Adjust the fog according to visibillity
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@@ -332,7 +332,10 @@ bool SGSkyDome::repaint( sgVec4 sky_color, sgVec4 fog_color, double sun_angle,
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sgVec4 lower_color[12];
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sgVec4 bottom_color[12];
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double vis_factor;
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double vis_factor, cvf = vis;
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if (cvf > 45000)
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cvf = 45000;
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if ( vis < 3000.0 ) {
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vis_factor = (vis - 1000.0) / 2000.0;
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@@ -356,9 +359,11 @@ bool SGSkyDome::repaint( sgVec4 sky_color, sgVec4 fog_color, double sun_angle,
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// printf("sky = %.2f fog = %.2f diff = %.2f\n",
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// l->sky_color[j], l->fog_color[j], diff);
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upper_color[i][j] = sky_color[j] - diff * ( 1.0 - vis_factor * 0.7);
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middle_color[i][j] = sky_color[j] - diff * ( 1.0 - vis_factor * 0.1)
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+ middle_amt[j];
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upper_color[i][j] = sky_color[j] - diff *
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( 1.0 - vis_factor * (0.7 + 0.3 * cvf/45000) );
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middle_color[i][j] = sky_color[j] - diff *
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( 1.0 - vis_factor * (0.1 + 0.85 * cvf/45000) )
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+ middle_amt[j];
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lower_color[i][j] = fog_color[j] + outer_amt[j];
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if ( upper_color[i][j] > 1.0 ) { upper_color[i][j] = 1.0; }
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@@ -397,9 +402,11 @@ bool SGSkyDome::repaint( sgVec4 sky_color, sgVec4 fog_color, double sun_angle,
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// printf("sky = %.2f fog = %.2f diff = %.2f\n",
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// sky_color[j], fog_color[j], diff);
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upper_color[i][j] = sky_color[j] - diff * ( 1.0 - vis_factor * 0.7);
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middle_color[i][j] = sky_color[j] - diff * ( 1.0 - vis_factor * 0.1)
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+ middle_amt[j];
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upper_color[i][j] = sky_color[j] - diff *
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( 1.0 - vis_factor * (0.7 + 0.3 * cvf/45000) );
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middle_color[i][j] = sky_color[j] - diff *
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( 1.0 - vis_factor * (0.1 + 0.85 * cvf/45000) )
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+ middle_amt[j];
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lower_color[i][j] = fog_color[j] + outer_amt[j];
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if ( upper_color[i][j] > 1.0 ) { upper_color[i][j] = 1.0; }
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