Add support for point sprites.
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@@ -568,6 +568,26 @@ typedef void (*glXQueryDrawableProc) (Display *, GLXDrawable, int, unsigned int
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#define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F
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#endif
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/*
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* ARB point sprite
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*/
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#ifndef GL_ARB_point_sprite
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#define GL_ARB_point_sprite 1
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#define GL_POINT_SPRITE_ARB 0x8861
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#define GL_COORD_REPLACE_ARB 0x8862
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#endif
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#ifndef GL_NV_point_sprite
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#define GL_NV_point_sprite 1
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#define GL_POINT_SPRITE_NV 0x8861
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#define GL_COORD_REPLACE_NV 0x8862
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#define GL_POINT_SPRITE_R_MODE_NV 0x8863
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#endif
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#ifndef GL_VERSION_2_0
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#define GL_POINT_SPRITE 0x8861
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#endif
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/*
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* ARB_vertex_program
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*/
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@@ -880,5 +900,6 @@ typedef void (APIENTRY * glProgramParameter4fvNVProc) (GLenum target, GLuint ind
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}
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#endif
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#endif // !__SG_EXTENSIONS_HXX
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