Changes to tke sky dome coloring
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@@ -337,24 +337,23 @@ bool SGSkyDome::repaint( sgVec4 sky_color, sgVec4 fog_color, double sun_angle,
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if (cvf > 45000)
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cvf = 45000;
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if ( vis < 3000.0 ) {
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vis_factor = (vis - 1000.0) / 2000.0;
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if ( vis_factor < 0.0 ) {
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vis_factor = 0.0;
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}
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} else {
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vis_factor = 1.0;
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vis_factor = (vis - 1000.0) / 2000.0;
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if ( vis_factor < 0.0 ) {
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vis_factor = 0.0;
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} else if ( vis_factor > 1.0) {
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vis_factor = 1.0;
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}
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for ( j = 0; j < 3; j++ ) {
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diff = sky_color[j] - fog_color[j];
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center_color[j] = sky_color[j] - diff * ( 1.0 - vis_factor );
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center_color[j] = sky_color[j]; // - diff * ( 1.0 - vis_factor );
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}
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center_color[3] = 1.0;
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for ( i = 0; i < 6; i++ ) {
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for ( j = 0; j < 3; j++ ) {
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diff = sky_color[j] - fog_color[j];
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double saif = sun_angle/SG_PI;
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diff = (sky_color[j] - fog_color[j]) * (0.8 + j * 0.2) * (0.8 + saif - ((6-i)/10));
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// printf("sky = %.2f fog = %.2f diff = %.2f\n",
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// l->sky_color[j], l->fog_color[j], diff);
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@@ -397,7 +396,8 @@ bool SGSkyDome::repaint( sgVec4 sky_color, sgVec4 fog_color, double sun_angle,
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for ( i = 6; i < 12; i++ ) {
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for ( j = 0; j < 3; j++ ) {
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diff = sky_color[j] - fog_color[j];
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double saif = sun_angle/SG_PI;
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diff = (sky_color[j] - fog_color[j]) * (0.8 + j * 0.2) * (0.8 + saif - ((-i+12)/10));
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// printf("sky = %.2f fog = %.2f diff = %.2f\n",
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// sky_color[j], fog_color[j], diff);
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@@ -341,11 +341,18 @@ bool SGSun::repaint( double sun_angle, double new_visibility ) {
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if (prev_sun_angle != sun_angle) {
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prev_sun_angle = sun_angle;
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float sun_factor = 4*cos(sun_angle);
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double vis_factor = (new_visibility - 5000.0) / 10000.0;
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if ( vis_factor < 0.0 ) {
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vis_factor = 0.0;
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} else if ( vis_factor > 1.0) {
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vis_factor = 1.0;
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}
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float sun_factor = 4 * (cos(sun_angle) + cos(sun_angle)/2) * vis_factor;
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if (sun_factor > 1) sun_factor = 1.0;
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if (sun_factor < -1) sun_factor = -1.0;
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sun_factor = sun_factor/2 + 0.5;
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sun_factor = (sun_factor/2) + 0.5;
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sgVec4 color;
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color[1] = sqrt(sun_factor);
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