Improvements to the global 3D clouds system

Stuart Buchanan:
Improvements to the global 3D clouds system
- clouds now move with the wind
- bug causing cloud coverage to be less than it should have been fixed
- support for adding 3D clouds with an fg_command.

(https://gitorious.org/fg/flightgear/merge_requests/1554)
This commit is contained in:
Torsten Dreyer
2011-04-23 20:56:28 +02:00
parent 5229f5a13c
commit 1cd17e9edd
6 changed files with 266 additions and 253 deletions

View File

@@ -298,19 +298,6 @@ SGCloudLayer::setCoverage (Coverage coverage)
if (coverage != layer_coverage) {
layer_coverage = coverage;
rebuild();
double coverage_norm = 0.0;
if( coverage == SG_CLOUD_FEW)
coverage_norm = 2.0/8.0; // <1-2
else if( coverage == SG_CLOUD_SCATTERED )
coverage_norm = 4.0/8.0; // 3-4
else if( coverage == SG_CLOUD_BROKEN )
coverage_norm = 6.0/8.0; // 5-7
else if( coverage == SG_CLOUD_OVERCAST )
coverage_norm = 8.0/8.0; // 8
layer3D->setCoverage(coverage_norm);
layer3D->applyCoverage();
}
}
@@ -822,13 +809,13 @@ bool SGCloudLayer::reposition( const SGVec3f& p, const SGVec3f& up, double lon,
last_pos = pos;
}
layer3D->reposition( p, up, lon, lat, dt, layer_asl);
layer3D->reposition( p, up, lon, lat, dt, layer_asl, speed, direction);
return true;
}
void SGCloudLayer::set_enable3dClouds(bool enable) {
if (layer3D->defined3D && enable) {
if (layer3D->isDefined3D() && enable) {
cloud_root->setChildValue(layer3D->getNode(), true);
cloud_root->setChildValue(layer_root.get(), false);
} else {

View File

@@ -33,9 +33,13 @@
#include <simgear/math/sg_random.h>
#include <simgear/math/sg_geodesy.hxx>
#include <simgear/scene/util/SGSceneUserData.hxx>
#include <algorithm>
#include <vector>
#include <iostream>
using namespace std;
using std::vector;
@@ -60,242 +64,280 @@ using std::vector;
using namespace simgear;
float SGCloudField::fieldSize = 50000.0f;
double SGCloudField::timer_dt = 0.0;
float SGCloudField::view_distance = 20000.0f;
bool SGCloudField::wrap = true;
SGVec3f SGCloudField::view_vec, SGCloudField::view_X, SGCloudField::view_Y;
// reposition the cloud layer at the specified origin and orientation
// Reposition the cloud layer at the specified origin and orientation
bool SGCloudField::reposition( const SGVec3f& p, const SGVec3f& up, double lon, double lat,
double dt, int asl )
{
osg::Matrix T, LON, LAT;
double dt, int asl, float speed, float direction ) {
// Determine any movement of the placed clouds
if (placed_root->getNumChildren() == 0) return false;
SGVec3<double> cart;
SGGeodesy::SGGeodToCart(SGGeod::fromRadFt(lon, lat, 0.0f), cart);
osg::Vec3f osg_pos = toOsg(cart);
osg::Quat orient = toOsg(SGQuatd::fromLonLatRad(lon, lat) * SGQuatd::fromRealImag(0, SGVec3d(0, 1, 0)));
// Always update the altitude transform, as this allows
// the clouds to rise and fall smoothly depending on environment updates.
altitude_transform->setPosition(osg::Vec3d(0.0, 0.0, (double) asl));
osg::Vec3f alt = orient * osg::Vec3f(0.0f, 0.0f, (float) asl);
altitude_transform->setPosition(alt);
// Calculating the reposition information is expensive.
// Only perform the reposition every 60 frames.
reposition_count = (reposition_count + 1) % 60;
if ((reposition_count != 0) || !defined3D) return false;
// Similarly, always determine the effects of the wind
osg::Vec3f wind = osg::Vec3f(-cos((direction + 180)* SGD_DEGREES_TO_RADIANS) * speed * dt,
sin((direction + 180)* SGD_DEGREES_TO_RADIANS) * speed * dt,
0.0f);
//cout << "Wind: " << direction << "@" << speed << "\n";
SGGeoc pos = SGGeoc::fromGeod(SGGeod::fromRad(lon, lat));
osg::Vec3f windosg = field_transform->getAttitude() * wind;
field_transform->setPosition(field_transform->getPosition() + windosg);
double dist = SGGeodesy::distanceM(cld_pos, pos);
if (dist > (fieldSize * 2)) {
// First time or very large distance
SGVec3<double> cart;
SGGeodesy::SGGeodToCart(SGGeod::fromRad(lon, lat), cart);
T.makeTranslate(toOsg(cart));
if (!wrap) {
// If we're not wrapping the cloudfield, then we make no effort to reposition
return false;
}
LON.makeRotate(lon, osg::Vec3(0, 0, 1));
LAT.makeRotate(90.0 * SGD_DEGREES_TO_RADIANS - lat, osg::Vec3(0, 1, 0));
if ((old_pos - osg_pos).length() > fieldSize*2) {
// Big movement - reposition centered to current location.
field_transform->setPosition(osg_pos);
field_transform->setAttitude(orient);
old_pos = osg_pos;
} else {
// delta is the vector from the old position to the new position in cloud-coords
osg::Vec3f delta = field_transform->getAttitude().inverse() * (osg_pos - old_pos);
//cout << "Delta: " << delta.length() << "\n";
field_transform->setMatrix( LAT*LON*T );
cld_pos = SGGeoc::fromGeod(SGGeod::fromRad(lon, lat));
} else if (dist > fieldSize) {
// Distance requires repositioning of cloud field.
// We can easily work out the direction to reposition
// from the course between the cloud position and the
// camera position.
SGGeoc pos = SGGeoc::fromGeod(SGGeod::fromRad(lon, lat));
float crs = SGGeoc::courseDeg(cld_pos, pos);
if ((crs < 45.0) || (crs > 315.0)) {
SGGeodesy::advanceRadM(cld_pos, 0.0, fieldSize, cld_pos);
}
if ((crs > 45.0) && (crs < 135.0)) {
SGGeodesy::advanceRadM(cld_pos, SGD_PI_2, fieldSize, cld_pos);
}
for (unsigned int i = 0; i < placed_root->getNumChildren(); i++) {
osg::ref_ptr<osg::LOD> lodnode1 = (osg::LOD*) placed_root->getChild(i);
osg::Vec3f v = delta - lodnode1->getCenter();
if ((crs > 135.0) && (crs < 225.0)) {
SGGeodesy::advanceRadM(cld_pos, SGD_PI, fieldSize, cld_pos);
}
if ((crs > 225.0) && (crs < 315.0)) {
SGGeodesy::advanceRadM(cld_pos, SGD_PI + SGD_PI_2, fieldSize, cld_pos);
}
SGVec3<double> cart;
SGGeodesy::SGGeodToCart(SGGeod::fromRad(cld_pos.getLongitudeRad(), cld_pos.getLatitudeRad()), cart);
T.makeTranslate(toOsg(cart));
LON.makeRotate(cld_pos.getLongitudeRad(), osg::Vec3(0, 0, 1));
LAT.makeRotate(90.0 * SGD_DEGREES_TO_RADIANS - cld_pos.getLatitudeRad(), osg::Vec3(0, 1, 0));
if ((v.x() < -0.5*fieldSize) ||
(v.x() > 0.5*fieldSize) ||
(v.y() < -0.5*fieldSize) ||
(v.y() > 0.5*fieldSize) ) {
//cout << "V: " << v.x() << ", " << v.y() << "\n";
field_transform->setMatrix( LAT*LON*T );
osg::Vec3f shift = osg::Vec3f(0.0f, 0.0f, 0.0f);
if (v.x() > 0.5*fieldSize) { shift += osg::Vec3f(fieldSize, 0.0f, 0.0f); }
if (v.x() < -0.5*fieldSize) { shift -= osg::Vec3f(fieldSize, 0.0f, 0.0f); }
if (v.y() > 0.5*fieldSize) { shift += osg::Vec3f(0.0f, fieldSize, 0.0f); }
if (v.y() < -0.5*fieldSize) { shift -= osg::Vec3f(0.0f, fieldSize, 0.0f); }
//cout << "Shift: " << shift.x() << ", " << shift.y() << "\n\n";
for (unsigned int j = 0; j < lodnode1->getNumChildren(); j++) {
osg::ref_ptr<osg::LOD> lodnode2 = (osg::LOD*) lodnode1->getChild(j);
for (unsigned int k = 0; k < lodnode2->getNumChildren(); k++) {
osg::ref_ptr<osg::PositionAttitudeTransform> pat =(osg::PositionAttitudeTransform*) lodnode2->getChild(k);
pat->setPosition(pat->getPosition() + shift);
}
}
}
}
}
// Render the clouds in order from farthest away layer to nearest one.
field_root->getStateSet()->setRenderBinDetails(CLOUDS_BIN, "DepthSortedBin");
return true;
}
SGCloudField::SGCloudField() :
field_root(new osg::Group),
field_transform(new osg::MatrixTransform),
altitude_transform(new osg::PositionAttitudeTransform),
deltax(0.0),
deltay(0.0),
last_course(0.0),
last_coverage(0.0),
coverage(0.0),
reposition_count(0),
defined3D(false)
field_transform(new osg::PositionAttitudeTransform),
altitude_transform(new osg::PositionAttitudeTransform)
{
cld_pos = SGGeoc();
old_pos = osg::Vec3f(0.0f, 0.0f, 0.0f);
field_root->addChild(field_transform.get());
field_root->setName("3D Cloud field root");
osg::StateSet *rootSet = field_root->getOrCreateStateSet();
rootSet->setRenderBinDetails(CLOUDS_BIN, "DepthSortedBin");
rootSet->setAttributeAndModes(getFog());
osg::ref_ptr<osg::Group> quad_root = new osg::Group();
for (int i = 0; i < BRANCH_SIZE; i++) {
for (int j = 0; j < BRANCH_SIZE; j++) {
quad[i][j] = new osg::LOD();
quad[i][j]->setName("Quad");
quad_root->addChild(quad[i][j].get());
}
}
int leafs = QUADTREE_SIZE / BRANCH_SIZE;
for (int x = 0; x < QUADTREE_SIZE; x++) {
for (int y = 0; y < QUADTREE_SIZE; y++) {
field_group[x][y]= new osg::Switch;
field_group[x][y]->setName("3D cloud group");
// Work out where to put this node in the quad tree
int i = x / leafs;
int j = y / leafs;
quad[i][j]->addChild(field_group[x][y].get(), 0.0f, view_distance);
}
}
field_transform->addChild(altitude_transform.get());
// We duplicate the defined field group in a 3x3 array. This way,
// we can simply shift entire groups around.
// TODO: "Bend" the edge groups so when shifted they line up.
// Currently the clouds "jump down" when we reposition them.
for(int x = -1 ; x <= 1 ; x++) {
for(int y = -1 ; y <= 1 ; y++ ) {
osg::ref_ptr<osg::PositionAttitudeTransform> transform =
new osg::PositionAttitudeTransform;
transform->addChild(quad_root.get());
transform->setPosition(osg::Vec3(x*fieldSize, y * fieldSize, 0.0));
altitude_transform->addChild(transform.get());
}
}
placed_root = new osg::Group();
altitude_transform->addChild(placed_root);
}
SGCloudField::~SGCloudField() {
}
}
void SGCloudField::clear(void) {
for (int x = 0; x < QUADTREE_SIZE; x++) {
for (int y = 0; y < QUADTREE_SIZE; y++) {
int num_children = field_group[x][y]->getNumChildren();
field_group[x][y]->removeChildren(0, num_children);
}
for(CloudHash::const_iterator itr = cloud_hash.begin(), end = cloud_hash.end();
itr != end;
++itr) {
removeCloudFromTree(itr->second);
}
SGCloudField::defined3D = false;
cloud_hash.clear();
}
// use a table or else we see poping when moving the slider...
static int densTable[][10] = {
{0,0,0,0,0,0,0,0,0,0},
{1,0,0,0,0,0,0,0,0,0},
{1,0,0,0,1,0,0,0,0,0},
{1,0,0,0,1,0,0,1,0,0}, // 30%
{1,0,1,0,1,0,0,1,0,0},
{1,0,1,0,1,0,1,1,0,0}, // 50%
{1,0,1,0,1,0,1,1,0,1},
{1,0,1,1,1,0,1,1,0,1}, // 70%
{1,1,1,1,1,0,1,1,0,1},
{1,1,1,1,1,0,1,1,1,1}, // 90%
{1,1,1,1,1,1,1,1,1,1}
};
void SGCloudField::applyVisRange(void)
{
for (unsigned int i = 0; i < placed_root->getNumChildren(); i++) {
osg::ref_ptr<osg::LOD> lodnode1 = (osg::LOD*) placed_root->getChild(i);
for (unsigned int j = 0; j < lodnode1->getNumChildren(); j++) {
osg::ref_ptr<osg::LOD> lodnode2 = (osg::LOD*) lodnode1->getChild(j);
for (unsigned int k = 0; k < lodnode2->getNumChildren(); k++) {
lodnode2->setRange(k, 0.0f, view_distance);
}
}
}
}
bool SGCloudField::addCloud(float lon, float lat, float alt, int index, osg::ref_ptr<EffectGeode> geode) {
return addCloud(lon, lat, alt, 0.0f, 0.0f, index, geode);
}
void SGCloudField::applyCoverage(void) {
bool SGCloudField::addCloud(float lon, float lat, float alt, float x, float y, int index, osg::ref_ptr<EffectGeode> geode) {
// If this cloud index already exists, don't replace it.
if (cloud_hash[index]) return false;
int row = (int) (coverage * 10.0);
if (row > 9) row = 9;
int col = 0;
osg::ref_ptr<osg::PositionAttitudeTransform> transform = new osg::PositionAttitudeTransform;
if (coverage != last_coverage) {
for (int x = 0; x < QUADTREE_SIZE; x++) {
for (int y = 0; y < QUADTREE_SIZE; y++) {
// Switch on/off the children depending on the required coverage.
int num_children = field_group[x][y]->getNumChildren();
for (int i = 0; i < num_children; i++) {
if (++col > 9) col = 0;
if ( densTable[row][col] ) {
field_group[x][y]->setValue(i, true);
} else {
field_group[x][y]->setValue(i, false);
transform->addChild(geode.get());
addCloudToTree(transform, lon, lat, alt, x, y);
cloud_hash[index] = transform;
return true;
}
// Remove a give cloud from inside the tree, without removing it from the cloud hash
void SGCloudField::removeCloudFromTree(osg::ref_ptr<osg::PositionAttitudeTransform> transform)
{
osg::ref_ptr<osg::Group> lodnode = transform->getParent(0);
lodnode->removeChild(transform);
// Clean up the LOD nodes if required
if (lodnode->getNumChildren() == 0) {
osg::ref_ptr<osg::Group> lodnode1 = lodnode->getParent(0);
lodnode1->removeChild(lodnode);
if (lodnode1->getNumChildren() == 0) {
placed_root->removeChild(lodnode1);
}
}
}
void SGCloudField::addCloudToTree(osg::ref_ptr<osg::PositionAttitudeTransform> transform,
float lon, float lat, float alt, float x, float y) {
// Work out where this cloud should go in OSG coordinates.
SGVec3<double> cart;
SGGeodesy::SGGeodToCart(SGGeod::fromDegFt(lon, lat, alt), cart);
// Convert to the scenegraph orientation where we just rotate around
// the y axis 180 degrees.
osg::Quat orient = toOsg(SGQuatd::fromLonLatDeg(lon, lat) * SGQuatd::fromRealImag(0, SGVec3d(0, 1, 0)));
osg::Vec3f pos = toOsg(cart) + orient * osg::Vec3f(x, y, 0.0f);
if (old_pos == osg::Vec3f(0.0f, 0.0f, 0.0f)) {
// First se tup.
SGVec3<double> fieldcenter;
SGGeodesy::SGGeodToCart(SGGeod::fromDegFt(lon, lat, 0.0f), fieldcenter);
field_transform->setPosition(toOsg(fieldcenter));
field_transform->setAttitude(orient);
old_pos = toOsg(fieldcenter);
}
pos = pos - field_transform->getPosition();
pos = orient.inverse() * pos;
// We have a two level dynamic quad tree which the cloud will be added
// to. If there are no appropriate nodes in the quad tree, they are
// created as required.
bool found = false;
osg::ref_ptr<osg::LOD> lodnode1;
osg::ref_ptr<osg::LOD> lodnode;
for (unsigned int i = 0; (!found) && (i < placed_root->getNumChildren()); i++) {
lodnode1 = (osg::LOD*) placed_root->getChild(i);
if ((lodnode1->getCenter() - pos).length2() < RADIUS_LEVEL_1*RADIUS_LEVEL_1) {
// New cloud is within RADIUS_LEVEL_1 of the center of the LOD node.
//cout << "Adding cloud to existing LoD level 1 node. Distance:" << (lodnode1->getCenter() - pos).length() << "\n";
found = true;
}
}
if (!found) {
lodnode1 = new osg::LOD();
placed_root->addChild(lodnode1.get());
//cout << "Adding cloud to new LoD node\n";
}
// Now check if there is a second level LOD node at an appropriate distance
found = false;
for (unsigned int j = 0; (!found) && (j < lodnode1->getNumChildren()); j++) {
lodnode = (osg::LOD*) lodnode1->getChild(j);
if ((lodnode->getCenter() - pos).length2() < RADIUS_LEVEL_2*RADIUS_LEVEL_2) {
// We've found the right leaf LOD node
//cout << "Found existing LOD leaf node. Distance:"<< (lodnode->getCenter() - pos).length() << "\n";
found = true;
}
}
last_coverage = coverage;
if (!found) {
// No suitable leave node was found, so we need to add one.
lodnode = new osg::LOD();
lodnode1->addChild(lodnode, 0.0f, 4*RADIUS_LEVEL_1);
//cout << "Adding cloud to new LoD node\n";
}
void SGCloudField::addCloud( SGVec3f& pos, osg::ref_ptr<EffectGeode> geode) {
defined3D = true;
transform->setPosition(pos);
lodnode->addChild(transform.get(), 0.0f, view_distance);
// Determine which quadtree to put it in.
int x = (int) floor((pos.x() + fieldSize/2.0) * QUADTREE_SIZE / fieldSize);
if (x >= QUADTREE_SIZE) x = (QUADTREE_SIZE - 1);
if (x < 0) x = 0;
lodnode->dirtyBound();
lodnode1->dirtyBound();
field_root->dirtyBound();
}
int y = (int) floor((pos.y() + fieldSize/2.0) * QUADTREE_SIZE / fieldSize);
if (y >= QUADTREE_SIZE) y = (QUADTREE_SIZE - 1);
if (y < 0) y = 0;
bool SGCloudField::deleteCloud(int identifier) {
osg::ref_ptr<osg::PositionAttitudeTransform> transform = cloud_hash[identifier];
if (transform == NULL) return false;
osg::ref_ptr<osg::PositionAttitudeTransform> transform = new osg::PositionAttitudeTransform;
removeCloudFromTree(transform);
cloud_hash.erase(identifier);
transform->setPosition(toOsg(pos));
transform->addChild(geode.get());
return true;
}
field_group[x][y]->addChild(transform.get(), true);
bool SGCloudField::repositionCloud(int identifier, float lon, float lat, float alt) {
return repositionCloud(identifier, lon, lat, alt, 0.0f, 0.0f);
}
void SGCloudField::applyVisRange(void) {
bool SGCloudField::repositionCloud(int identifier, float lon, float lat, float alt, float x, float y) {
osg::ref_ptr<osg::PositionAttitudeTransform> transform = cloud_hash[identifier];
for (int x = 0; x < BRANCH_SIZE; x++) {
for (int y = 0; y < BRANCH_SIZE; y++) {
int num_children = quad[x][y]->getNumChildren();
for (int i = 0; i < num_children; i++) {
quad[x][y]->setRange(i, 0.0f, view_distance);
}
}
if (transform == NULL) return false;
removeCloudFromTree(transform);
addCloudToTree(transform, lon, lat, alt, x, y);
return true;
}
bool SGCloudField::isDefined3D(void) {
return (cloud_hash.size() > 0);
}
SGCloudField::CloudFog::CloudFog()
{
SGCloudField::CloudFog::CloudFog() {
fog = new osg::Fog;
fog->setMode(osg::Fog::EXP2);
fog->setDataVariance(osg::Object::DYNAMIC);
}
void SGCloudField::updateFog(double visibility, const osg::Vec4f& color)
{
void SGCloudField::updateFog(double visibility, const osg::Vec4f& color) {
const double sqrt_m_log01 = sqrt(-log(0.01));
osg::Fog* fog = CloudFog::instance()->fog.get();
fog->setColor(color);
fog->setDensity(sqrt_m_log01 / visibility);
}

View File

@@ -25,6 +25,7 @@
#include <simgear/compiler.h>
#include <vector>
#include <map>
#include <osgDB/ReaderWriter>
@@ -54,8 +55,10 @@ namespace simgear
class EffectGeode;
}
typedef std::map<int, osg::ref_ptr<osg::PositionAttitudeTransform> > CloudHash;
/**
* A layer of 3D clouds.
* A layer of 3D clouds, defined by lat/long/alt.
*/
class SGCloudField {
@@ -69,44 +72,56 @@ private:
float Rnd(float);
// We create a quadtree two levels deep
static const int BRANCH_SIZE = 16;
static const int QUADTREE_SIZE = 32;
// Radius of the LoD nodes for the dynamic quadtrees.
static const float RADIUS_LEVEL_1 = 20000.0f;
static const float RADIUS_LEVEL_2 = 5000.0f;
// this is a relative position only, with that we can move all clouds at once
SGVec3f relative_position;
// double lon, lat;
osg::ref_ptr<osg::Group> field_root;
osg::ref_ptr<osg::MatrixTransform> field_transform;
osg::ref_ptr<osg::Group> placed_root;
osg::ref_ptr<osg::PositionAttitudeTransform> field_transform;
osg::ref_ptr<osg::PositionAttitudeTransform> altitude_transform;
osg::ref_ptr<osg::Switch> field_group[QUADTREE_SIZE][QUADTREE_SIZE];
osg::ref_ptr<osg::LOD> quad[BRANCH_SIZE][BRANCH_SIZE];
osg::ref_ptr<osg::LOD> field_lod;
double deltax, deltay, alt;
double last_course;
float last_coverage;
float coverage;
SGGeoc cld_pos;
int reposition_count;
osg::Vec3f old_pos;
CloudHash cloud_hash;
struct CloudFog : public simgear::Singleton<CloudFog>
{
CloudFog();
osg::ref_ptr<osg::Fog> fog;
};
void removeCloudFromTree(osg::ref_ptr<osg::PositionAttitudeTransform> transform);
void addCloudToTree(osg::ref_ptr<osg::PositionAttitudeTransform> transform, float lon, float lat, float alt, float x, float y);
void applyVisRangeAndCoverage(void);
public:
SGCloudField();
~SGCloudField();
void clear(void);
bool isDefined3D(void);
// add one cloud, data is not copied, ownership given
void addCloud( SGVec3f& pos, osg::ref_ptr<simgear::EffectGeode> cloud);
/**
* Add a new cloud with a given index at a specific point defined by lon/lat and an x/y offset
*/
bool addCloud(float lon, float lat, float alt, int index, osg::ref_ptr<simgear::EffectGeode> geode);
bool addCloud(float lon, float lat, float alt, float x, float y, int index, osg::ref_ptr<simgear::EffectGeode> geode);
// Cloud handling functions.
bool deleteCloud(int identifier);
bool repositionCloud(int identifier, float lon, float lat, float alt);
bool repositionCloud(int identifier, float lon, float lat, float alt, float x, float y);
/**
* reposition the cloud layer at the specified origin and
* orientation.
* @param p position vector
@@ -115,9 +130,11 @@ public:
* @param lat specifies a rotation about the new Y axis
* @param dt the time elapsed since the last call
* @param asl altitude of the layer
* @param speed of cloud layer movement (due to wind)
* @param direction of cloud layer movement (due to wind)
*/
bool reposition( const SGVec3f& p, const SGVec3f& up,
double lon, double lat, double dt, int asl);
double lon, double lat, double dt, int asl, float speed, float direction);
osg::Group* getNode() { return field_root.get(); }
@@ -129,16 +146,10 @@ public:
static float view_distance;
static double timer_dt;
static float fieldSize;
bool defined3D;
float getCoverage(void) { return coverage; }
void setCoverage(float c) { coverage = c; }
static bool wrap;
static float getVisRange(void) { return view_distance; }
static void setVisRange(float d) { view_distance = d; }
void applyCoverage(void);
void applyVisRange(void);
static osg::Fog* getFog()

View File

@@ -69,36 +69,22 @@ EffectMap effectMap;
double SGNewCloud::sprite_density = 1.0;
SGNewCloud::SGNewCloud(string type,
const SGPath &tex_path,
string tex,
double min_w,
double max_w,
double min_h,
double max_h,
double min_sprite_w,
double max_sprite_w,
double min_sprite_h,
double max_sprite_h,
double b,
int n,
int nt_x,
int nt_y) :
min_width(min_w),
max_width(max_w),
min_height(min_h),
max_height(max_h),
min_sprite_width(min_sprite_w),
max_sprite_width(max_sprite_w),
min_sprite_height(min_sprite_h),
max_sprite_height(max_sprite_h),
bottom_shade(b),
num_sprites(n),
num_textures_x(nt_x),
num_textures_y(nt_y),
texture(tex),
name(type)
SGNewCloud::SGNewCloud(const SGPath &texture_root, const SGPropertyNode *cld_def)
{
min_width = cld_def->getDoubleValue("min-cloud-width-m", 500.0);
max_width = cld_def->getDoubleValue("max-cloud-width-m", 1000.0);
min_height = cld_def->getDoubleValue("min-cloud-height-m", min_width);
max_height = cld_def->getDoubleValue("max-cloud-height-m", max_width);
min_sprite_width = cld_def->getDoubleValue("min-sprite-width-m", 200.0);
max_sprite_width = cld_def->getDoubleValue("max-sprite-width-m", min_sprite_width);
min_sprite_height = cld_def->getDoubleValue("min-sprite-height-m", min_sprite_width);
max_sprite_height = cld_def->getDoubleValue("max-sprite-height-m", max_sprite_width);
num_sprites = cld_def->getIntValue("num-sprites", 20);
num_textures_x = cld_def->getIntValue("num-textures-x", 4);
num_textures_y = cld_def->getIntValue("num-textures-y", 4);
bottom_shade = cld_def->getDoubleValue("bottom-shade", 1.0);
texture = cld_def->getStringValue("texture", "cl_cumulus.png");
// Create a new Effect for the texture, if required.
EffectMap::iterator iter = effectMap.find(texture);
if (iter == effectMap.end()) {
@@ -109,7 +95,7 @@ SGNewCloud::SGNewCloud(string type,
"image"),
texture);
ref_ptr<osgDB::ReaderWriter::Options> options
= makeOptionsFromPath(tex_path);
= makeOptionsFromPath(texture_root);
ref_ptr<SGReaderWriterXMLOptions> sgOptions
= new SGReaderWriterXMLOptions(*options.get());
if ((effect = makeEffect(pcloudEffect, true, sgOptions.get())))

View File

@@ -40,21 +40,7 @@ using std::vector;
class SGNewCloud {
public:
SGNewCloud(string type,
const SGPath &tex_path,
string tex,
double min_w,
double max_w,
double min_h,
double max_h,
double min_sprite_w,
double max_sprite_w,
double min_sprite_h,
double max_sprite_h,
double b,
int n,
int nt_x,
int nt_y);
SGNewCloud(const SGPath &texture_root, const SGPropertyNode *cld_def);
~SGNewCloud();
@@ -87,8 +73,7 @@ private:
int num_sprites;
int num_textures_x;
int num_textures_y;
const string texture;
const string name;
string texture;
osg::Geometry* quad;
osg::ref_ptr<simgear::Effect> effect;
static double sprite_density;

View File

@@ -178,11 +178,13 @@ bool SGSky::reposition( const SGSkyState &st, const SGEphemeris& eph, double dt
moon->reposition( moon_ra, moon_dec, st.moon_dist );
for ( unsigned i = 0; i < cloud_layers.size(); ++i ) {
if ( cloud_layers[i]->getCoverage() != SGCloudLayer::SG_CLOUD_CLEAR ) {
if ( cloud_layers[i]->getCoverage() != SGCloudLayer::SG_CLOUD_CLEAR ||
cloud_layers[i]->get_layer3D()->isDefined3D() ) {
cloud_layers[i]->reposition( zero_elev, view_up, lon, lat, alt, dt);
} else
} else {
cloud_layers[i]->getNode()->setAllChildrenOff();
}
}
return true;
}
@@ -272,7 +274,7 @@ void SGSky::modify_vis( float alt, float time_factor ) {
}
if ( cloud_layers[i]->getCoverage() == SGCloudLayer::SG_CLOUD_CLEAR ||
cloud_layers[i]->get_layer3D()->defined3D) {
cloud_layers[i]->get_layer3D()->isDefined3D()) {
// do nothing, clear layers aren't drawn, don't affect
// visibility andn dont' need to be faded in or out.
} else if ( (cloud_layers[i]->getCoverage() ==