Allow multiple <button> elements for <action> elements in pick animations. Nice to have to have a single action for mouse-button and mouse-wheel.

This commit is contained in:
torsten
2009-07-28 14:33:44 +00:00
committed by Tim Moore
parent 7e7d877874
commit 0e5e760135

View File

@@ -1976,12 +1976,16 @@ class SGPickAnimation::PickCallback : public SGPickCallback {
public:
PickCallback(const SGPropertyNode* configNode,
SGPropertyNode* modelRoot) :
_button(configNode->getIntValue("button", -1)),
_repeatable(configNode->getBoolValue("repeatable", false)),
_repeatInterval(configNode->getDoubleValue("interval-sec", 0.1))
{
SG_LOG(SG_INPUT, SG_DEBUG, "Reading all bindings");
std::vector<SGPropertyNode_ptr> bindings;
bindings = configNode->getChildren("button");
for (unsigned int i = 0; i < bindings.size(); ++i) {
_buttons.push_back( bindings[i]->getIntValue() );
}
bindings = configNode->getChildren("binding");
for (unsigned int i = 0; i < bindings.size(); ++i) {
_bindingsDown.push_back(new SGBinding(bindings[i], modelRoot));
@@ -1997,7 +2001,14 @@ public:
}
virtual bool buttonPressed(int button, const Info&)
{
if (0 <= _button && button != _button)
bool found = false;
for( std::vector<int>::iterator it = _buttons.begin(); it != _buttons.end(); it++ ) {
if( *it == button ) {
found = true;
break;
}
}
if (!found )
return false;
SGBindingList::const_iterator i;
for (i = _bindingsDown.begin(); i != _bindingsDown.end(); ++i)
@@ -2027,7 +2038,7 @@ public:
private:
SGBindingList _bindingsDown;
SGBindingList _bindingsUp;
int _button;
std::vector<int> _buttons;
bool _repeatable;
double _repeatInterval;
double _repeatTime;