Fix some lighting values.
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@@ -421,7 +421,7 @@ bool SGMaterialLib::load( const string &fg_root, const string& mpath ) {
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= new SGMaterial( rwy_red_medium_lights );
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= new SGMaterial( rwy_red_medium_lights );
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// hard coded low intensity runway red light state
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// hard coded low intensity runway red light state
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tex_name = gen_standard_dir_light_map( 235, 90, 90, 205 );
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tex_name = gen_standard_dir_light_map( 235, 90, 90, 155 );
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ssgSimpleState *rwy_red_low_lights = new ssgSimpleState();
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ssgSimpleState *rwy_red_low_lights = new ssgSimpleState();
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rwy_red_low_lights->ref();
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rwy_red_low_lights->ref();
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rwy_red_low_lights->disable( GL_LIGHTING );
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rwy_red_low_lights->disable( GL_LIGHTING );
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@@ -475,7 +475,7 @@ bool SGMaterialLib::load( const string &fg_root, const string& mpath ) {
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= new SGMaterial( rwy_green_medium_lights );
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= new SGMaterial( rwy_green_medium_lights );
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// hard coded low intensity runway green light state
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// hard coded low intensity runway green light state
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tex_name = gen_standard_dir_light_map( 20, 235, 20, 205 );
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tex_name = gen_standard_dir_light_map( 20, 235, 20, 155 );
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ssgSimpleState *rwy_green_low_lights = new ssgSimpleState();
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ssgSimpleState *rwy_green_low_lights = new ssgSimpleState();
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rwy_green_low_lights->ref();
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rwy_green_low_lights->ref();
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rwy_green_low_lights->disable( GL_LIGHTING );
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rwy_green_low_lights->disable( GL_LIGHTING );
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