Keep non-local particles in a Z-up frame that is periodically moved.

This eliminates jitter and other rendering problems.
For the moment this is dependent on an osg fix.

Also, don't read wind properties from FlightGear; provide a mechanism
for fg to set the wind.
This commit is contained in:
timoore
2008-09-11 10:19:05 +00:00
parent f3f8a211cd
commit 19aac5b14c
3 changed files with 119 additions and 44 deletions

View File

@@ -20,6 +20,7 @@
# include <simgear_config.h>
#endif
#include <osg/MatrixTransform>
#include <osgDB/WriteFile>
#include <osgDB/Registry>
#include <osg/Switch>

View File

@@ -21,6 +21,8 @@
# include <simgear_config.h>
#endif
#include <simgear/math/SGMath.hxx>
#include <simgear/math/SGGeod.hxx>
#include <simgear/misc/sg_path.hxx>
#include <simgear/props/props.hxx>
#include <simgear/props/props_io.hxx>
@@ -32,10 +34,13 @@
#include <osgParticle/SectorPlacer>
#include <osgParticle/ConstantRateCounter>
#include <osgParticle/ParticleSystemUpdater>
#include <osgParticle/ParticleSystem>
#include <osgParticle/FluidProgram>
#include <osg/Geode>
#include <osg/Group>
#include <osg/MatrixTransform>
#include <osg/Node>
#include "particles.hxx"
@@ -49,9 +54,8 @@ void GlobalParticleCallback::operator()(osg::Node* node, osg::NodeVisitor* nv)
osg::Matrix om(q.osg());
osg::Vec3 v(0,0,9.81);
gravity = om.preMult(v);
osg::Vec3 w(-modelRoot->getFloatValue("/environment/wind-from-north-fps",0) * SG_FEET_TO_METER,
-modelRoot->getFloatValue("/environment/wind-from-east-fps",0) * SG_FEET_TO_METER, 0);
const osg::Vec3& zUpWind = Particles::getWindVector();
osg::Vec3 w(zUpWind.y(), zUpWind.x(), - zUpWind.z());
wind = om.preMult(w);
//SG_LOG(SG_GENERAL, SG_ALERT, "wind vector:"<<w[0]<<","<<w[1]<<","<<w[2]<<"\n");
@@ -65,6 +69,13 @@ osg::Vec3 GlobalParticleCallback::wind;
osg::ref_ptr<osg::Group> Particles::commonRoot;
osg::ref_ptr<osgParticle::ParticleSystemUpdater> Particles::psu = new osgParticle::ParticleSystemUpdater;
osg::ref_ptr<osg::Geode> Particles::commonGeode = new osg::Geode;;
osg::Vec3 Particles::_wind;
Particles::Particles() :
useGravity(false),
useWind(false)
{
}
template <typename Object>
class PointerGuard{
@@ -81,6 +92,36 @@ private:
Object* _ptr;
};
osg::Group* Particles::getCommonRoot()
{
if(!commonRoot.valid())
{
SG_LOG(SG_GENERAL, SG_DEBUG, "Particle common root called!\n");
commonRoot = new osg::Group;
commonRoot.get()->setName("common particle system root");
commonGeode.get()->setName("common particle system geode");
commonRoot.get()->addChild(commonGeode.get());
commonRoot.get()->addChild(psu.get());
}
return commonRoot.get();
}
// Enable this once particle fix is in OSG.
// #define OSG_PARTICLE_FIX 1
void transformParticles(osgParticle::ParticleSystem* particleSys,
const osg::Matrix& mat)
{
const int numParticles = particleSys->numParticles();
if (particleSys->areAllParticlesDead())
return;
for (int i = 0; i < numParticles; ++i) {
osgParticle::Particle* P = particleSys->getParticle(i);
if (!P->isAlive())
continue;
P->transformPositionVelocity(mat);
}
}
osg::Group * Particles::appendParticles(const SGPropertyNode* configNode,
SGPropertyNode* modelRoot,
const osgDB::ReaderWriter::Options*
@@ -140,9 +181,19 @@ osg::Group * Particles::appendParticles(const SGPropertyNode* configNode,
osg::Geode* g = new osg::Geode;
align->addChild(g);
g->addDrawable(particleSys);
#ifndef OSG_PARTICLE_FIX
emitter->setReferenceFrame(osgParticle::Emitter::ABSOLUTE_RF);
#endif
} else {
#ifdef OSG_PARTICLE_FIX
callback()->particleFrame = new osg::MatrixTransform();
osg::Geode* g = new osg::Geode;
g->addDrawable(particleSys);
callback()->particleFrame->addChild(g);
getCommonRoot()->addChild(callback()->particleFrame.get());
#else
getCommonGeode()->addDrawable(particleSys);
#endif
}
std::string textureFile;
if (configNode->hasValue("texture")) {
@@ -415,10 +466,14 @@ osg::Group * Particles::appendParticles(const SGPropertyNode* configNode,
program->setFluidToWater();
if (programnode->getBoolValue("gravity", true)) {
#ifdef OSG_PARTICLE_FIX
program->setToGravity();
#else
if (attach == "world")
callback()->setupProgramGravity(true);
else
program->setToGravity();
#endif
} else
program->setAcceleration(osg::Vec3(0,0,0));
@@ -447,7 +502,7 @@ osg::Group * Particles::appendParticles(const SGPropertyNode* configNode,
void Particles::operator()(osg::Node* node, osg::NodeVisitor* nv)
{
//SG_LOG(SG_GENERAL, SG_ALERT, "callback!\n");
using namespace osg;
if (shooterValue)
shooter->setInitialSpeedRange(shooterValue->getValue(),
(shooterValue->getValue()
@@ -468,7 +523,7 @@ void Particles::operator()(osg::Node* node, osg::NodeVisitor* nv)
}
}
if (colorchange)
particleSys->getDefaultParticleTemplate().setColorRange(osgParticle::rangev4( osg::Vec4(staticColorComponents[0], staticColorComponents[1], staticColorComponents[2], staticColorComponents[3]), osg::Vec4(staticColorComponents[4], staticColorComponents[5], staticColorComponents[6], staticColorComponents[7])));
particleSys->getDefaultParticleTemplate().setColorRange(osgParticle::rangev4( Vec4(staticColorComponents[0], staticColorComponents[1], staticColorComponents[2], staticColorComponents[3]), Vec4(staticColorComponents[4], staticColorComponents[5], staticColorComponents[6], staticColorComponents[7])));
if (startSizeValue)
startSize = startSizeValue->getValue();
if (endSizeValue)
@@ -477,11 +532,36 @@ void Particles::operator()(osg::Node* node, osg::NodeVisitor* nv)
particleSys->getDefaultParticleTemplate().setSizeRange(osgParticle::rangef(startSize, endSize));
if (lifeValue)
particleSys->getDefaultParticleTemplate().setLifeTime(lifeValue->getValue());
#ifdef OSG_PARTICLE_FIX
if (particleFrame.valid()) {
MatrixList mlist = node->getWorldMatrices();
if (!mlist.empty()) {
const Matrix& particleMat = particleFrame->getMatrix();
Vec3d emitOrigin(mlist[0](3, 0), mlist[0](3, 1), mlist[0](3, 2));
Vec3d displace
= emitOrigin - Vec3d(particleMat(3, 0), particleMat(3, 1),
particleMat(3, 2));
if (displace * displace > 10000.0 * 10000.0) {
// Make new frame for particle system, coincident with
// the emitter frame, but oriented with local Z.
SGGeod geod = SGGeod::fromCart(SGVec3d(emitOrigin));
Matrix newParticleMat = geod.makeZUpFrame();
Matrix changeParticleFrame
= particleMat * Matrix::inverse(newParticleMat);
particleFrame->setMatrix(newParticleMat);
transformParticles(particleSys.get(), changeParticleFrame);
}
}
}
if (program.valid() && useWind)
program->setWind(_wind);
#else
if (program.valid()) {
if (useGravity)
program->setAcceleration(GlobalParticleCallback::getGravityVector());
if (useWind)
program->setWind(GlobalParticleCallback::getWindVector());
}
#endif
}
} // namespace simgear

View File

@@ -20,16 +20,9 @@
#define _SG_PARTICLES_HXX 1
#include <osg/ref_ptr>
#include <osg/Group>
#include <osg/Node>
#include <osg/NodeVisitor>
#include <osg/Texture2D>
#include <osgParticle/SmokeTrailEffect>
#include <osgParticle/Particle>
#include <osgParticle/ModularEmitter>
#include <osgParticle/ParticleSystemUpdater>
#include <osgParticle/ParticleSystem>
#include <osg/MatrixTransform>
#include <osgDB/ReaderWriter>
#include <osgDB/FileNameUtils>
#include <osgDB/FileUtils>
@@ -37,11 +30,25 @@
#include <osg/Notify>
#include <osg/Vec3>
namespace osg
{
class Group;
class MatrixTransform;
class Node;
class NodeVisitor;
}
namespace osgParticle
{
class ParticleSystem;
class ParticleSystemUpdater;
}
#include <simgear/scene/util/SGNodeMasks.hxx>
#include <simgear/props/props.hxx>
#include <simgear/props/condition.hxx>
#include <simgear/structure/SGExpression.hxx>
#include <simgear/structure/SGSharedPtr.hxx>
#include <simgear/math/SGQuat.hxx>
#include <simgear/math/SGMatrix.hxx>
@@ -90,18 +97,7 @@ private:
class Particles : public osg::NodeCallback
{
public:
Particles() :
shooterValue(NULL),
counterValue(NULL),
startSizeValue(NULL),
endSizeValue(NULL),
lifeValue(NULL),
counterCond(NULL),
useGravity(false),
useWind(false)
{
memset(colorComponents, 0, sizeof(colorComponents));
}
Particles();
static osg::Group * appendParticles(const SGPropertyNode* configNode, SGPropertyNode* modelRoot, const osgDB::ReaderWriter::Options* options);
@@ -229,19 +225,7 @@ public:
staticColorComponents[7] = a2;
}
static osg::Group * getCommonRoot()
{
if(!commonRoot.valid())
{
SG_LOG(SG_GENERAL, SG_DEBUG, "Particle common root called!\n");
commonRoot = new osg::Group;
commonRoot.get()->setName("common particle system root");
commonGeode.get()->setName("common particle system geode");
commonRoot.get()->addChild(commonGeode.get());
commonRoot.get()->addChild(psu.get());
}
return commonRoot.get();
}
static osg::Group * getCommonRoot();
static osg::Geode * getCommonGeode()
{
@@ -253,16 +237,23 @@ public:
return psu.get();
}
/**
* Set and get the wind vector for particles in the
* atmosphere. This vector is in the Z-up Y-north frame, and the
* magnitude is the velocity in meters per second.
*/
static void setWindVector(const osg::Vec3& wind) { _wind = wind; }
static const osg::Vec3& getWindVector() { return _wind; }
protected:
float shooterExtraRange;
float counterExtraRange;
SGExpressiond* shooterValue;
SGExpressiond* counterValue;
SGExpressiond* colorComponents[8];
SGExpressiond* startSizeValue;
SGExpressiond* endSizeValue;
SGExpressiond* lifeValue;
SGCondition* counterCond;
SGSharedPtr<SGExpressiond> shooterValue;
SGSharedPtr<SGExpressiond> counterValue;
SGSharedPtr<SGExpressiond> colorComponents[8];
SGSharedPtr<SGExpressiond> startSizeValue;
SGSharedPtr<SGExpressiond> endSizeValue;
SGSharedPtr<SGExpressiond> lifeValue;
SGSharedPtr<SGCondition> counterCond;
float staticColorComponents[8];
float startSize;
float endSize;
@@ -272,11 +263,14 @@ protected:
osg::ref_ptr<osgParticle::RandomRateCounter> counter;
osg::ref_ptr<osgParticle::ParticleSystem> particleSys;
osg::ref_ptr<osgParticle::FluidProgram> program;
osg::ref_ptr<osg::MatrixTransform> particleFrame;
bool useGravity;
bool useWind;
static osg::ref_ptr<osgParticle::ParticleSystemUpdater> psu;
static osg::ref_ptr<osg::Group> commonRoot;
static osg::ref_ptr<osg::Geode> commonGeode;
static osg::Vec3 _wind;
};
}
#endif