Initialize random number for the tests.
Define the triangles center by the weighted sum of the vertices. Modified Files: SGGeometryTest.cxx SGTriangle.hxx
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@@ -44,6 +44,8 @@ TriangleLineIntersectionTest(void)
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SGTriangle<T> tri(v0, v1, v2);
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T triangleEps = 100*SGLimits<T>::epsilon();
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// generate random coeficients
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T u = 4*sg_random() - 2;
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T v = 4*sg_random() - 2;
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@@ -59,7 +61,7 @@ TriangleLineIntersectionTest(void)
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if (intersects(isectres, tri, lineSegment)) {
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if (0 <= u && 0 <= v && u+v <= 1 && 0 <= t && t <= 1) {
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if (!equivalent(isectres, isectpt)) {
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if (!equivalent(isectres, isectpt, triangleEps)) {
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std::cout << "Failed line segment intersection test #" << i
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<< ": not equivalent!\nu = "
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<< u << ", v = " << v << ", t = " << t
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@@ -87,7 +89,7 @@ TriangleLineIntersectionTest(void)
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ray.set(isectpt - t*dir, dir);
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if (intersects(isectres, tri, ray)) {
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if (0 <= u && 0 <= v && u+v <= 1 && 0 <= t) {
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if (!equivalent(isectres, isectpt)) {
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if (!equivalent(isectres, isectpt, triangleEps)) {
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std::cout << "Failed ray intersection test #" << i
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<< ": not equivalent!\nu = "
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<< u << ", v = " << v << ", t = " << t
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@@ -422,6 +424,8 @@ main(void)
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<< "Some of these tests can fail due to roundoff problems...\n"
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<< "Dont worry if only a few of them fail..." << std::endl;
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sg_srandom(17);
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if (!TriangleLineIntersectionTest<float>())
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return EXIT_FAILURE;
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if (!TriangleLineIntersectionTest<double>())
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@@ -42,13 +42,7 @@ public:
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}
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SGVec3<T> getCenter() const
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{
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SGBox<T> box;
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box.expandBy(_v0);
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box.expandBy(_v0 + _d[0]);
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box.expandBy(_v0 + _d[1]);
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return box.getCenter();
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}
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{ return _v0 + T(1)/T(3)*(_d[0] + _d[1]); }
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// note that the index is unchecked
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SGVec3<T> getVertex(unsigned i) const
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