TextureBuilder.cxx"
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>
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</File>
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<File
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RelativePath="..\..\simgear\scene\material\TextureBuilder.hxx"
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>
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</File>
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</Filter>
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<Filter
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Name="Lib_sgtgdb"
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@@ -1,3 +1,9 @@
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#ifdef HAVE_CONFIG_H
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# include <simgear_config.h>
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#endif
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#include <simgear/math/SGMath.hxx>
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#include "EffectBuilder.hxx"
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#include "Effect.hxx"
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@@ -14,6 +14,10 @@
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#ifdef HAVE_CONFIG_H
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# include <simgear_config.h>
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#endif
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#include "TextureBuilder.hxx"
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#include <osg/Texture1D>
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@@ -28,6 +32,8 @@
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#include <simgear/scene/util/SGSceneFeatures.hxx>
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#include <simgear/scene/util/StateAttributeFactory.hxx>
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#include <simgear/math/SGMath.hxx>
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#include "Noise.hxx"
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namespace simgear
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